From 1cdf210e4f01b7221a241cbb911f08bc6ffa75bd Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Wed, 13 Jul 2011 23:12:18 +0200 Subject: [PATCH] * possible fix for large cubic holes in map --- src/mapgen.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 0fd2e4c82..a491ac81a 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1317,7 +1317,8 @@ void make_block(BlockMakeData *data) data->seed, v2s16(blockpos.X, blockpos.Z), 1); // Maximum amount of ground above the bottom of the central block s16 maximum_ground_depth = maximum_groundlevel - node_min.Y; - + + #if 0 /* Special case for high air or water: Just fill with air and water. */ @@ -1351,6 +1352,7 @@ void make_block(BlockMakeData *data) // We're done return; } + #endif /* If block is deep underground, this is set to true and ground