diff --git a/html/englishEN.html b/html/englishEN.html
index e72293b..203bcb3 100644
--- a/html/englishEN.html
+++ b/html/englishEN.html
@@ -141,7 +141,7 @@ For this, create a new mod called 'tutorial' using the method described in Chapt
minetest.register_node("tutorial:decowood", {
tile_images = {"tutorial_decowood.png"},
- groups={level=1},
+ groups={choppy},
})
@@ -169,9 +169,9 @@ It takes 2 Parameters: The name of the new block ("tutorial:decowood", the strin
tile_images: Sets the texture of the block; You can use only 1 texture or multiple textures,
seperated by commas {"tex1.png", "tex2.png", ...}. The game checks for the texture files in ALL textures folders of the game.
-group: This sets the time it takes to destroy the block. In this case (level=1,) it is a constant time of 1 second.
+group: This sets the time it takes to destroy the block. See more
-You could also use minetest.digprop_woodlike(1.5) which makes destruction with axes faster.
+