-- THIS MOD IS NOT USEFUL TO USERS! -- test_mod defines a few nodes and entities which may be used to generate test -- map data for MapEditr. local tex = "test_mod_test.png" local colors = { "#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF", "#FF00FF" } minetest.register_node("test_mod:stone", { drawtype = "normal", tiles = {"default_stone.png^[colorize:#3FFF3F:63"}, groups = {oddly_breakable_by_hand = 3}, }) minetest.register_node("test_mod:timer", { drawtype = "nodebox", node_box = { type = "fixed", fixed = {-1/4, -1/2, -1/4, 1/4, 1/4, 1/4} }, tiles = {tex}, paramtype = "light", paramtype2 = "facedir", groups = {oddly_breakable_by_hand = 3}, on_construct = function(pos) minetest.get_node_timer(pos):start(1.337) end, on_timer = function(pos, elapsed) local node = minetest.get_node(pos) node.param2 = (node.param2 + 4) % 24 minetest.set_node(pos, node) minetest.get_node_timer(pos):start(1.337) end, }) minetest.register_entity("test_mod:color_entity", { initial_properties = { visual = "cube", textures = {tex, tex, tex, tex, tex, tex}, }, on_activate = function(self, staticdata, dtime_s) if staticdata and staticdata ~= "" then t = minetest.deserialize(staticdata) self._color_num = t.color_num else self._color_num = math.random(1, #colors) end self.object:settexturemod( "^[colorize:" .. colors[self._color_num] .. ":127") end, get_staticdata = function(self) return minetest.serialize({color_num = self._color_num}) end, }) minetest.register_entity("test_mod:nametag_entity", { initial_properties = { visual = "sprite", textures = {tex}, }, on_activate = function(self, staticdata, dtime_s) if staticdata and staticdata ~= "" then self._text = staticdata else self._text = tostring(math.random(0, 999999)) end self.object:set_nametag_attributes({ text = self._text, color = "#FFFF00" }) end, get_staticdata = function(self) return self._text end, })