--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Gate Block to disappear ]]-- local M = minetest.get_meta local S = techage.S -- See also doorblock!!! local NUM_TEXTURES = 22 local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,".. "Cobblestone,Sandstone,Stone,Desert Sandstone,".. "Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,".. "Copper,Steel,Tin,Coral,".. "Glas,Obsidian Glas,Basalt Glass,Basalt Glass 2,".. "Ice,Gate Wood" local tTextures = { ["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4, ["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8, ["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12, ["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16, ["Glas"]=17, ["Obsidian Glas"]=18, ["Basalt Glass"]=19, ["Basalt Glass 2"]=20, ["Ice"]=21, ["Gate Wood"]=22, } local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png", "default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png", "default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png", "default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png", "default_glass.png", "default_obsidian_glass.png", "techage_basalt_glass.png", "techage_basalt_glass2.png", "default_ice.png", "techage_gate.png"} for idx,pgn in ipairs(tPgns) do minetest.register_node("techage:gateblock"..idx, { description = S("TechAge Gate Block"), tiles = {pgn}, drawtype = "glasslike", after_place_node = function(pos, placer) M(pos):set_string("formspec", "size[3,2]".. "label[0,0;Select texture]".. "dropdown[0,0.5;3;type;"..sTextures..";"..NUM_TEXTURES.."]".. "button_exit[0.5,1.5;2,1;exit;Save]") end, on_receive_fields = function(pos, formname, fields, player) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) if fields.type then node.name = "techage:gateblock"..tTextures[fields.type] minetest.swap_node(pos, node) end if fields.exit then meta:set_string("formspec", nil) local number = techage.add_node(pos, node.name) meta:set_string("infotext", S("TechAge Gate Block").." "..number) end end, after_dig_node = function(pos, oldnode, oldmetadata) techage.remove_node(pos, oldnode, oldmetadata) end, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, sunlight_propagates = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1}, is_ground_content = false, drop = "techage:gateblock"..NUM_TEXTURES, }, techage.register_node({"techage:gateblock"..idx}, {})) end minetest.register_craft({ output = "techage:gateblock"..NUM_TEXTURES, recipe = { {"techage:basalt_glass", "", ""}, {"default:mese_crystal_fragment", "",""}, {"group:wood", "", ""}, }, })