--[[ TechAge ======= Copyright (C) 2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Door/Gate Controller ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local logic = techage.logic local function formspec(meta) local numbers = meta:get_string("numbers") or "" return "size[7.5,3]".. "field[0.5,1;7,1;numbers;"..S("Insert door/gate block number(s)")..";"..numbers.."]" .. "button_exit[2,2;3,1;exit;"..S("Save").."]" end local function store_door_data(pos) local nvm = techage.get_nvm(pos) nvm.door_state = false local numbers = M(pos):get_string("numbers") nvm.door_blocks = {} for _,num in ipairs(string.split(numbers, " ")) do local info = techage.get_node_info(num) if info and info.pos then local node = techage.get_node_lvm(info.pos) table.insert(nvm.door_blocks, {pos = info.pos, name = node.name, param2 = node.param2}) end end end local function swap_door_nodes(pos, open) local nvm = techage.get_nvm(pos) if nvm.door_state ~= open then nvm.door_state = open for _,item in ipairs(nvm.door_blocks or {}) do if item.pos and item.name and item.param2 then local node = techage.get_node_lvm(item.pos) if open then if node.name == item.name then minetest.remove_node(item.pos) item.removed = true else item.removed = false end elseif techage.is_air_like(node.name) and item.removed then minetest.add_node(item.pos, {name = item.name, param2 = item.param2}) end end end end end minetest.register_node("techage:ta3_doorcontroller", { description = S("TA3 Door Controller"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_doorcontroller.png", }, after_place_node = function(pos, placer) local meta = M(pos) local mem = techage.get_mem(pos) logic.after_place_node(pos, placer, "techage:ta3_doorcontroller", S("TA3 Door Controller")) logic.infotext(meta, S("TA3 Door Controller")) meta:set_string("formspec", formspec(meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) if techage.check_numbers(fields.numbers, player:get_player_name()) then swap_door_nodes(pos, false) meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), S("TA3 Door Controller")) meta:set_string("formspec", formspec(meta)) store_door_data(pos) end end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Door Controller")) if res then swap_door_nodes(pos, false) meta:set_string("formspec", formspec(meta)) store_door_data(pos) end return res end, after_dig_node = function(pos, oldnode, oldmetadata) swap_door_nodes(pos, false) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.register_node({"techage:ta3_doorcontroller"}, { on_recv_message = function(pos, src, topic, payload) if topic == "on" then swap_door_nodes(pos, true) elseif topic == "off" then swap_door_nodes(pos, false) end end, }) minetest.register_craft({ output = "techage:ta3_doorcontroller", recipe = { {"", "group:wood",""}, {"techage:vacuum_tube", "", "default:mese_crystal_fragment"}, {"", "group:wood", ""}, }, })