-- -- Cherrytree -- local modname = "cherrytree" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") local fruit_grow_time = 1200 -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) -- Cherry Fruit minetest.register_node("cherrytree:cherries", { description = S("Cherries"), drawtype = "plantlike", tiles = {"cherrytree_cherries.png"}, inventory_image = "cherrytree_cherries.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "cherrytree:cherries", param2 = 1}) end, on_dig = function(pos, node, digger) if digger:is_player() then local inv = digger:get_inventory() if inv:room_for_item("main", "cherrytree:cherries") then inv:add_item("main", "cherrytree:cherries") end end minetest.remove_node(pos) pos.y = pos.y + 1 local node_above = minetest.get_node_or_nil(pos) if node_above and node_above.param2 == 0 and node_above.name == "cherrytree:blossom_leaves" then --20% of variation on time local twenty_percent = fruit_grow_time * 0.2 local grow_time = math.random(fruit_grow_time - twenty_percent, fruit_grow_time + twenty_percent) minetest.get_node_timer(pos):start(grow_time) end end, }) -- Cherrytree local function grow_new_cherrytree_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/cherrytree.mts", "0", nil, false) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then minetest.register_decoration({ name = "cherrytree:cherry_tree", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0005, scale = 0.00005, spread = {x = 250, y = 250, z = 250}, seed = 1242, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 32, schematic = modpath.."/schematics/cherrytree.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) end -- -- Nodes -- minetest.register_node("cherrytree:sapling", { description = S("Cherrytree Tree Sapling"), drawtype = "plantlike", tiles = {"cherrytree_sapling.png"}, inventory_image = "cherrytree_sapling.png", wield_image = "cherrytree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_cherrytree_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "cherrytree:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("cherrytree:trunk", { description = S("Cherrytree Trunk"), tiles = { "cherrytree_trunk_top.png", "cherrytree_trunk_top.png", "cherrytree_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, }) -- cherrytree wood minetest.register_node("cherrytree:wood", { description = S("Cherrytree Wood"), tiles = {"cherrytree_wood.png"}, paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- cherrytree tree leaves minetest.register_node("cherrytree:blossom_leaves", { description = S("Cherrytree Blossom Leaves"), drawtype = "allfaces_optional", tiles = {"cherrytree_blossom_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"cherrytree:sapling"}, rarity = 12}, {items = {"cherrytree:blossom_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, on_timer = function(pos) pos.y = pos.y - 1 local node = minetest.get_node_or_nil(pos) if node and node.name == "air" then minetest.set_node(pos, {name = "cherrytree:cherries"}) return false else return true end end }) -- cherrytree tree leaves minetest.register_node("cherrytree:leaves", { description = S("Cherrytree Leaves"), drawtype = "allfaces_optional", tiles = {"cherrytree_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"cherrytree:sapling"}, rarity = 20}, {items = {"cherrytree:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "cherrytree:wood 4", recipe = {{"cherrytree:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "cherrytree:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "cherrytree:wood", burntime = 7, }) default.register_leafdecay({ trunks = {"cherrytree:trunk"}, leaves = {"cherrytree:leaves"}, radius = 3, }) default.register_leafdecay({ trunks = {"cherrytree:trunk"}, leaves = {"cherrytree:blossom_leaves"}, radius = 3, }) -- Fence if minetest.settings:get_bool("cool_fences", true) then local fence = { description = S("Cherry Tree Wood Fence"), texture = "cherrytree_wood.png", material = "cherrytree:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), } default.register_fence("cherrytree:fence", table.copy(fence)) fence.description = S("Cherry Tree Fence Rail") default.register_fence_rail("cherrytree:fence_rail", table.copy(fence)) if minetest.get_modpath("doors") ~= nil then fence.description = S("Cherry Tree Fence Gate") doors.register_fencegate("cherrytree:gate", table.copy(fence)) end end --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "cherrytree_trunk", "cherrytree:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"cherrytree_wood.png"}, S("Cherry Tree Stair"), S("Cherry Tree Slab"), default.node_sound_wood_defaults() ) end -- stairsplus/moreblocks if minetest.get_modpath("moreblocks") then stairsplus:register_all("cherrytree", "wood", "cherrytree:wood", { description = "Cherry Tree", tiles = {"cherrytree_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end --Support for bonemeal if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"cherrytree:sapling", grow_new_cherrytree_tree, "soil"}, }) end -- Support for flowerpot if minetest.global_exists("flowerpot") then flowerpot.register_node("cherrytree:sapling") end