--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Reactor ]]-- local S = techage.S local M = minetest.get_meta local Pipe = techage.LiquidPipe local networks = techage.networks local liquid = techage.liquid minetest.register_node("techage:ta4_reactor_fillerpipe", { description = S("TA4 Reactor Filler Pipe"), tiles = { -- up, down, right, left, back, front "techage_reactor_filler_top.png", "techage_reactor_filler_top.png", "techage_reactor_filler_side.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-2/8, 13/32, -2/8, 2/8, 4/8, 2/8}, {-1/8, 0/8, -1/8, 1/8, 4/8, 1/8}, {-5/16, 0/8, -5/16, 5/16, 2/8, 5/16}, }, }, selection_box = { type = "fixed", fixed = {-2/8, 0/8, -2/8, 2/8, 4/8, 2/8}, }, after_place_node = function(pos) local pos1 = {x = pos.x, y = pos.y-1, z = pos.z} if minetest.get_node(pos1).name == "air" then local node = minetest.get_node(pos) minetest.remove_node(pos) minetest.set_node(pos1, node) Pipe:after_place_node(pos1) end end, tubelib2_on_update2 = function(pos, dir, tlib2, node) liquid.update_network(pos) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) Pipe:after_dig_node(pos) end, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", on_rotate = screwdriver.disallow, groups = {cracky=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), networks = { pipe2 = { sides = {U = 1}, -- Pipe connection sides ntype = "tank", }, }, }) local function stand_cmnd(pos, cmnd, payload) return techage.transfer( {x = pos.x, y = pos.y-1, z = pos.z}, 5, -- outdir cmnd, -- topic payload, -- payload nil, -- network {"techage:ta4_reactor_stand"}) end local function base_waste(pos, payload) local pos2 = {x = pos.x, y = pos.y-3, z = pos.z} local outdir = M(pos2):get_int("outdir") return liquid.put(pos2, outdir, payload.name, payload.amount, payload.player_name) end -- controlled by the doser techage.register_node({"techage:ta4_reactor_fillerpipe"}, { on_transfer = function(pos, in_dir, topic, payload) if topic == "check" then local pos2,node = Pipe:get_node(pos, 5) if not node or node.name ~= "techage:ta4_reactor" then return false end pos2,node = Pipe:get_node(pos2, 5) if not node or node.name ~= "techage:ta4_reactor_stand" then return false end return true elseif topic == "waste" then return base_waste(pos, payload or {}) elseif topic == "catalyst" then local pos2,node = Pipe:get_node(pos, 5) if not node or node.name ~= "techage:ta4_reactor" then return end local inv = M(pos2):get_inventory() local stack = inv:get_stack("main", 1) return stack and stack:get_name() else return stand_cmnd(pos, topic, payload or {}) end end, }) local function formspec() local title = S("TA4 Reactor") return "size[8,6]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "box[0,-0.1;7.8,0.5;#c6e8ff]".. "label[3,-0.1;"..minetest.colorize("#000000", title).."]".. "label[4.5,1.2;"..S("Catalyst").."]".. "list[context;main;3.5,1;1,1;]".. "list[current_player;main;0,2.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return 1 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end minetest.register_node("techage:ta4_reactor", { description = S("TA4 Reactor"), tiles = {"techage_reactor_side.png"}, drawtype = "mesh", mesh = "techage_cylinder_12h.obj", selection_box = { type = "fixed", fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -23/32, -1/2, 1/2, 32/32, 1/2}, }, after_place_node = function(pos) local inv = M(pos):get_inventory() inv:set_size('main', 1) M(pos):set_string("formspec", formspec()) end, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype = "light", paramtype2 = "facedir", on_rotate = screwdriver.disallow, groups = {cracky=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) Pipe:add_secondary_node_names({"techage:ta4_reactor_fillerpipe"}) minetest.register_craft({ output = 'techage:ta4_reactor', recipe = { {'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'}, {'techage:iron_ingot', '', 'techage:iron_ingot'}, {'default:steel_ingot', 'techage:ta3_pipeS', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'techage:ta4_reactor_fillerpipe', recipe = { {'', '', ''}, {'', 'techage:ta3_pipeS', ''}, {'default:steel_ingot', 'basic_materials:motor', 'default:steel_ingot'}, } }) minetest.register_lbm({ label = "Upgrade reactor", name = "techage:update_reactor", nodenames = { "techage:ta4_reactor", }, run_at_every_load = true, action = function(pos, node) local inv = M(pos):get_inventory() inv:set_size('main', 1) M(pos):set_string("formspec", formspec()) end, })