--[[ TechAge ======= Copyright (C) 2017-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Lua Logic Block ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local logic = techage.logic -- mem.inp_tbl = { -- n001 = true, -- "on" received -- n002 = false, -- "off" received -- inp = true, -- last input -- outp = false, -- last output -- } local ValidSymbols = { ["if"] = true, ["then"] = true, ["else"] = true, ["end"] = true, ["return"] = true, ["not"] = true, ["and"] = true, ["or"] = true, ["inp"] = true, ["outp"] = true, ["true"] = true, ["false"] = true, ["nil"] = true, ["=="] = true, ["~="] = true, ["("] = true, [")"] = true, } local function check(expression) for _, sym in ipairs(string.split(expression, " ")) do if not ValidSymbols[sym] and string.find(sym, '^[n0-9]+$') == nil then return false, "Error: Invalid symbol '"..sym.."'" end end return true, "ok" end local function compile(nvm, expression) local res, err = check(expression) if res then local code, err = loadstring(expression, "") if code then nvm.code = code nvm.error = "ok" else nvm.code = nil nvm.error = err end else nvm.code = nil nvm.error = err end end local function get_code(pos, nvm) local meta = M(pos) local if_expr = meta:get_string("if_expr") or "" local then_expr = meta:get_string("then_expr") or "" local else_expr = meta:get_string("else_expr") or "" local expr = "if "..if_expr.." then return "..then_expr.." else return "..else_expr.." end" compile(nvm, expr) return nvm.code end local function eval(pos, nvm) nvm.code = nvm.code or get_code(pos, nvm) if nvm.code then setfenv(nvm.code, nvm.inp_tbl) local res, sts = pcall(nvm.code) if res then nvm.error = "ok" if sts == true and nvm.inp_tbl.outp ~= true then nvm.inp_tbl.outp = sts return "on" elseif sts == false and nvm.inp_tbl.outp ~= false then nvm.inp_tbl.outp = sts return "off" end else nvm.error = "Error: "..sts end end end local function data(nvm) local tbl = {"inp = "..dump(nvm.inp_tbl.inp), "outp = "..dump(nvm.inp_tbl.outp)} for k,v in pairs(nvm.inp_tbl) do if k ~= "inp" and k ~= "outp" then tbl[#tbl+1] = k.." = "..dump(v) end end return table.concat(tbl, ", ") end local function formspec(pos, meta) local nvm = techage.get_nvm(pos) local numbers = meta:get_string("numbers") or "" local if_expr = meta:get_string("if_expr") or "" local then_expr = meta:get_string("then_expr") or "" local else_expr = meta:get_string("else_expr") or "" local err = nvm.error or "ok" if err ~= "ok" then err = string.sub(err, 15) end err = minetest.formspec_escape(err) nvm.inp_tbl = nvm.inp_tbl or {inp = false, outp = false} local data = data(nvm) return "size[9,8]".. "background[0,0;9,1.3;techage_formspec_bg.png]".. "field[0.5,0.2;8.5,2;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "label[0,1.4;Variables: "..data.."]".. "label[0,2;Valid symbols: not and or true false nil == ~= ( )]".. "background[0,2.6;9,4;techage_formspec_bg.png]".. "label[0.1,2.8;if]".. "field[0.8,2.9;7,1;if_expr;;"..if_expr.."]" .. "label[7.6,2.8;then]".. "label[0.6,3.8;return]".. "field[2,3.9;7,1;then_expr;;"..then_expr.."]" .. "label[0.1,4.5;else]".. "label[0.6,5.2;return]".. "field[2,5.3;7,1;else_expr;;"..else_expr.."]" .. "label[0.1,6;end]".. "label[0,6.8;Result: "..err.."]".. "button[2,7.3;2.5,1;update;"..S("Update").."]".. "button[5,7.3;2.5,1;store;"..S("Store").."]" end minetest.register_node("techage:ta3_logic", { description = S("TA3 Logic Block"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_logic.png", }, after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) nvm.inp_tbl = {inp = false, outp = false} logic.after_place_node(pos, placer, "techage:ta3_logic", S("TA3 Logic Block")) logic.infotext(meta, S("TA3 Logic Block")) meta:set_string("formspec", formspec(pos, meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local nvm = techage.get_nvm(pos) if fields.numbers and fields.numbers ~= "" then if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), S("TA3 Logic Block")) end end if fields.if_expr and fields.if_expr ~= "" then meta:set_string("if_expr", fields.if_expr) end if fields.then_expr and fields.then_expr ~= "" then meta:set_string("then_expr", fields.then_expr) end if fields.else_expr and fields.else_expr ~= "" then meta:set_string("else_expr", fields.else_expr) end if fields.store then get_code(pos, nvm) end meta:set_string("formspec", formspec(pos, meta)) end, on_timer = function(pos,elapsed) local nvm = techage.get_nvm(pos) local topic = eval(pos, nvm) if topic then local meta = M(pos) local own_num = meta:get_string("node_number") or "" local numbers = meta:get_string("numbers") or "" techage.send_multi(own_num, numbers, topic) end return false end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Logic Block")) meta:set_string("formspec", formspec(pos, meta)) return res end, after_dig_node = function(pos, oldnode, oldmetadata) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "techage:ta3_logic", recipe = { {"", "group:wood", ""}, {"", "default:copper_ingot", "techage:vacuum_tube"}, {"", "group:wood", ""}, }, }) techage.register_node({"techage:ta3_logic"}, { on_recv_message = function(pos, src, topic, payload) local nvm = techage.get_nvm(pos) nvm.inp_tbl = nvm.inp_tbl or {outp = false} if topic == "on" then nvm.inp_tbl.inp = true nvm.inp_tbl["n"..src] = true elseif topic == "off" then nvm.inp_tbl.inp = false nvm.inp_tbl["n"..src] = false else return "unsupported" end minetest.get_node_timer(pos):start(0.1) end, on_node_load = function(pos) end, })