----------------------------------------------------------------------------------------------- -- Fishing - Mossmanikin's version - Worm 0.0.2 ----------------------------------------------------------------------------------------------- -- License (code & textures): WTFPL -- Contains code from: fishing (original), mobs -- Looked at code from: my_mobs -- Dependencies: default ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- -- WORM ITEM ----------------------------------------------------------------------------------------------- minetest.register_craftitem("fishing:bait_worm", { description = "Worm", groups = { fishing_bait=1 }, inventory_image = "fishing_worm.png", on_use = minetest.item_eat(1), on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing minetest.env:add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity") itemstack:take_item() return itemstack end, on_drop = function(itemstack, dropper, pos) minetest.env:add_entity({x = pos.x, y = pos.y, z = pos.z}, "fishing:bait_worm_entity") itemstack:take_item() return itemstack end, }) ----------------------------------------------------------------------------------------------- -- WORM MOB ----------------------------------------------------------------------------------------------- minetest.register_entity("fishing:bait_worm_entity", { hp_max = 300, damage_over_time = 1, collisionbox = {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16}, visual = "sprite", visual_size = {x=1/2, y=1/2}, textures = { "fishing_worm.png", "fishing_worm.png"}, view_range = 32, -- Don't punch this poor creature... on_punch = function(self, puncher) self.object:remove() end, -- ...softly take it into your hand. on_rightclick = function(self, clicker) if clicker:is_player() and clicker:get_inventory() then clicker:get_inventory():add_item("main", "fishing:bait_worm") self.object:remove() end end, -- AI :D on_step = function(self, dtime) local pos = self.object:getpos() local n = minetest.env:get_node({x=pos.x,y=pos.y-0.3,z=pos.z}) -- despawn when no player in range for _,player in pairs(minetest.get_connected_players()) do local s = self.object:getpos() local p = player:getpos() local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 if dist > self.view_range then self.object:remove() end end -- move in world local look_whats_up = function(self) self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older if n.name == "air" then -- fall when in air self.object:moveto({x=pos.x,y=pos.y-0.5,z=pos.z}) self.object:set_hp(self.object:get_hp()-75) --if n.name == "snappy" then -- fall when leaves or similar elseif minetest.get_item_group(n.name, "snappy") ~= 0 then self.object:moveto({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))}) elseif string.find(n.name, "default:water") then -- sink when in water self.object:moveto({x=pos.x,y=pos.y-0.25,z=pos.z}) self.object:set_hp(self.object:get_hp()-37) elseif minetest.get_item_group(n.name, "soil") ~= 0 then if minetest.get_item_group(minetest.env:get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then self.object:set_hp(199) elseif self.object:get_hp() > 200 then -- leave dirt to see whats going on self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y+0.003,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif self.object:get_hp() < 199 then -- no rain here, let's get outa here self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y-0.001,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif self.object:get_hp() == 0 then self.object:remove() end else -- check if there's dirt anywhere (not finished) local check_group = minetest.get_item_group local goal_01 = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y-0.4, z = pos.z }).name, "soil") local goal_02 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil") local goal_03 = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil") local goal_04 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil") local goal_1a = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil") local goal_2a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil") local goal_3a = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil") local goal_4a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil") -- if there's dirt nearby, go there if goal_01 ~= 0 or goal_1a ~= 0 then self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif goal_02 ~= 0 or goal_2a ~= 0 then self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002}) elseif goal_03 ~= 0 or goal_3a ~= 0 then self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))}) elseif goal_04 ~= 0 or goal_4a ~= 0 then self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002}) else -- I'm lost, no dirt self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))}) end end end look_whats_up(self) end, })