#ifndef HELLO_H #define HELLO_H #include #include "oilaccess.hpp" namespace Hello { class HelloWorld { bool quiet; long count; public: HelloWorld(bool isquiet) : quiet(isquiet), count(0) {}; void _set_quiet(bool value) { quiet = value; }; bool _get_quiet() { return quiet; }; long _get_count() { return count; }; std::string say_hello_to(std::string name); }; class Wrapper { HelloWorld *object; public: Wrapper(HelloWorld *obj) : object(obj) {}; int _set_quiet (lua_State *state); int _get_quiet (lua_State *state); int _get_count (lua_State *state); int say_hello_to(lua_State *state); }; int lua_wrapper(lua_State *state); typedef OiLAccess::Exported ExportedWrapper; class Exported : public ExportedWrapper { static Method methods[]; public: Exported(lua_State *state) : ExportedWrapper(state, methods, lua_wrapper) {}; }; }; #endif /* HELLO_H */