From 123e8fdf53ffb40c7464d0559a49e048fed79d7d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 20 Dec 2010 22:03:49 +0200 Subject: [PATCH] framework for modifying textures --- Makefile | 6 +- minetest.conf.example | 4 +- src/constants.h | 4 +- src/debug.h | 24 +-- src/defaultsettings.cpp | 4 +- src/exceptions.h | 8 + src/inventory.cpp | 6 +- src/inventory.h | 2 +- src/main.cpp | 97 ++++++------ src/main.h | 8 +- src/map.cpp | 16 +- src/mapblock.cpp | 17 ++- src/mapnode.cpp | 22 +-- src/porting.h | 2 +- src/tile.cpp | 43 ++++-- src/tile.h | 12 +- src/utility.cpp | 43 ++++++ src/utility.h | 331 ++++++++++++++++++++++++++++------------ src/voxel.cpp | 22 +-- 19 files changed, 425 insertions(+), 246 deletions(-) diff --git a/Makefile b/Makefile index 38a59c2..7aacb4c 100644 --- a/Makefile +++ b/Makefile @@ -2,9 +2,9 @@ # It's usually sufficient to change just the target name and source file list # and be sure that CXX is set to a valid compiler TARGET = test -SOURCE_FILES = guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp +SOURCE_FILES = irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp SOURCES = $(addprefix src/, $(SOURCE_FILES)) -BUILD_DIR = build/ +BUILD_DIR = build OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o)) #OBJECTS = $(SOURCES:.cpp=.o) @@ -13,7 +13,7 @@ FAST_TARGET = fasttest SERVER_TARGET = server SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES)) -SERVER_BUILD_DIR = serverbuild/ +SERVER_BUILD_DIR = serverbuild SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o)) #SERVER_OBJECTS = $(SERVER_SOURCES:.cpp=.o) diff --git a/minetest.conf.example b/minetest.conf.example index ed3f8eb..3e9f49b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -13,8 +13,8 @@ #fps_max = 60 #viewing_range_nodes_max = 300 #viewing_range_nodes_min = 50 -#screenW = -#screenH = +#screenW = 800 +#screenH = 600 #host_game = #port = 30000 #address = kray.dy.fi diff --git a/src/constants.h b/src/constants.h index 3c9b50e..c3fca43 100644 --- a/src/constants.h +++ b/src/constants.h @@ -62,8 +62,8 @@ with this program; if not, write to the Free Software Foundation, Inc., // Viewing range stuff -//#define FREETIME_RATIO 0.2 -#define FREETIME_RATIO 0.15 +//#define FREETIME_RATIO 0.15 +#define FREETIME_RATIO 0.0 // Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps #define SECTOR_HEIGHTMAP_SPLIT 2 diff --git a/src/debug.h b/src/debug.h index 9a2e282..44fcf4b 100644 --- a/src/debug.h +++ b/src/debug.h @@ -30,29 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include "common_irrlicht.h" - -/* - Compatibility stuff -*/ - -#if (defined(WIN32) || defined(_WIN32_WCE)) -typedef DWORD threadid_t; -#define __NORETURN __declspec(noreturn) -#define __FUNCTION_NAME __FUNCTION__ -#else -typedef pthread_t threadid_t; -#define __NORETURN __attribute__ ((__noreturn__)) -#define __FUNCTION_NAME __PRETTY_FUNCTION__ -#endif - -inline threadid_t get_current_thread_id() -{ -#if (defined(WIN32) || defined(_WIN32_WCE)) - return GetCurrentThreadId(); -#else - return pthread_self(); -#endif -} +#include "threads.h" /* Debug output diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index a9b8dc2..04cdf16 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -28,8 +28,8 @@ void set_default_settings() g_settings.setDefault("fps_max", "60"); g_settings.setDefault("viewing_range_nodes_max", "300"); g_settings.setDefault("viewing_range_nodes_min", "35"); - g_settings.setDefault("screenW", ""); - g_settings.setDefault("screenH", ""); + g_settings.setDefault("screenW", "800"); + g_settings.setDefault("screenH", "600"); g_settings.setDefault("host_game", ""); g_settings.setDefault("port", ""); g_settings.setDefault("address", ""); diff --git a/src/exceptions.h b/src/exceptions.h index 95b9eea..40a0db4 100644 --- a/src/exceptions.h +++ b/src/exceptions.h @@ -132,6 +132,14 @@ public: {} }; +class ItemNotFoundException : public BaseException +{ +public: + ItemNotFoundException(const char *s): + BaseException(s) + {} +}; + /* Some "old-style" interrupts: */ diff --git a/src/inventory.cpp b/src/inventory.cpp index ba8cf45..079be87 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -80,10 +80,12 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) video::ITexture * MapBlockObjectItem::getImage() { if(m_inventorystring.substr(0,3) == "Rat") - return g_device->getVideoDriver()->getTexture("../data/rat.png"); + //return g_device->getVideoDriver()->getTexture("../data/rat.png"); + return g_irrlicht->getTexture("../data/rat.png"); if(m_inventorystring.substr(0,4) == "Sign") - return g_device->getVideoDriver()->getTexture("../data/sign.png"); + //return g_device->getVideoDriver()->getTexture("../data/sign.png"); + return g_irrlicht->getTexture("../data/sign.png"); return NULL; } diff --git a/src/inventory.h b/src/inventory.h index cb5b548..59ff89e 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -96,7 +96,7 @@ public: if(m_content >= USEFUL_CONTENT_COUNT) return NULL; - return g_texturecache.get(g_content_inventory_textures[m_content]); + return g_irrlicht->getTexture(g_content_inventory_textures[m_content]); } #endif std::string getText() diff --git a/src/main.cpp b/src/main.cpp index 3dc1112..56e7257 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -183,6 +183,9 @@ TODO: Node cracking animation when digging - TODO: A way to generate new textures by combining textures - TODO: Mesh update to fetch cracked faces from the former +TODO: A thread-safe wrapper for irrlicht for threads, to get rid of + g_device + ====================================================================== */ @@ -247,28 +250,7 @@ TODO: Node cracking animation when digging #include "porting.h" #include "guiPauseMenu.h" -IrrlichtDevice *g_device = NULL; - -/*const char *g_content_filenames[MATERIALS_COUNT] = -{ - "../data/stone.png", - "../data/grass.png", - "../data/water.png", - "../data/torch_on_floor.png", - "../data/tree.png", - "../data/leaves.png", - "../data/grass_footsteps.png", - "../data/mese.png", - "../data/mud.png", - "../data/water.png", // CONTENT_OCEAN -}; - -// Material cache -video::SMaterial g_materials[MATERIALS_COUNT];*/ - -// Texture cache -TextureCache g_texturecache; - +IrrlichtWrapper *g_irrlicht; // All range-related stuff below is locked behind this JMutex g_range_mutex; @@ -852,9 +834,10 @@ void updateViewingRange(f32 frametime, Client *client) static bool fraction_is_good = false; - float fraction_good_threshold = 0.1; + //float fraction_good_threshold = 0.1; //float fraction_bad_threshold = 0.25; - float fraction_bad_threshold = 0.1; + float fraction_good_threshold = 0.075; + float fraction_bad_threshold = 0.125; float fraction_limit; // Use high limit if fraction is good AND the fraction would // lower the range. We want to keep the range fairly high. @@ -1283,7 +1266,12 @@ int main(int argc, char *argv[]) /* Resolution selection */ + + bool fullscreen = false; + u16 screenW = atoi(g_settings.get("screenW").c_str()); + u16 screenH = atoi(g_settings.get("screenH").c_str()); +#if 0 u16 screenW; u16 screenH; bool fullscreen = false; @@ -1345,6 +1333,7 @@ int main(int argc, char *argv[]) screenH = resolutions[r0-1][1]; fullscreen = resolutions[r0-1][2]; } +#endif // @@ -1372,8 +1361,10 @@ int main(int argc, char *argv[]) if (device == 0) return 1; // could not create selected driver. + + g_irrlicht = new IrrlichtWrapper(device); - g_device = device; + //g_device = device; device->setResizable(true); @@ -1432,10 +1423,11 @@ int main(int argc, char *argv[]) /* Preload some random textures that are used in threads */ - +#if 0 g_texturecache.set("torch", driver->getTexture("../data/torch.png")); g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png")); g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png")); + g_texturecache.set("crack", driver->getTexture("../data/crack.png")); /* Load tile textures @@ -1452,7 +1444,11 @@ int main(int argc, char *argv[]) g_texturecache.set(name, driver->getTexture(filename.c_str())); } - tile_materials_preload(g_texturecache); +#endif + + //tile_materials_preload(g_texturecache); + tile_materials_preload(g_irrlicht); + //tile_materials_init(); /* Make a scope here for the client so that it gets removed @@ -1641,6 +1637,11 @@ int main(int argc, char *argv[]) while(device->run()) { + /* + Run global IrrlichtWrapper's main thread processing stuff + */ + g_irrlicht->Run(); + /* Random calculations */ @@ -1653,7 +1654,7 @@ int main(int argc, char *argv[]) // Info text std::wstring infotext; - //TimeTaker //timer1("//timer1", device); + //TimeTaker //timer1("//timer1", g_irrlicht); // Time of frame without fps limit float busytime; @@ -1843,20 +1844,20 @@ int main(int argc, char *argv[]) */ { - //TimeTaker timer("client.step(dtime)", device); + //TimeTaker timer("client.step(dtime)", g_irrlicht); client.step(dtime); //client.step(dtime_avg1); } if(server != NULL) { - //TimeTaker timer("server->step(dtime)", device); + //TimeTaker timer("server->step(dtime)", g_irrlicht); server->step(dtime); } v3f player_position = client.getPlayerPosition(); - //TimeTaker //timer2("//timer2", device); + //TimeTaker //timer2("//timer2", g_irrlicht); /* Mouse and camera control @@ -1910,12 +1911,12 @@ int main(int argc, char *argv[]) } else{ //client.m_env.getMap().updateCamera(camera_position, camera_direction); - //TimeTaker timer("client.updateCamera", device); + //TimeTaker timer("client.updateCamera", g_irrlicht); client.updateCamera(camera_position, camera_direction); } //timer2.stop(); - //TimeTaker //timer3("//timer3", device); + //TimeTaker //timer3("//timer3", g_irrlicht); /* Calculate what block is the crosshair pointing to @@ -2266,7 +2267,7 @@ int main(int argc, char *argv[]) Update gui stuff (0ms) */ - //TimeTaker guiupdatetimer("Gui updating", device); + //TimeTaker guiupdatetimer("Gui updating", g_irrlicht); { wchar_t temptext[150]; @@ -2376,14 +2377,14 @@ int main(int argc, char *argv[]) Drawing begins */ - TimeTaker drawtimer("Drawing", device); + TimeTaker drawtimer("Drawing", g_irrlicht); { - TimeTaker timer("beginScene", device); - driver->beginScene(true, true, bgcolor); - //driver->beginScene(false, true, bgcolor); - beginscenetime = timer.stop(true); + TimeTaker timer("beginScene", g_irrlicht); + driver->beginScene(true, true, bgcolor); + //driver->beginScene(false, true, bgcolor); + beginscenetime = timer.stop(true); } //timer3.stop(); @@ -2391,13 +2392,13 @@ int main(int argc, char *argv[]) //std::cout<drawAll()"<drawAll(); - scenetime = timer.stop(true); + TimeTaker timer("smgr", g_irrlicht); + smgr->drawAll(); + scenetime = timer.stop(true); } { - //TimeTaker timer9("auxiliary drawings", device); + //TimeTaker timer9("auxiliary drawings", g_irrlicht); // 0ms driver->draw2DLine(displaycenter - core::vector2d(10,0), @@ -2408,7 +2409,7 @@ int main(int argc, char *argv[]) video::SColor(255,255,255,255)); //timer9.stop(); - //TimeTaker //timer10("//timer10", device); + //TimeTaker //timer10("//timer10", g_irrlicht); video::SMaterial m; m.Thickness = 10; @@ -2431,7 +2432,7 @@ int main(int argc, char *argv[]) } //timer10.stop(); - //TimeTaker //timer11("//timer11", device); + //TimeTaker //timer11("//timer11", g_irrlicht); /* Draw gui @@ -2441,9 +2442,9 @@ int main(int argc, char *argv[]) // End drawing { - TimeTaker timer("endScene", device); - driver->endScene(); - endscenetime = timer.stop(true); + TimeTaker timer("endScene", g_irrlicht); + driver->endScene(); + endscenetime = timer.stop(true); } drawtime = drawtimer.stop(true); diff --git a/src/main.h b/src/main.h index 98af412..22b5157 100644 --- a/src/main.h +++ b/src/main.h @@ -46,12 +46,14 @@ extern std::ostream *derr_server_ptr; #define dout_server (*dout_server_ptr) #define derr_server (*derr_server_ptr) -#ifndef SERVER +/*#ifndef SERVER #include "utility.h" extern TextureCache g_texturecache; -#endif +#endif*/ -extern IrrlichtDevice *g_device; +#include "irrlichtwrapper.h" +//extern IrrlichtDevice *g_device; +extern IrrlichtWrapper *g_irrlicht; #endif diff --git a/src/map.cpp b/src/map.cpp index acaebe2..13db926 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -740,7 +740,7 @@ void Map::updateLighting(enum LightBank bank, } { - //TimeTaker timer("unspreadLight", g_device); + //TimeTaker timer("unspreadLight", g_irrlicht); unspreadLight(bank, unlight_from, light_sources, modified_blocks); } @@ -759,7 +759,7 @@ void Map::updateLighting(enum LightBank bank, // - Find out why it works { - //TimeTaker timer("spreadLight", g_device); + //TimeTaker timer("spreadLight", g_irrlicht); spreadLight(bank, light_sources, modified_blocks); } @@ -1065,7 +1065,7 @@ void Map::removeNodeAndUpdate(v3s16 p, #ifndef SERVER void Map::expireMeshes(bool only_daynight_diffed) { - TimeTaker timer("expireMeshes()", g_device); + TimeTaker timer("expireMeshes()", g_irrlicht); core::map::Iterator si; si = m_sectors.getIterator(); @@ -3017,7 +3017,7 @@ MapVoxelManipulator::~MapVoxelManipulator() #if 1 void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id) { - TimeTaker timer1("emerge", g_device, &emerge_time); + TimeTaker timer1("emerge", g_irrlicht, &emerge_time); // Units of these are MapBlocks v3s16 p_min = getNodeBlockPos(a.MinEdge); @@ -3041,7 +3041,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id) bool block_data_inexistent = false; try { - TimeTaker timer1("emerge load", g_device, &emerge_load_time); + TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time); /*dstream<<"Loading block (caller_id="<getNode(a.MinEdge + p); m_data[i] = n; m_flags[i] = 0; @@ -3126,7 +3126,7 @@ void MapVoxelManipulator::blitBack if(m_area.getExtent() == v3s16(0,0,0)) return; - //TimeTaker timer1("blitBack", g_device); + //TimeTaker timer1("blitBack", g_irrlicht); /* Initialize block cache diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 9372c8f..af08cad 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -646,7 +646,9 @@ void MapBlock::updateMesh(u32 daynight_ratio) if(f.tile.feature == TILEFEAT_NONE) { - collector.append(g_tile_materials[f.tile.id], f.vertices, 4, + /*collector.append(g_tile_materials[f.tile.id], f.vertices, 4, + indices, 6);*/ + collector.append(tile_material_get(f.tile.id), f.vertices, 4, indices, 6); } else @@ -748,16 +750,21 @@ void MapBlock::updateMesh(u32 daynight_ratio) = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; if(dir == v3s16(0,-1,0)) buf->getMaterial().setTexture(0, - g_texturecache.get("torch_on_floor")); + g_irrlicht->getTexture("../data/torch_on_floor.png")); + //g_texturecache.get("torch_on_floor")); else if(dir == v3s16(0,1,0)) buf->getMaterial().setTexture(0, - g_texturecache.get("torch_on_ceiling")); + g_irrlicht->getTexture("../data/torch_on_ceiling.png")); + //g_texturecache.get("torch_on_ceiling")); // For backwards compatibility else if(dir == v3s16(0,0,0)) buf->getMaterial().setTexture(0, - g_texturecache.get("torch_on_floor")); + g_irrlicht->getTexture("../data/torch_on_floor.png")); + //g_texturecache.get("torch_on_floor")); else - buf->getMaterial().setTexture(0, g_texturecache.get("torch")); + buf->getMaterial().setTexture(0, + g_irrlicht->getTexture("../data/torch.png")); + //buf->getMaterial().setTexture(0, g_texturecache.get("torch")); // Add to mesh mesh_new->addMeshBuffer(buf); diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 883c188..c41560e 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -46,16 +46,16 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] = const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] = { - "stone", - "grass", - "water", - "torch_on_floor", - "tree_top", - "leaves", - "grass_footsteps", - "mese", - "mud", - "water", - "cloud", + "../data/stone.png", + "../data/grass.png", + "../data/water.png", + "../data/torch_on_floor.png", + "../data/tree_top.png", + "../data/leaves.png", + "../data/grass_footsteps.png", + "../data/mese.png", + "../data/mud.png", + "../data/water.png", + "../data/cloud.png", }; diff --git a/src/porting.h b/src/porting.h index 9f139d8..5938b91 100644 --- a/src/porting.h +++ b/src/porting.h @@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ /* -(c) 2010 Perttu Ahola + Random portability stuff */ #ifndef PORTING_HEADER diff --git a/src/tile.cpp b/src/tile.cpp index 5161b22..174c72f 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -18,36 +18,40 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "tile.h" +#include "irrlichtwrapper.h" -const char * g_tile_texture_names[TILES_COUNT] = +// A mapping from tiles to paths of textures +const char * g_tile_texture_paths[TILES_COUNT] = { NULL, - "stone", - "water", - "grass", - "tree", - "leaves", - "grass_footsteps", - "mese", - "mud", - "tree_top", - "mud_with_grass", - "cloud", + "../data/stone.png", + "../data/water.png", + "../data/grass.png", + "../data/tree.png", + "../data/leaves.png", + "../data/grass_footsteps.png", + "../data/mese.png", + "../data/mud.png", + "../data/tree_top.png", + "../data/mud_with_grass.png", + "../data/cloud.png", }; +// A mapping from tiles to materials +// Initialized at run-time. video::SMaterial g_tile_materials[TILES_COUNT]; -void tile_materials_preload(TextureCache &cache) +void tile_materials_preload(IrrlichtWrapper *irrlicht) { for(s32 i=0; igetTexture(path); assert(t != NULL); } @@ -68,3 +72,10 @@ void tile_materials_preload(TextureCache &cache) //g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; } +video::SMaterial & tile_material_get(u32 i) +{ + assert(i < TILES_COUNT); + + return g_tile_materials[i]; +} + diff --git a/src/tile.h b/src/tile.h index f1aa100..d975676 100644 --- a/src/tile.h +++ b/src/tile.h @@ -93,18 +93,16 @@ struct TileSpec } param; }; -// A mapping from tiles to names of cached textures -extern const char * g_tile_texture_names[TILES_COUNT]; - -// A mapping from tiles to materials -// Initialized at run-time. -extern video::SMaterial g_tile_materials[TILES_COUNT]; +/*extern const char * g_tile_texture_paths[TILES_COUNT]; +extern video::SMaterial g_tile_materials[TILES_COUNT];*/ /* Functions */ // Initializes g_tile_materials -void tile_materials_preload(TextureCache &cache); +void tile_materials_preload(IrrlichtWrapper *irrlicht); + +video::SMaterial & tile_material_get(u32 i); #endif diff --git a/src/utility.cpp b/src/utility.cpp index 5f3833e..3da2f48 100644 --- a/src/utility.cpp +++ b/src/utility.cpp @@ -22,6 +22,49 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "utility.h" +#include "irrlichtwrapper.h" + +TimeTaker::TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result) +{ + m_name = name; + m_irrlicht = irrlicht; + m_result = result; + m_running = true; + if(irrlicht == NULL) + { + m_time1 = 0; + return; + } + m_time1 = m_irrlicht->getTime(); +} + +u32 TimeTaker::stop(bool quiet) +{ + if(m_running) + { + if(m_irrlicht == NULL) + { + /*if(quiet == false) + std::cout<<"Couldn't measure time for "<getTime(); + u32 dtime = time2 - m_time1; + if(m_result != NULL) + { + (*m_result) += dtime; + } + else + { + if(quiet == false) + std::cout< -*/ - #ifndef UTILITY_HEADER #define UTILITY_HEADER @@ -403,56 +399,23 @@ private: TimeTaker */ +class IrrlichtWrapper; + class TimeTaker { public: - TimeTaker(const char *name, IrrlichtDevice *dev, u32 *result=NULL) - { - m_name = name; - m_dev = dev; - m_result = result; - m_running = true; - if(dev == NULL) - { - m_time1 = 0; - return; - } - m_time1 = m_dev->getTimer()->getRealTime(); - } + TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result=NULL); + ~TimeTaker() { stop(); } - u32 stop(bool quiet=false) - { - if(m_running) - { - if(m_dev == NULL) - { - /*if(quiet == false) - std::cout<<"Couldn't measure time for "<getTimer()->getRealTime(); - u32 dtime = time2 - m_time1; - if(m_result != NULL) - { - (*m_result) += dtime; - } - else - { - if(quiet == false) - std::cout< +class MutexedQueue { public: - TextureCache() + MutexedQueue() { m_mutex.Init(); - assert(m_mutex.IsInitialized()); + m_is_empty_mutex.Init(); } - - void set(std::string name, video::ITexture *texture) + u32 size() + { + return m_list.size(); + } + void push_back(T t) { JMutexAutoLock lock(m_mutex); + m_list.push_back(t); + + if(m_list.size() == 1) + m_is_empty_mutex.Unlock(); + } + T pop_front(bool wait_if_empty=false) + { + for(;;) + { + { + JMutexAutoLock lock(m_mutex); - m_textures[name] = texture; + if(m_list.size() > 0) + { + if(m_list.size() == 1) + m_is_empty_mutex.Lock(); + + typename core::list::Iterator begin = m_list.begin(); + T t = *begin; + m_list.erase(begin); + return t; + } + + if(wait_if_empty == false) + throw ItemNotFoundException("MutexedQueue: item not found"); + } + + // To wait for an empty list, we're gonna hang on this mutex + m_is_empty_mutex.Lock(); + m_is_empty_mutex.Unlock(); + + // Then loop to the beginning and hopefully return something + } + } + + JMutex & getMutex() + { + return m_mutex; + } + + JMutex & getIsEmptyMutex() + { + return m_is_empty_mutex; } - video::ITexture* get(std::string name) + core::list & getList() { - JMutexAutoLock lock(m_mutex); + return m_list; + } - core::map::Node *n; - n = m_textures.find(name); +protected: + JMutex m_mutex; + // This is locked always when the list is empty + JMutex m_is_empty_mutex; + core::list m_list; +}; - if(n != NULL) - return n->getValue(); +template +class CallerInfo +{ +public: + Caller caller; + Data data; +}; - return NULL; +template +class GetResult +{ +public: + Key key; + T item; + core::list > callers; +}; + +template +class ResultQueue: public MutexedQueue< GetResult > +{ +}; + +template +class GetRequest +{ +public: + GetRequest() + { + dest = NULL; + } + GetRequest(ResultQueue *a_dest) + { + dest = a_dest; + } + GetRequest(ResultQueue *a_dest, + Key a_key) + { + dest = a_dest; + key = a_key; + } + ~GetRequest() + { + } + + Key key; + ResultQueue *dest; + core::list > callers; +}; + +/* + Quickhands for typical request-result queues. + Used for distributing work between threads. +*/ + +template +class RequestQueue +{ +public: + u32 size() + { + return m_queue.size(); + } + + void add(Key key, Caller caller, CallerData callerdata, + ResultQueue *dest) + { + JMutexAutoLock lock(m_queue.getMutex()); + + /* + If the caller is already on the list, only update CallerData + */ + for(typename core::list< GetRequest >::Iterator + i = m_queue.getList().begin(); + i != m_queue.getList().end(); i++) + { + GetRequest &request = *i; + + if(request.key == key) + { + for(typename core::list< CallerInfo >::Iterator + i = request.callers.begin(); + i != request.callers.end(); i++) + { + CallerInfo &ca = *i; + if(ca.caller == caller) + { + ca.data = callerdata; + return; + } + } + CallerInfo ca; + ca.caller = caller; + ca.data = callerdata; + request.callers.push_back(ca); + return; + } + } + + /* + Else add a new request to the queue + */ + + GetRequest request; + request.key = key; + CallerInfo ca; + ca.caller = caller; + ca.data = callerdata; + request.callers.push_back(ca); + request.dest = dest; + + m_queue.getList().push_back(request); + + if(m_queue.getList().size() == 1) + m_queue.getIsEmptyMutex().Unlock(); + } + + GetRequest pop(bool wait_if_empty=false) + { + return m_queue.pop_front(wait_if_empty); } private: - core::map m_textures; - JMutex m_mutex; -}; - -class SimpleThread : public JThread -{ - bool run; - JMutex run_mutex; - -public: - - SimpleThread(): - JThread(), - run(true) - { - run_mutex.Init(); - } - - virtual ~SimpleThread() - {} - - virtual void * Thread() = 0; - - bool getRun() - { - JMutexAutoLock lock(run_mutex); - return run; - } - void setRun(bool a_run) - { - JMutexAutoLock lock(run_mutex); - run = a_run; - } - - void stop() - { - setRun(false); - while(IsRunning()) - sleep_ms(100); - } + MutexedQueue< GetRequest > m_queue; }; #endif diff --git a/src/voxel.cpp b/src/voxel.cpp index f8a9894..29f7999 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -138,7 +138,7 @@ void VoxelManipulator::addArea(VoxelArea area) if(m_area.contains(area)) return; - TimeTaker timer("addArea", g_device, &addarea_time); + TimeTaker timer("addArea", g_irrlicht, &addarea_time); // Calculate new area VoxelArea new_area; @@ -290,7 +290,7 @@ void VoxelManipulator::interpolate(VoxelArea area) void VoxelManipulator::clearFlag(u8 flags) { // 0-1ms on moderate area - TimeTaker timer("clearFlag", g_device, &clearflag_time); + TimeTaker timer("clearFlag", g_irrlicht, &clearflag_time); v3s16 s = m_area.getExtent(); @@ -539,7 +539,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a, core::map &active_nodes, bool checked3_is_clear) { - TimeTaker timer("updateAreaWaterPressure", g_device, + TimeTaker timer("updateAreaWaterPressure", g_irrlicht, &updateareawaterpressure_time); emerge(a, 3); @@ -585,7 +585,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a, try { // 0-1ms @ recur_count <= 100 - //TimeTaker timer("getWaterPressure", g_device); + //TimeTaker timer("getWaterPressure", g_irrlicht); pr = getWaterPressure(p, highest_y, recur_count); } catch(ProcessingLimitException &e) @@ -613,7 +613,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a, try { // 0ms - //TimeTaker timer("spreadWaterPressure", g_device); + //TimeTaker timer("spreadWaterPressure", g_irrlicht); spreadWaterPressure(p, pr, a, active_nodes, 0); } catch(ProcessingLimitException &e) @@ -653,7 +653,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos, //dstream<<"s1="<getTimer()->getRealTime(); + u32 timenow = g_irrlicht->getTime(); if(timenow >= stoptime || (stoptime < 0x80000000 && timenow > 0x80000000)) { @@ -870,15 +870,15 @@ void VoxelManipulator::flowWater( return; } - //TimeTaker timer1("flowWater (active_nodes)", g_device); + //TimeTaker timer1("flowWater (active_nodes)", g_irrlicht); //dstream<<"active_nodes.size() = "<getTimer()->getRealTime() + timelimit; + stoptime = g_irrlicht->getTime() + timelimit; } // Count of handled active nodes