[TNT Settings] # The size of the default tnt blast. tnt_radius (Explosion radius) int 3 # The number to multiply how much knock back on another TNT entity. tnt_revamped.tnt_entity_velocity_mul (TNT entity knockback velocity multiply) int 2 # The number to multiply how much knock back on a player. tnt_revamped.player_velocity_mul (TNT entity knockback velocity multiply) int 10 # The number to multiply how much knock back on a entity. tnt_revamped.entity_velocity_mul (TNT entity knockback velocity multiply) int 10 # The explosion api to use. # Use default for the built-in explosions. # Use explosions for ryvnf's explosions mod. tnt_revamped.explosion (Explosion api) enum default explosions,default [In Water] # If true TNT blast will be able to damage nodes even if its in water. tnt_revamped.damage_nodes (Damage nodes) bool false # If true TNT blast will be able to damage entities even if its in water. tnt_revamped.damage_entities (Damage entities) bool false