*Moses: a utility-belt library for Lua* __Moses__ is a Lua utility library which provides support for functional programming. It complements built-in Lua functions, making easier common operations on tables, arrays, lists, collections, objects, and a lot more.
__Moses__ was deeply inspired by [Underscore.js](http://documentcloud.github.com/underscore/). # Table of Contents * [Adding *Moses* to your project](#adding) * [*Moses*' API](#API) * [Table functions](#table) * [Array functions](#array) * [Utility functions](#utility) * [Object functions](#object) * [Chaining](#chaining) * [Import](#import) # Adding *Moses* to your project Drop the file [moses.lua](http://github.com/Yonaba/Moses/blob/master/moses.lua) into your project and add it to your code with the *require* function: ```lua local _ = require ("moses") ```` *Note: Lua purists tend to use "\_" to design a "dummy variable". Here, the usage of this underscore is quite idiomatic and refers to the name [Underscore](http://documentcloud.github.com/underscore/), the JS library from which *Moses* takes inspiration*. **[[⬆]](#TOC)** # *Moses*' API *Moses*' consists of a large set of functions that can be classified into four categories: * __Table functions__, which are mostly meant for tables, i.e Lua tables which contains both an array-part and/or a map-part, * __Array functions__, meant for array lists (or sequences), * __Utility functions__, * __Object functions__, meant for instances/classes. **[[⬆]](#TOC)** ## Table functions ### each (t, f, ...) *Aliases: `_.forEach`*. Iterates over each key-value pair in table. ```lua _.each({1,2,3},print) -- => 1 1 -- => 2 2 -- => 3 3 ```` The table can be map-like (array part and hash-part). ```lua _.each({one = 1, two = 2, three = 3},print) -- => one 1 -- => two 2 -- => three 3 ```` Can index and assign in an outer table or in the passed-in table: ```lua t = {'a','b','c'} _.each(t,function(i,v) t[i] = v:rep(2) print(t[i]) end) -- => 1 aa -- => 2 bb -- => 3 cc ```` ### eachi (t, f, ...) *Aliases: `_.forEachi`*. Iterates only on integer keys in a sparse array table. ```lua _.eachi({1,2,3},print) -- => 1 1 -- => 2 2 -- => 3 3 ```` The given array can be sparse, or even have a hash-like part. ```lua local t = {a = 1, b = 2, [0] = 1, [-1] = 6, 3, x = 4, 5} _.eachi(t,function(i,v) print(i,v) end) -- => -1 6 -- => 0 1 -- => 1 3 -- => 2 5 ```` ### at (t, ...) Collects all values at some specific keys and returns them in an array. ```lua local t = {4,5,6} _.at(t,1,3) -- => "{4,6}" local t = {a = 4, bb = true, ccc = false} _.at(t,'a', 'ccc') -- => "{4, false}" ```` ### count (t, value) Counts the number of occurences of a given value in a table. ```lua _.count({1,1,2,3,3,3,2,4,3,2},1) -- => 2 _.count({1,1,2,3,3,3,2,4,3,2},2) -- => 2 _.count({1,1,2,3,3,3,2,4,3,2},3) -- => 4 _.count({false, false, true},false) -- => 2 _.count({false, false, true},true) -- => 1 ```` Returns the size of the list in case no value was provided. ```lua _.count({1,1,2,3,3}) -- => 5 ```` ### countf (t, f, ...) Count the number of occurences of all values passing an iterator test. ```lua _.countf({1,2,3,4,5,6}, function(i,v) return v%2==0 end) -- => 3 _.countf({print, pairs, os, assert, ipairs}, function(i,v) return type(v)=='function' end) -- => 4 ```` ### cycle (t, n) *Aliases: `_.loop`*. Returns a function which iterates on each key-value pair in a given table (similarly to `_.each`), except that it restarts iterating again `n` times. If `n` is not provided, it defaults to 1. ```lua local t = {'a,'b','c'} for k,v in _.cycle(t, 2) do print(k,v) end -- => 1 'a' -- => 2 'b' -- => 3 'c' -- => 1 'a' -- => 2 'b' -- => 3 'c' ```` Supports array-like tables and map-like tables. ```lua local t = {x = 1, y = 2, z = 3} for k,v in _.cycle(t) do print(k,v) end -- => y 2 -- => x 1 -- => z 3 ```` ### map (t, f, ...) *Aliases: `_.collect`*. Executes a function on each key-value pairs. ```lua _.map({1,2,3},function(i,v) return v+10 end)) -- => "{11,12,13}" ```` ```lua _.map({a = 1, b = 2},function(k,v) return k..v end) -- => "{a = 'a1', b = 'b2'}" ```` ### reduce (t, f, state) *Aliases: `_.inject`, `_.foldl`*. Can sums all values in a table. ```lua _.reduce({1,2,3,4},function(memo,v) return memo+v end) -- => 10 ```` Or concatenates all values. ```lua _.reduce({'a','b','c','d'},function(memo,v) return memo..v end) -- => abcd ```` ### reduceRight (t, f, state) *Aliases: `_.injectr`, `_.foldr`*. Similar to `_.reduce`, but performs from right to left. ```lua local initial_state = 256 _.reduceRight({1,2,4,16},function(memo,v) return memo/v end,initial_state) -- => 2 ```` ### mapReduce (t, f, state) *Aliases: `_.mapr`*. Reduces while saving intermediate states. ```lua _.mapReduce({'a','b','c'},function(memo,v) return memo..v end) -- => "{'a', 'ab', 'abc'}" ```` ### mapReduceRight (t, f, state) *Aliases: `_.maprr`*. Reduces from right to left, while saving intermediate states. ```lua _.mapReduceRight({'a','b','c'},function(memo,v) return memo..v end) -- => "{'c', 'cb', 'cba'}" ```` ### include (t, value) *Aliases: `_.any`, `_.some`*. Looks for a value in a table. ```lua _.include({6,8,10,16,29},16) -- => true _.include({6,8,10,16,29},1) -- => false local complex_table = {18,{2,{3}}} local collection = {6,{18,{2,6}},10,{18,{2,{3}}},29} _.include(collection, complex_table) -- => true ```` Handles iterator functions. ```lua local function isUpper(v) return v:upper()== v end _.include({'a','B','c'},isUpper) -- => true ```` ### detect (t, value) Returns the index of a value in a table. ```lua _.detect({6,8,10,16},8) -- => 2 _.detect({nil,true,0,true,true},false) -- => nil local complex_table = {18,{2,6}} local collection = {6,{18,{2,6}},10,{18,{2,{3}}},29} _.detect(collection, complex_table) -- => 2 ```` Handles iterator functions. ```lua local function isUpper(v) return v:upper()==v end _.detect({'a','B','c'},isUpper) -- => 2 ```` ### contains (t, value) Returns true if the passed-in value was found in a given table. ```lua _.contains({6,8,10,16},8) -- => true _.contains({nil,true,0,true,true},false) -- => false ```` It can lookup for objects, and accepts iterator functions aswell: ```lua _.contains({6,{18,{2,6}},10,{18,{2,{3}}},29},{18,{2,6}}) -- => true _.contains({'a','B','c'}, function(array_value) return (array_value:upper() == array_value) end) -- => true ```` ### findWhere (t, props) Looks through a table and returns the first value that matches all of the key-value pairs listed in properties. ```lua local a = {a = 1, b = 2, c = 3} local b = {a = 2, b = 3, d = 4} local c = {a = 3, b = 4, e = 5} _.findWhere({a, b, c}, {a = 3, b = 4}) == c -- => true ```` ### select (t, f, ...) *Aliases: `_.filte`*. Collects values passing a validation test. ```lua -- Even values _.select({1,2,3,4,5,6,7}, function(key,value) return (value%2==0) end) -- => "{2,4,6}" -- Odd values _.select({1,2,3,4,5,6,7}, function(key,value) return (value%2~=0) end) -- => "{1,3,5,7}" ```` ### reject (t, f, ...) *Aliases: `_.reject`*. Removes all values failing a validation test: ```lua _.reject({1,2,3,4,5,6,7}, function(key,value) return (value%2==0) end) -- => "{1,3,5,7}" _.reject({1,2,3,4,5,6,7}, function(key,value) return (value%2~=0) end) -- => "{2,4,6}" ```` ### all (t, f, ...) *Aliases: `_.every`*. Checks whether or not all elements pass a validation test. ```lua _.all({2,4,6}, function(key,value) return (value%2==0) end) -- => true ```` ### invoke (t, method, ...) Invokes a given function on each value in a table ```lua _.invoke({'a','bea','cdhza'},string.len) -- => "{1,3,5}" ```` Can reference the method of the same name in each value. ```lua local a = {} function a:call() return 'a' end local b, c, d = {}, {}, {} b.call, c.call, d.call = a.call, a.call, a.call _.invoke({a,b,c,d},'call') -- => "{'a','a','a','a'}" ```` ### pluck (t, property) Fetches all values indxed with specific key in a table of objects. ```lua local peoples = { {name = 'John', age = 23},{name = 'Peter', age = 17}, {name = 'Steve', age = 15},{age = 33}} _.pluck(peoples,'age') -- => "{23,17,15,33}" _.pluck(peoples,'name') -- => "{'John', 'Peter', 'Steve'}" ```` ### max (t, transform, ...) Returns the maximum value in a collection. ```lua _.max {1,2,3} -- => 3 _.max {'a','b','c'} -- => 'c' ```` Can take an iterator function to extract a specific property. ```lua local peoples = { {name = 'John', age = 23},{name = 'Peter', age = 17}, {name = 'Steve', age = 15},{age = 33}} _.max(peoples,function(people) return people.age end) -- => 33 ```` ### min (t, transform, ...) Returns the minimum value in a collection. ```lua _.min {1,2,3} -- => 1 _.min {'a','b','c'} -- => 'a' ```` Can take an iterator function to extract a specific property. ```lua local peoples = { {name = 'John', age = 23},{name = 'Peter', age = 17}, {name = 'Steve', age = 15},{age = 33}} _.min(peoples,function(people) return people.age end) -- => 15 ```` ### shuffle (t, seed) Shuffles a collection. ```lua local list = _.shuffle {1,2,3,4,5,6} -- => "{3,2,6,4,1,5}" _.each(list,print) ```` ### same (a, b) Tests whether or not all values in each of the passed-in tables exists in both tables. ```lua local a = {'a','b','c','d'} local b = {'b','a','d','c'} _.same(a,b) -- => true b[#b+1] = 'e' _.same(a,b) -- => false ```` ### sort (t, comp) Sorts a collection. ```lua _.sort({'b','a','d','c'}) -- => "{'a','b','c','d'}" ```` Handles custom comparison functions. ```lua _.sort({'b','a','d','c'}, function(a,b) return a:byte() > b:byte() end) -- => "{'d','c','b','a'}" ```` ### groupBy (t, iter, ...) Groups values in a collection depending on their return value when passed to a predicate test. ```lua _.groupBy({0,1,2,3,4,5,6},function(i,value) return value%2==0 and 'even' or 'odd' end) -- => "{odd = {1,3,5}, even = {0,2,4,6}}" _.groupBy({0,'a',true, false,nil,b,0.5},function(i,value) return type(value) end) -- => "{number = {0,0.5}, string = {'a'}, boolean = {true, false}}" ```` ### countBy (t, iter, ...) Splits a table in subsets and provide the count for each subset. ```lua _.countBy({0,1,2,3,4,5,6},function(i,value) return value%2==0 and 'even' or 'odd' end) -- => "{odd = 3, even = 4}" ```` ### size (...) When given a table, provides the count for the very number of values in that table. ```lua _.size {1,2,3} -- => 3 _.size {one = 1, two = 2} -- => 2 ```` When given a vararg list of argument, returns the count of these arguments. ```lua _.size(1,2,3) -- => 3 _.size('a','b',{}, function() end) -- => 4 ```` ### containsKeys (t, other) Checks whether a table has all the keys existing in another table. ```lua _.contains({1,2,3,4},{1,2,3}) -- => true _.contains({1,2,'d','b'},{1,2,3,5}) -- => true _.contains({x = 1, y = 2, z = 3},{x = 1, y = 2}) -- => true ```` ### sameKeys (tA, tB) Checks whether both tables features the same keys: ```lua _.sameKeys({1,2,3,4},{1,2,3}) -- => false _.sameKeys({1,2,'d','b'},{1,2,3,5}) -- => true _.sameKeys({x = 1, y = 2, z = 3},{x = 1, y = 2}) -- => false ```` **[[⬆]](#TOC)** ## Array functions ### toArray (...) Converts a vararg list of arguments to an array. ```lua _.toArray(1,2,8,'d','a',0) -- => "{1,2,8,'d','a',0}" ```` ### find (array, value, from) Looks for a value in a given array and returns the position of the first occurence. ```lua _.find({{4},{3},{2},{1}},{3}) -- => 2 ```` It can also start the search at a specific position in the array: ```lua -- search value 4 starting from index 3 _.find({1,4,2,3,4,5},4,3) -- => 5 ```` ### reverse (array) Reverses an array. ```lua _.reverse({1,2,3,'d'}) -- => "{'d',3,2,1}" ```` ### selectWhile (array, f, ... *Aliases: `_.takeWhile`*. Collects values as long as they pass a given test. Stops on the first non-passing test. ```lua _.selectWhile({2,4,5,8}, function(i,v) return v%2==0 end) -- => "{2,4}" ```` ### dropWhile (array, f, ... *Aliases: `_.rejectWhile`*. Removes values as long as they pass a given test. Stops on the first non-passing test. ```lua _.dropWhile({2,4,5,8}, function(i,v) return v%2==0 end) -- => "{5,8}" ```` ### sortedIndex (array, value, comp, sort) Returns the index at which a value should be inserted to preserve order. ```lua _.sortedIndex({1,2,3},4) -- => 4 ```` Can take a custom comparison functions. ```lua local comp = function(a,b) return a 3 ```` ### indexOf (array, value) Returns the index of a value in an array. ```lua _.indexOf({1,2,3},2) -- => 2 ```` ### lastIndexOf (array, value) Returns the index of the last occurence of a given value in an array. ```lua _.lastIndexOf({1,2,2,3},2) -- => 3 ```` ### addTop (array, ...) Adds given values at the top of an array. The latter values bubbles at the top. ```lua local array = {1} _.addTop(array,1,2,3,4) -- => "{4,3,2,1,1}" ```` ### push (array, ...) Adds given values at the end of an array. ```lua local array = {1} _.push(array,1,2,3,4) -- => "{1,1,2,3,4}" ```` ### pop (array, n) *Aliases: `_.shift`*. Removes and returns the first value in an array. ```lua local array = {1,2,3} local pop = _.pop(array) -- => "pop = 1", "array = {2,3}" ```` ### unshift (array, n) Removes and returns the last value in an array. ```lua local array = {1,2,3} local value = _.unshift(array) -- => "value = 3", "array = {1,2}" ```` ### pull (array, ...) *Aliases: `_.remove`*. Removes all provided values from a given array. ```lua _.pull({1,2,1,2,3,4,3},1,2,3) -- => "{4}" ```` ### removeRange (array, start, finish) *Aliases: `_.rmRange`, `_.chop`*. Trims out all values index within a range. ```lua local array = {1,2,3,4,5,6,7,8,9} _.removeRange(array, 3,8) -- => "{1,2,9}" ```` ### chunk (array, f, ...) Iterates over an array aggregating consecutive values in subsets tables, on the basis of the return value of `f(key,value,...)`. Consecutive elements which return the same value are aggregated together. ```lua local t = {1,1,2,3,3,4} _.chunk(t, function(k,v) return v%2==0 end) -- => "{{1,1},{2},{3,3},{4}}" ```` ### slice (array, start, finish) *Aliases: `_.sub`*. Slices and returns a part of an array. ```lua local array = {1,2,3,4,5,6,7,8,9} _.slice(array, 3,6) -- => "{3,4,5,6}" ```` ### first (array, n) *Aliases: `_.head`, `_.take`*. Returns the first N elements in an array. ```lua local array = {1,2,3,4,5,6,7,8,9} _.first(array,3) -- => "{1,2,3}" ```` ### initial (array, n) Excludes the last N elements in an array. ```lua local array = {1,2,3,4,5,6,7,8,9} _.initial(array,5) -- => "{1,2,3,4}" ```` ### last (array, n) *Aliases: `_.skip`*. Returns the last N elements in an array. ```lua local array = {1,2,3,4,5,6,7,8,9} _.last(array,3) -- => "{7,8,9}" ```` ### rest (array, index) *Aliases: `_.tail`*. Trims out all values indexed before *index*. ```lua local array = {1,2,3,4,5,6,7,8,9} _.rest(array,6) -- => "{6,7,8,9}" ```` ### compact (array) Trims out all falsy values. ```lua _.compact {a,'aa',false,'bb',true} -- => "{'aa','bb',true}" ```` ### flatten (array, shallow) Flattens a nested array. ```lua _.flatten({1,{2,3},{4,5,{6,7}}}) -- => "{1,2,3,4,5,6,7}" ```` When given arg "shallow", flatten only at the first level. ```lua _.flatten({1,{2},{{3}}},true) -- => "{1,{2},{{3}}}" ```` ### difference (array, array2) *Aliases: `_.without`, `_.diff`*. Returns values in the given array not present in a second array. ```lua local array = {1,2,'a',4,5} _.difference(array,{1,'a'}) -- => "{2,4,5}" ```` ### union (...) Produces a duplicate-free union of all passed-in arrays. ```lua local A = {'a'} local B = {'a',1,2,3} local C = {2,10} _.union(A,B,C) -- => "{'a',1,2,3,10}" ```` ### intersection (array, ...) Returns the intersection (common-part) of all passed-in arrays: ```lua local A = {'a'} local B = {'a',1,2,3} local C = {2,10,1,'a'} _.intersection(A,B,C) -- => "{'a',2,1}" ```` ### symmetricDifference (array, array2) *Aliases: `_.symdiff`,`_.xor`*. Returns values in the first array not present in the second and also values in the second array not present in the first one. ```lua local array = {1,2,3} local array2 = {1,4,5} _.symmetricDifference(array, array2) -- => "{2,3,4,5}" ```` ### unique (array) *Aliases: `_.uniq`*. Makes an array duplicate-free. ```lua _.unique {1,1,2,2,3,3,4,4,4,5} -- => "{1,2,3,4,5}" ```` ### isunique (array) *Aliases: `_.isuniq`*. Checks if a given array contains no duplicate value. ```lua _.isunique({1,2,3,4,5}) -- => true _.isunique({1,2,3,4,4}) -- => false ```` ### zip (...) Zips values from different arrays, on the basis on their common keys. ```lua local names = {'Bob','Alice','James'} local ages = {22, 23} _.zip(names,ages) -- => "{{'Bob',22},{'Alice',23},{'James'}}" ```` ### append (array, other) Appends two arrays. ```lua _.append({1,2,3},{'a','b'}) -- => "{1,2,3,'a','b'}" ```` ### interleave (...) Interleaves values from passed-in arrays. ```lua t1 = {1, 2, 3} t2 = {'a', 'b', 'c'} _.interleave(t1, t2) -- => "{1,'a',2,'b',3,'c'}" ```` ### interpose (value, array) Interposes a value between consecutive values in an arrays. ```lua _.interleave('a', {1,2,3}) -- => "{1,'a',2,'a',3}" ```` ### range (...) Generates an arithmetic sequence. ```lua _.range(1,4) -- => "{1,2,3,4}" ```` In case a single value is provided, it generates a sequence from 0 to that value. ```` _.range(3) -- => "{0,1,2,3}" ```` The incremental step can also be provided as third argument. ```lua _.range(0,2,0.7) -- => "{0,0.7,1.4}" ```` ### rep (value, n) Generates a list of n repetitions of a value. ```lua _.rep(4,3) -- => "{4,4,4}" ```` ### partition (array, n) *Aliases: `_.part`*. Returns an iterator function for partitions of a given array. ```lua local t = {1,2,3,4,5,6} for p in _.partition(t,2) do print(table.concat(p, ',')) end -- => 1,2 -- => 3,4 -- => 5,6 ```` ### permutation (array) *Aliases: `_.perm`*. Returns an iterator function for permutations of a given array. ```lua t = {'a','b','c'} for p in _.permutation(t) do print(table.concat(p)) end -- => 'bca' -- => 'cba' -- => 'cab' -- => 'acb' -- => 'bac' -- => 'abc' ```` ### invert (array) *Aliases: `_.mirror`*. Switches key-value pairs: ```lua _.invert {'a','b','c'} -- => "{a=1, b=2, c=3}" ```` ### concat (array, sep, i, j) *Aliases: `_.join`*. Concatenates a given array values: ```lua _.concat({'a',1,0,1,'b'}) -- => 'a101b' ```` **[[⬆]](#TOC)** ## Utility functions ### identity (value) Returns the passed-in value.
This function is internally used as a default transformation function. ```lua _.identity(1)-- => 1 _.identity(false) -- => false _.identity('hello!') -- => 'hello!' ```` ### once (f) Produces a function that runs only once. Successive calls to this function will still yield the same input. ```lua local sq = _.once(function(a) return a*a end) sq(1) -- => 1 sq(2) -- => 1 sq(3) -- => 1 sq(4) -- => 1 sq(5) -- => 1 ```` ### memoize (f, hash) *Aliases: `_.cache`*. Memoizes a slow-running function. It caches the result for a specific input, so that the next time the function is called with the same input, it will lookup the result in its cache, instead of running again the function body. ```lua local function fibonacci(n) return n < 2 and n or fibonacci(n-1)+fibonacci(n-2) end local mem_fibonacci = _.memoize(fibonacci) fibonacci(20) -- => 6765 (but takes some time) mem_fibonacci(20) -- => 6765 (takes less time) ```` ### after (f, count) Produces a function that will respond only after a given number of calls. ```lua local f = _.after(_.identity,3) f(1) -- => nil f(2) -- => nil f(3) -- => 3 f(4) -- => 4 ```` ### compose (...) Composes functions. Each function consumes the return value of the one that follows. ```lua local function f(x) return x^2 end local function g(x) return x+1 end local function h(x) return x/2 end local compositae = _.compose(f,g,h) compositae(10) -- => 36 compositae(20) -- => 121 ```` ### pipe (value, ...) Pipes a value through a series of functions. ```lua local function f(x) return x^2 end local function g(x) return x+1 end local function h(x) return x/2 end _.pipe(10,f,g,h) -- => 36 _.pipe(20,f,g,h) -- => 121 ```` ### complement (f) Returns a function which returns the logical complement of a given function. ```lua _.complement(function() return true end)() -- => false ```` ### juxtapose (value, ...) *Aliases: `_.juxt`*. Calls a sequence of functions with the same input. ```lua local function f(x) return x^2 end local function g(x) return x+1 end local function h(x) return x/2 end _.juxtapose(10, f, g, h) -- => 100, 11, 5 ```` ### wrap (f, wrapper) Wraps a function inside a wrapper. Allows the wrapper to execute code before and after function run. ```lua local greet = function(name) return "hi: " .. name end local greet_backwards = _.wrap(greet, function(f,arg) return f(arg) ..'\nhi: ' .. arg:reverse() end) greet_backwards('John') -- => hi: John -- => hi: nhoJ ```` ### times (n, iter, ...) Calls a given function `n` times. ```lua local f = ('Lua programming'):gmatch('.') _.times(3,f) -- => {'L','u','a'} ```` ### bind (f, v) Binds a value to be the first argument to a function. ```lua local sqrt2 = _.bind(math.sqrt,2) sqrt2() -- => 1.4142135623731 ```` ### bindn (f, ...) Binds a variable number of values to be the first arguments to a function. ```lua local function out(...) return table.concat {...} end local out = _.bindn(out,'OutPut',':',' ') out(1,2,3) -- => OutPut: 123 out('a','b','c','d') -- => OutPut: abcd ```` ### uniqueId (template, ...) *Aliases: `_.uid`*. Returns an unique integer ID. ```lua _.uniqueId() -- => 1 ```` Can handle string templates for formatted output. ```lua _.uniqueId('ID%s') -- => 'ID2' ```` Or a function, for the same purpose. ```lua local formatter = function(ID) return '$'..ID..'$' end _.uniqueId(formatter) -- => '$ID1$' ```` **[[⬆]](#TOC)** ## Object functions ### keys (obj) Collects the names of an object attributes. ```lua _.keys({1,2,3}) -- => "{1,2,3}" _.keys({x = 0, y = 1}) -- => "{'y','x'}" ```` ### values (obj) Collects the values of an object attributes. ```lua _.values({1,2,3}) -- => "{1,2,3}" _.values({x = 0, y = 1}) -- => "{1,0}" ```` ### toBoolean (value) Converts a given value to a boolean. ```lua _.toBoolean(true) -- => true _.toBoolean(false) -- => false _.toBoolean(nil) -- => false _.toBoolean({}) -- => true _.toBoolean(1) -- => true ```` ### extend (destObj, ...) Extends a destination object with the properties of some source objects. ```lua _.extend({},{a = 'b', c = 'd'}) -- => "{a = 'b', c = 'd'}" ```` ### functions (obj, recurseMt) *Aliases: `_.methods`*. Returns all functions names within an object. ```lua _.functions(coroutine) -- => "{'create','resume','running','status','wrap','yield'}" ```` ### clone (obj, shallow) Clones a given object. ```lua local obj = {1,2,3} local obj2 = _.clone(obj) print(obj2 == obj) -- => false print(_.isEqual(obj2, obj)) -- => true ```` ### tap (obj, f, ...) Invokes a given interceptor function on some object, and then returns the object itself. Useful to tap into method chaining to hook intermediate results. The pased-interceptor is prototyped as `f(obj,...)`. ```lua local v = _.chain({1,2,3,4,5,6,7,8,9,10) :filter(function(k,v) return v%2~=0 end) -- filters even values :tap(function(v) print('Max is', _.max(v) end) -- Tap max values :map(function(k,v) return k^2) :value() -- => Max is 9 ```` ### has (obj, key) Checks if an object has a given attribute. ```lua _.has(_,'has') -- => true _.has(coroutine,'resume') -- => true _.has(math,'random') -- => true ```` ### pick (obj, ...) *Aliases: `_.choose`*. Collects whilelisted properties of a given object. ```lua local object = {a = 1, b = 2, c = 3} _.pick(object,'a','c') -- => "{a = 1, c = 3}" ```` ### omit (obj, ...) *Aliases: `_.drop`*. Omits blacklisted properties of a given object. ```lua local object = {a = 1, b = 2, c = 3} _.omit(object,'a','c') -- => "{b = 2}" ```` ### template (obj, template) *Aliases: `_.defaults`*. Applies a template on an object, preserving existing properties. ```lua local obj = {a = 0} _.template(obj,{a = 1, b = 2, c = 3}) -- => "{a=0, c=3, b=2}" ```` ### isEqual (objA, objB, useMt) *Aliases: `_.compare`*. Compares objects: ```lua _.isEqual(1,1) -- => true _.isEqual(true,false) -- => false _.isEqual(3.14,math.pi) -- => false _.isEqual({3,4,5},{3,4,{5}}) -- => false ```` ### result (obj, method, ...) Calls an object method, passing it as a first argument the object itself. ```lua _.result('abc','len') -- => 3 _.result({'a','b','c'},table.concat) -- => 'abc' ```` ### isTable (t) Is the given argument an object (i.e a table) ? ```lua _.isTable({}) -- => true _.isTable(math) -- => true _.isTable(string) -- => true ```` ### isCallable (obj) Is the given argument callable ? ```lua _.isCallable(print) -- => true _.isCallable(function() end) -- => true _.isCallable(setmetatable({},{__index = string}).upper) -- => true _.isCallable(setmetatable({},{__call = function() return end})) -- => true ```` ### isArray (obj) Is the given argument an array (i.e. a sequence) ? ```lua _.isArray({}) -- => true _.isArray({1,2,3}) -- => true _.isArray({'a','b','c'}) -- => true ```` ### isIterable (obj) Checks if the given object is iterable with `pairs`. ```lua _.isIterable({}) -- => true _.isIterable(function() end) -- => false _.isIterable(false) -- => false _.isIterable(1) -- => false ```` ### isEmpty (obj) Is the given argument empty ? ```lua _.isEmpty('') -- => true _.isEmpty({}) -- => true _.isEmpty({'a','b','c'}) -- => false ```` ### isString (obj) Is the given argument a string ? ```lua _.isString('') -- => true _.isString('Hello') -- => false _.isString({}) -- => false ```` ### isFunction (obj) Is the given argument a function ? ```lua _.isFunction(print) -- => true _.isFunction(function() end) -- => true _.isFunction({}) -- => false ```` ### isNil (obj) Is the given argument nil ? ```lua _.isNil(nil) -- => true _.isNil() -- => true _.isNil({}) -- => false ```` ### isNumber (obj) Is the given argument a number ? ```lua _.isNumber(math.pi) -- => true _.isNumber(math.huge) -- => true _.isNumber(0/0) -- => true _.isNumber() -- => false ```` ### isNaN (obj) Is the given argument NaN ? ```lua _.isNaN(1) -- => false _.isNaN(0/0) -- => true ```` ### isFinite (obj) Is the given argument a finite number ? ```lua _.isFinite(99e99) -- => true _.isFinite(math.pi) -- => true _.isFinite(math.huge) -- => false _.isFinite(1/0) -- => false _.isFinite(0/0) -- => false ```` ### isBoolean (obj) Is the given argument a boolean ? ```lua _.isBoolean(true) -- => true _.isBoolean(false) -- => true _.isBoolean(1==1) -- => true _.isBoolean(print) -- => false ```` ### isInteger (obj) Is the given argument an integer ? ```lua _.isInteger(math.pi) -- => false _.isInteger(1) -- => true _.isInteger(-1) -- => true ```` **[[⬆]](#TOC)** ## Chaining *Method chaining* (also known as *name parameter idiom*), is a technique for invoking consecutively method calls in object-oriented style. Each method returns an object, and methods calls are chained together. Moses offers chaining for your perusal.
Let's use chaining to get the count of evey single word in some lyrics (case won't matter here). ```lua local lyrics = { "I am a lumberjack and I am okay", "I sleep all night and I work all day", "He is a lumberjack and he is okay", "He sleeps all night and he works all day" } local stats = _.chain(lyrics) :map(function(k,line) local t = {} for w in line:gmatch('(%w+)') do t[#t+1] = w end return t end) :flatten() :countBy(function(i,v) return v:lower() end) :value() -- => "{ -- => sleep = 1, night = 2, works = 1, am = 2, is = 2, -- => he = 2, and = 4, I = 4, he = 2, day = 2, a = 2, -- => work = 1, all = 4, okay = 2 -- => }" ```` For convenience, you can also use `_(value)` to start chaining methods, instead of `_.chain(value)`. Note that one can use `:value()` to unwrap a chained object. ```lua local t = {1,2,3} print(_(t):value() == t) -- => true ```` **[[⬆]](#TOC)** ## Import All library functions can be imported in a context using `import` into a specified context. ```lua local context = {} _.import(context) context.each({1,2,3},print) -- => 1 1 -- => 2 2 -- => 3 3 ```` When no `context` was provided, it defaults to the global environment `_G`. ```lua _.import() each({1,2,3},print) -- => 1 1 -- => 2 2 -- => 3 3 ```` Passing `noConflict` argument leaves untouched conflicting keys while importing into the context. ```lua local context = {each = 1} _.import(context, true) print(context.each) -- => 1 context.eachi({1,2,3},print) -- => 1 1 -- => 2 2 -- => 3 3 ```` **[[⬆]](#TOC)**