--[[ TechAge ======= Copyright (C) 2019-2021 Joachim Stolberg GPL v3 See LICENSE.txt for more information Laser basis functions ]]-- local Entities = {} local SIZES = {1, 2, 3, 6, 12, 24, 48} -- for laser entities local GAP_MIN = 1 -- between 2 blocks local GAP_MAX = 2 * 48 -- between 2 blocks -- Return the area (pos1,pos2) for a destination node local function get_pos_range(pos, dir) local pos1 = vector.add(pos, vector.multiply(dir, GAP_MIN + 1)) -- min local pos2 = vector.add(pos, vector.multiply(dir, GAP_MAX + 1)) -- max return pos1, pos2 end -- Return first pos after start pos and the destination pos local function get_positions(pos, mem, dir) local pos1 = vector.add(pos, dir) -- start pos local _, pos2 = get_pos_range(pos, dir) -- last pos local _, pos3 = minetest.line_of_sight(pos1, pos2) pos3 = pos3 or pos2 -- destination node pos if not mem.peer_node_pos or not vector.equals(pos3, mem.peer_node_pos) then mem.peer_node_pos = pos3 local dist = vector.distance(pos1, pos3) if dist > GAP_MIN and dist <= GAP_MAX then return true, pos1, pos3 -- new values else return false -- invalid values end end return true -- no new values end -- return both both laser entities the pos and length local function get_laser_length_and_pos(pos1, pos2, dir) local dist = vector.distance(pos1, pos2) for _, size in ipairs(SIZES) do if dist <= (size * 2) then pos1 = vector.add (pos1, vector.multiply(dir, (size / 2) - 0.5)) pos2 = vector.subtract(pos2, vector.multiply(dir, (size / 2) + 0.5)) return size, pos1, pos2 end end end local function del_laser(pos) local key = minetest.hash_node_position(pos) local items = Entities[key] if items then local laser1, laser2 = items[1], items[2] laser1:remove() laser2:remove() Entities[key] = nil end return key end local function add_laser(pos, pos1, pos2, size, param2) local key = del_laser(pos) local laser1 = minetest.add_entity(pos1, "techage:laser" .. size) if laser1 then local yaw = math.pi / 2 * (param2 + 1) laser1:set_rotation({x = 0, y = yaw, z = 0}) end local laser2 = minetest.add_entity(pos2, "techage:laser" .. size) if laser2 then param2 = (param2 + 2) % 4 -- flip dir local yaw = math.pi / 2 * (param2 + 1) laser2:set_rotation({x = 0, y = yaw, z = 0}) end Entities[key] = {laser1, laser2} end for _, size in ipairs(SIZES) do minetest.register_entity("techage:laser" .. size, { initial_properties = { visual = "cube", textures = { "techage_laser.png", "techage_laser.png", "techage_laser.png", "techage_laser.png", "techage_laser.png", "techage_laser.png", }, use_texture_alpha = true, physical = false, collide_with_objects = false, pointable = false, static_save = false, visual_size = {x = size, y = 0.05, z = 0.05}, glow = 14, shaded = true, }, }) end ------------------------------------------------------------------------------- -- API functions ------------------------------------------------------------------------------- -- if force is not true, do not redraw the laser if nothing has changed function techage.renew_laser(pos, force) local mem = techage.get_mem(pos) if force then mem.peer_node_pos = nil mem.param2 = nil end mem.param2 = mem.param2 or minetest.get_node(pos).param2 local dir = minetest.facedir_to_dir(mem.param2) local res, pos1, pos2 = get_positions(pos, mem, dir) if pos1 then local size, pos3, pos4 = get_laser_length_and_pos(pos1, pos2, dir) if size then add_laser(pos, pos3, pos4, size, mem.param2) return res, pos1, pos2 end end return res end -- techage.del_laser(pos) techage.del_laser = del_laser