--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information TA3 Coal Power Station Boiler Top ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local CYCLE_TIME = 4 local STANDBY_TICKS = 2 local COUNTDOWN_TICKS = 20 local HEAT_STEP = 10 local WATER_CONSUMPTION = 0.1 local MAX_WATER = 10 local Pipe = techage.SteamPipe local function transfer(pos, topic, payload) return techage.transfer(pos, "F", topic, payload, Pipe, {"techage:turbine", "techage:turbine_on"}) end local Water = { ["bucket:bucket_river_water"] = true, ["bucket:bucket_water"] = true, ["bucket:bucket_empty"] = true, } local function formspec(self, pos, mem) local temp = mem.temperature or 20 local ratio = mem.power_ratio or 0 return "size[8,7]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "image_button[0,0.2;1,1;techage_form_inventory.png;storage;;true;false;]".. "list[context;water;1,0.2;1,1;]".. "image_button[0,1.6;1,1;techage_form_input.png;input;;true;false;]".. "list[context;input;1,1.6;1,1;]".. "image[1,1.6;1,1;bucket_water.png]".. "image[1,1.6;1,1;techage_form_mask.png]".. "image[2,0.5;1,2;techage_form_temp_bg.png^[lowpart:".. temp..":techage_form_temp_fg.png]".. "image[7,0.5;1,2;"..techage.power.formspec_power_bar(1, ratio).."]".. "image_button[6,1;1,1;".. self:get_state_button_image(mem) ..";state_button;]".. "button[3,1.5;2,1;update;"..S("Update").."]".. "list[current_player;main;0,3;8,4;]".. "listring[current_name;water]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 3) end local function can_start(pos, mem, state) return mem.temperature and mem.temperature >= 80 end local function start_node(pos, mem, state) mem.running = transfer(pos, "start", nil) mem.power_ratio = 0 end local function stop_node(pos, mem, state) transfer(pos, "stop", nil) mem.running = false mem.power_ratio = 0 end local State = techage.NodeStates:new({ node_name_passive = "techage:coalboiler_top", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, has_item_meter = false, formspec_func = formspec, can_start = can_start, start_node = start_node, stop_node = stop_node, }) local function get_water(pos) local inv = M(pos):get_inventory() local items = inv:get_stack("water", 1) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack("water", 1, items) return true end return false end local function water_temperature(pos, mem) mem.temperature = mem.temperature or 20 if mem.fire_trigger then mem.temperature = math.min(mem.temperature + HEAT_STEP, 100) else mem.temperature = math.max(mem.temperature - HEAT_STEP, 20) end mem.fire_trigger = false if mem.water_level == 0 then if get_water(pos) then mem.water_level = 100 else mem.temperature = 20 end end return mem.temperature end local function steaming(pos, mem, temp) local wc = WATER_CONSUMPTION * (mem.power_ratio or 1) mem.water_level = math.max((mem.water_level or 0) - wc, 0) mem.running = transfer(pos, "running", nil) if not mem.running then State:fault(pos, mem) elseif temp > 20 then if temp < 80 then State:stop(pos, mem) minetest.get_node_timer(pos):start(CYCLE_TIME) else State:keep_running(pos, mem, COUNTDOWN_TICKS) end end end local function node_timer(pos, elapsed) local mem = tubelib2.get_mem(pos) local temp = water_temperature(pos, mem) if State:is_active(mem) then steaming(pos, mem, temp) end return mem.temperature > 20 end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local mem = tubelib2.get_mem(pos) mem.temperature = mem.temperature or 20 State:state_button_event(pos, mem, fields) if fields.update then if mem.temperature > 20 then minetest.get_node_timer(pos):start(CYCLE_TIME) end M(pos):set_string("formspec", formspec(State, pos, mem)) end end local function on_rightclick(pos) local mem = tubelib2.get_mem(pos) M(pos):set_string("formspec", formspec(State, pos, mem)) if not minetest.get_node_timer(pos):is_started() then minetest.get_node_timer(pos):start(CYCLE_TIME) end end local function can_dig(pos, player) local inv = M(pos):get_inventory() local mem = tubelib2.get_mem(pos) return inv:is_empty("input") and not mem.running end local function move_to_water(pos) local inv = M(pos):get_inventory() local water_stack = inv:get_stack("water", 1) local input_stack = inv:get_stack("input", 1) if input_stack:get_name() == "bucket:bucket_empty" then if input_stack:get_count() == 1 then if water_stack:get_count() > 0 then water_stack:set_count(water_stack:get_count() - 1) input_stack = ItemStack("bucket:bucket_water") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end elseif water_stack:get_count() < MAX_WATER then if water_stack:get_count() == 0 then water_stack = ItemStack("default:water_source") else water_stack:set_count(water_stack:get_count() + 1) end input_stack = ItemStack("bucket:bucket_empty") inv:set_stack("water", 1, water_stack) inv:set_stack("input", 1, input_stack) end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" and Water[stack:get_name()] then return stack:get_count() end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "input" then return stack:get_count() end return 0 end minetest.register_node("techage:coalboiler_top", { description = S("TA3 Boiler Top"), tiles = {"techage_coal_boiler_mesh_top.png"}, drawtype = "mesh", mesh = "techage_boiler_large.obj", selection_box = { type = "fixed", fixed = {-13/32, -48/32, -13/32, 13/32, 16/32, 13/32}, }, can_dig = can_dig, on_timer = node_timer, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_construct = function(pos) tubelib2.init_mem(pos) local inv = M(pos):get_inventory() inv:set_size('water', 1) inv:set_size('input', 1) end, after_place_node = function(pos, placer) local mem = tubelib2.get_mem(pos) State:node_init(pos, mem, "") local node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if node.name == "techage:coalboiler_base" then on_rightclick(pos) end end, on_metadata_inventory_put = function(pos) minetest.after(0.5, move_to_water, pos) end, paramtype2 = "facedir", groups = {cracky=1}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) techage.power.register_node({"techage:coalboiler_top"}, { conn_sides = {"F"}, power_network = Pipe, }) techage.register_node({"techage:coalboiler_top"}, { on_transfer = function(pos, in_dir, topic, payload) if topic == "trigger" then local mem = tubelib2.get_mem(pos) mem.fire_trigger = true if mem.running then mem.power_ratio = transfer(pos, topic, payload) return mem.power_ratio end end end }) minetest.register_craft({ output = "techage:coalboiler_top", recipe = { {"default:stone", "default:stone", "default:stone"}, {"techage:iron_ingot", "", "techage:iron_ingot"}, {"default:stone", "", "default:stone"}, }, }) techage.register_entry_page("ta3ps", "coalboiler_top", S("TA3 Boiler Top"), S("Part of the Coal Power Station. Has to be placed on top of TA3 Power Station Boiler Base.@n".. "(see TA3 Coal Power Station)"), "techage:coalboiler_top")