--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information TA2 Steam Engine Flywheel ]]-- -- for lazy programmers local S = function(pos) if pos then return minetest.pos_to_string(pos) end end local P = minetest.string_to_pos local M = minetest.get_meta local TP = function(pos) return (minetest.registered_nodes[minetest.get_node(pos).name] or {}).techage end local TN = function(name) return (minetest.registered_nodes[name] or {}).techage end -- Load support for intllib. local MP = minetest.get_modpath("tubelib2") local I,_ = dofile(MP.."/intllib.lua") local STANDBY_TICKS = 4 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 8 local POWER_CAPACITY = 8 local Axle = techage.Axle local generator = techage.generator local function formspec(self, pos, mem) return "size[8,7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image[6,0.5;1,2;"..generator.formspec_level(mem, mem.power_result).. "image_button[5,1;1,1;".. self:get_state_button_image(mem) ..";state_button;]".. "button[2,1.5;2,1;update;"..I("Update").."]".. "list[current_player;main;0,3;8,4;]".. default.get_hotbar_bg(0, 3) end local function start_cylinder(pos, on) local pos2 = techage.get_pos(pos, 'L') local that = TP(pos2) if that and that.start_cylinder then return that.start_cylinder(pos2, on) end return false end local function can_start(pos, mem, state) return start_cylinder(pos, true) end local function start_node(pos, mem, state) generator.turn_power_on(pos, POWER_CAPACITY) end local function stop_node(pos, mem, state) start_cylinder(pos, false) generator.turn_power_on(pos, 0) end local State = techage.NodeStates:new({ node_name_passive = "techage:flywheel", node_name_active = "techage:flywheel_on", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec_func = formspec, can_start = can_start, start_node = start_node, stop_node = stop_node, }) local function distibuting(pos, mem) if mem.power_result > 0 then State:keep_running(pos, mem, COUNTDOWN_TICKS) else State:fault(pos, mem) start_cylinder(pos, false) generator.turn_power_on(pos, 0) end end local function node_timer(pos, elapsed) local mem = tubelib2.get_mem(pos) print("flywheel node_timer") local pos2 = techage.get_pos(pos, 'L') if minetest.get_node(pos2).name == "techage:cylinder_on" and tubelib2.get_mem(pos2).running then distibuting(pos, mem) else State:fault(pos, mem) start_cylinder(pos, false) generator.turn_power_on(pos, 0) end return State:is_active(mem) end local function valid_power_dir(pos, power_dir, in_dir) return power_dir == in_dir end local function turn_power_on(pos, in_dir, sum) local mem = tubelib2.get_mem(pos) -- store result for formspec mem.power_result = sum if State:is_active(mem) and sum <= 0 then State:fault(pos, mem) start_cylinder(pos, false) -- No automatic turn on mem.power_capacity = 0 end M(pos):set_string("formspec", formspec(State, pos, mem)) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local mem = tubelib2.get_mem(pos) State:state_button_event(pos, mem, fields) if fields.update then M(pos):set_string("formspec", formspec(State, pos, mem)) end end local function on_rightclick(pos) local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(State, pos, mem)) end minetest.register_node("techage:flywheel", { description = I("TA2 Flywheel"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_axle_clutch.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png^[transformFX]", }, techage = { turn_on = turn_power_on, read_power_consumption = generator.read_power_consumption, power_network = Axle, animated_power_network = true, }, after_place_node = function(pos, placer) local mem = generator.after_place_node(pos) State:node_init(pos, mem, "") on_rightclick(pos) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) State:after_dig_node(pos, oldnode, oldmetadata, digger) generator.after_dig_node(pos, oldnode) end, after_tube_update = generator.after_tube_update, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_timer = node_timer, paramtype2 = "facedir", groups = {cracky=2, crumbly=2, choppy=2}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:flywheel_on", { description = I("TA2 Flywheel"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", { image = "techage_filling4_ta2.png^techage_axle_clutch4.png^techage_frame4_ta2.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, "techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png", { image = "techage_filling4_ta2.png^techage_frame4_ta2.png^techage_flywheel4.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, { image = "techage_filling4_ta2.png^techage_frame4_ta2.png^techage_flywheel4.png^[transformFX]", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, }, techage = { turn_on = turn_power_on, read_power_consumption = generator.read_power_consumption, power_network = Axle, animated_power_network = true, }, after_dig_node = function(pos, oldnode, oldmetadata, digger) State:after_dig_node(pos, oldnode, oldmetadata, digger) generator.after_dig_node(pos, oldnode) end, after_tube_update = generator.after_tube_update, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_timer = node_timer, paramtype2 = "facedir", groups = {not_in_creative_inventory=1}, diggable = false, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), })