# In node box editor mode, snapping makes node boxes # snap to pixels snapping = true # The resolution the nodebox snaps to (can be overriden per node) default_snap_res = 16 # limiting stops node boxes going out of node bounds limiting = true # If true, positions in nodebox properties are shown as multiples of 1/16 fractional_positions = false # Directory to save projects and export to. # Should be absolute path. save_directory = # The editor should attempt to find Minetest automatically # If it fails, enter an absolute path to the minetest root folder, eg: # c://Games/Minetest/ # /home/rubenwardy/Game/Minetest/ # Do not include bin/minetest or bin/minetest.exe in the root. minetest_root = # The view of each viewport # can be: pers, front, back, top, bottom, left, right viewport_top_left = pers viewport_top_right = top viewport_bottom_left = front viewport_bottom_right = right # Lighting # 0: no lighting / shadows # 1: Depth lighting (things further away from camera are darker) (TODO) # 2: Normal lighting (like in Minetest) lighting = 2 # If true, nodes that are not selected will be hidden # when not in the node tool hide_other_nodes = true # Move all nodes up when a node is placed at negative y no_negative_node_y = true # Driver used to render driver = opengl # Hide the sidebar hide_sidebar = false # Whether the position draw handle should be shown always_show_position_handle = false # Vertical syncronisation dont_use_vsync = false # Enable this if vsync is not working for you use_sleep = false # Screen settings fullscreen = false width = 896 height = 520