#include #include #include #include #include #include #include /* Put in the global scope, so that loop can be explicitly stopped */ static int exit_loop = 0; void getCallback(redisAsyncContext *c, void *r, void *privdata) { redisReply *reply = r; if (reply == NULL) return; printf("argv[%s]: %s\n", (char*)privdata, reply->str); /* Disconnect after receiving the reply to GET */ redisAsyncDisconnect(c); } void connectCallback(const redisAsyncContext *c, int status) { if (status != REDIS_OK) { printf("Error: %s\n", c->errstr); exit_loop = 1; return; } printf("Connected...\n"); } void disconnectCallback(const redisAsyncContext *c, int status) { exit_loop = 1; if (status != REDIS_OK) { printf("Error: %s\n", c->errstr); return; } printf("Disconnected...\n"); } int main (int argc, char **argv) { signal(SIGPIPE, SIG_IGN); redisAsyncContext *c = redisAsyncConnect("127.0.0.1", 6379); if (c->err) { /* Let *c leak for now... */ printf("Error: %s\n", c->errstr); return 1; } redisPollAttach(c); redisAsyncSetConnectCallback(c,connectCallback); redisAsyncSetDisconnectCallback(c,disconnectCallback); redisAsyncCommand(c, NULL, NULL, "SET key %b", argv[argc-1], strlen(argv[argc-1])); redisAsyncCommand(c, getCallback, (char*)"end-1", "GET key"); while (!exit_loop) { redisPollTick(c, 0.1); } return 0; }