-- -- Oak -- local modname = "oak" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) --Acorn minetest.register_node("oak:acorn", { description = S("Acorn"), drawtype = "plantlike", tiles = {"oak_acorn.png"}, inventory_image = "oak_acorn.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "oak:acorn", param2 = 1}) end, }) -- oak local function grow_new_oak_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-5, y = pos.y, z = pos.z-5}, modpath.."/schematics/oak.mts", "0", nil, false) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then if minetest.get_modpath("rainf") then place_on = "rainf:meadow" biomes = "rainf" offset = 0.0008 scale = 0.00004 else place_on = "default:dirt_with_grass" biomes = "grassland" offset = 0.0008 scale = 0.00004 end minetest.register_decoration({ name = "oak:oak_tree", deco_type = "schematic", place_on = {place_on}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 250, y = 250, z = 250}, seed = 6431, octaves = 3, persist = 0.66 }, biomes = {biomes}, y_min = 1, y_max = 80, schematic = modpath.."/schematics/oak.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", place_offset_y = 0, }) end -- -- Nodes -- minetest.register_node("oak:sapling", { description = S("Oak Sapling"), drawtype = "plantlike", tiles = {"oak_sapling.png"}, inventory_image = "oak_sapling.png", wield_image = "oak_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_oak_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "oak:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("oak:trunk", { description = S("Oak Trunk"), tiles = { "oak_trunk_top.png", "oak_trunk_top.png", "oak_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- oak wood minetest.register_node("oak:wood", { description = S("Oak Wood"), tiles = {"oak_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- oak tree leaves minetest.register_node("oak:leaves", { description = S("Oak Leaves"), drawtype = "allfaces_optional", tiles = {"oak_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"oak:sapling"}, rarity = 20}, {items = {"oak:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "oak:wood 4", recipe = {{"oak:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "oak:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "oak:wood", burntime = 7, }) default.register_leafdecay({ trunks = {"oak:trunk"}, leaves = {"oak:leaves"}, radius = 3, }) -- Fence if minetest.settings:get_bool("cool_fences", true) then local fence = { description = S("Oak Wood Fence"), texture = "oak_wood.png", material = "oak:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), } default.register_fence("oak:fence", table.copy(fence)) fence.description = S("Oak Fence Rail") default.register_fence_rail("oak:fence_rail", table.copy(fence)) if minetest.get_modpath("doors") ~= nil then fence.description = S("Oak Fence Gate") doors.register_fencegate("oak:gate", table.copy(fence)) end end --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "oak_trunk", "oak:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"oak_wood.png"}, S("Oak Stair"), S("Oak Slab"), default.node_sound_wood_defaults() ) end -- stairsplus/moreblocks if minetest.get_modpath("moreblocks") then stairsplus:register_all("oak", "wood", "oak:wood", { description = "Oak", tiles = {"oak_wood.png"}, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"oak:sapling", grow_new_oak_tree, "soil"}, }) end if minetest.get_modpath("doors") ~= nil then doors.register("door_oak_wood", { tiles = {{ name = "oak_door_wood.png", backface_culling = true }}, description = S("Oak Wood Door"), inventory_image = "oak_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"oak:wood", "oak:wood"}, {"oak:wood", "oak:wood"}, {"oak:wood", "oak:wood"}, } }) end -- Support for flowerpot if minetest.global_exists("flowerpot") then flowerpot.register_node("oak:sapling") end