# Seconds between each update. Increase this number if load is too high. # When using Climate API, update interval will default to 2.0 s. auroras_update_interval (Update interval) float 1.5 0.5 5.0 # Minimum Y-value for auroras to appear. auroras_height_min (Min. height) int -24 -31000 31000 # Minimum heat for auroras. Actual value will be lower to allow for smooth transitions. auroras_heat_min (Min. heat) int 0 0 100 # Maximum heat for auroras. Actual value will be higher to allow for smooth transitions. auroras_heat_max (Max. heat) int 25 0 100 # Minimum humidity for auroras. Actual value will be lower to allow for smooth transitions. auroras_hum_min (Min. humidity) int 0 0 100 # Maximum humidity for auroras. Actual value will be higher to allow for smooth transitions. auroras_hum_max (Max. humidity) int 100 0 100 # Hex colors of auroras. Colors at the towards the beginning will be blended with the default sky. auroras_colors (Aurora colors) string #14cca1 #22e6b2 #33ffc6 #49f2ac #5ce673 #82f249 #6fd916 #a0f725 #c3ff19 #a9f73b #d2f230 #d3e043 #dd564b #d93648 #b3478e [Advanced] # Controls overall brightness during auroras. 0.175 is night, 1.0 is full daylight. auroras_day_night_ratio (Day/night ratio) float 0.25 0.0 1.0 # Controls how quickly auroras change color. Higher values result in slower transitions. auroras_time_spread (Noise time spread) int 60 20 600 # Minimum random noise value for auroras to appear, between -1 and 1. # Lower values result in more auroras and also slower color transitions. auroras_noise_threshold (Noise threshold) float -0.2 -1.0 0.9 # Controls how smoothly auroras start/stop at biome transitions. auroras_biome_transition (Biome transition) int 5 1 50