From 99cf53c9087671d0a2130d2272b9a4f61d680517 Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Fri, 15 May 2015 13:20:53 +1000 Subject: [PATCH] ANDROID: Do not limit situations where fast is enabled Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control --- src/game.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 74ae211bf..e27ec37dd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2997,17 +2997,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam) #ifdef ANDROID /* For Android, invert the meaning of holding down the fast button (i.e. - * holding down the fast button -- if there is one -- means walk), unless - * performing an action, sneaking or jumping. + * holding down the fast button -- if there is one -- means walk) */ - const u32 autofast_exludebits = - (1U << 4) | (1U << 6) // jump, sneak - | (1U << 7) | (1U << 8); // left state, right state - - if ((keypress_bits & autofast_exludebits) == 0) { - control.aux1 = control.aux1 ^ true; - keypress_bits ^= ((u32)(1U << 5)); - } + control.aux1 = control.aux1 ^ true; + keypress_bits ^= ((u32)(1U << 5)); #endif client->setPlayerControl(control);