diff --git a/src/main.cpp b/src/main.cpp index cbca1df34..5ffbafb62 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -167,12 +167,13 @@ TODO: Better handling of objects and mobs - Client should not discriminate between blocks, server should - Make other players utilize the same framework -SUGG: Split Inventory into ClientInventory and ServerInventory +TODO: Draw big amounts of torches better (that is, throw them in the + same meshbuffer (can the meshcombiner class be used?)) Doing now: ====================================================================== -TODO: Convert the text input system to use a modal menu +TODO: Convert the text input system to use a modal menu... or something ====================================================================== diff --git a/src/player.cpp b/src/player.cpp index ef09fae6a..d5d122bd6 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -112,6 +112,7 @@ RemotePlayer::RemotePlayer( //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); //buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh @@ -135,6 +136,7 @@ RemotePlayer::RemotePlayer( //buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // Add to mesh mesh->addMeshBuffer(buf);