LuaCmd Minetest Mod =================== This mod adds the useful debugging command /lua which executes its parameter string as a Lua chunk, as if it were being run in the body of a function inside some mod file. Errors are reported to the player via in-game chat, as is anything sent to the print() function. For example, entering the command: /lua print("Hello self"); will result in the following output in the in-game chat console: issued command: /lua print("Hello self"); Hello self whereas entering the (erroneous) command: /lua ^ will result in the following output: issued command: /lua ^ Server -!- ERROR: [string "/lua command"]:1: unexpected symbol near '^' A slightly more useful example might be the command (note: though shown here with line wrapping, it must actually be done on a single line): /lua for _, player in ipairs(minetest.get_connected_players()) do print(player:get_player_name()); end Any player executing this command must have the new "lua" permission, as it is about the most dangerous thing you could allow a player to do. Also not recommended for public servers. Use at your own risk! Required Minetest Version: (tested in 0.4.9) Dependencies: (none) Commands: * /lua * /luaclear Privileges: lua Git Repo: https://github.com/prestidigitator/minetest-mod-luacmd Change History -------------- Version 1.0 * Released 2014-07-04 * First working version Version 1.1 * Release 2014-07-04 * Variable 'me': reference to current player object * Variable 'myname': current player's name * Variable 'here': current player's position as a printable vector * Made the print(...) function a little more useful: converts args to strings Try the following commands: /lua me:set_physics_override({ jump = 10.0 }); /lua print(myname); /lua print(here); Version 1.2 * Release 2014-07-04 * Keeps "global" variables set by commands in a player-local context. * Prevents setting of special variables (e.g. me, myname, here, print). * Added /luaclear command to clear the player-local context. To set true globals visible to mods and other players, use "_G.var = ...". Can also be used to get any globals hidden by specials and player-local variables. Copyright and Licensing ----------------------- All contents are the original creations of the mod author (prestidigitator). Author: prestidigitator (as registered on forum.minetest.net) License: WTFPL (all content)