-- Parameters local DEBUG = false -- 2D noise for lower terrain -- Must match 'terrain_alt' noise parameters used in mgv7 local np_alt = { offset = 4, scale = 25, spread = {x = 600, y = 600, z = 600}, seed = 5934, octaves = 5, persist = 0.6 } -- 2D noise for patha local np_patha = { offset = 0, scale = 1, spread = {x = 1024, y = 1024, z = 1024}, seed = 11711, octaves = 3, persist = 0.4 } -- 2D noise for pathb local np_pathb = { offset = 0, scale = 1, spread = {x = 2048, y = 2048, z = 2048}, seed = 8017, octaves = 4, persist = 0.4 } -- 2D noise for pathc local np_pathc = { offset = 0, scale = 1, spread = {x = 4096, y = 4096, z = 4096}, seed = 300707, octaves = 5, persist = 0.4 } -- 2D noise for pathd local np_pathd = { offset = 0, scale = 1, spread = {x = 8192, y = 8192, z = 8192}, seed = 80033, octaves = 6, persist = 0.4 } -- Do files dofile(minetest.get_modpath("roadv7") .. "/nodes.lua") -- Constants local c_roadblack = minetest.get_content_id("roadv7:road_black") local c_roadslab = minetest.get_content_id("roadv7:road_black_slab") local c_roadwhite = minetest.get_content_id("roadv7:road_white") local c_concrete = minetest.get_content_id("roadv7:concrete") local c_air = minetest.CONTENT_AIR local c_ignore = minetest.CONTENT_IGNORE local c_stone = minetest.get_content_id("default:stone") local c_sastone = minetest.get_content_id("default:sandstone") local c_destone = minetest.get_content_id("default:desert_stone") local c_ice = minetest.get_content_id("default:ice") local c_tree = minetest.get_content_id("default:tree") local c_leaves = minetest.get_content_id("default:leaves") local c_apple = minetest.get_content_id("default:apple") local c_jungletree = minetest.get_content_id("default:jungletree") local c_jungleleaves = minetest.get_content_id("default:jungleleaves") local c_pinetree = minetest.get_content_id("default:pine_tree") local c_pineneedles = minetest.get_content_id("default:pine_needles") local c_snow = minetest.get_content_id("default:snow") local c_acaciatree = minetest.get_content_id("default:acacia_tree") local c_acacialeaves = minetest.get_content_id("default:acacia_leaves") local c_aspentree = minetest.get_content_id("default:aspen_tree") local c_aspenleaves = minetest.get_content_id("default:aspen_leaves") local c_meselamp = minetest.get_content_id("default:meselamp") -- Initialise noise objects to nil local nobj_alt = nil local nobj_patha = nil local nobj_pathb = nil local nobj_pathc = nil local nobj_pathd = nil -- Localise noise buffers local nbuf_alt local nbuf_patha local nbuf_pathb local nbuf_pathc local nbuf_pathd -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if minp.y > 0 or maxp.y < 0 then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z local sidelen = x1 - x0 + 1 local emerlen = sidelen + 32 local overlen = sidelen + 9 local pmapdims = {x = overlen, y = overlen, z = 1} local pmapminp = {x = x0 - 5, y = z0 - 5} nobj_alt = nobj_alt or minetest.get_perlin_map(np_alt, pmapdims) nobj_patha = nobj_patha or minetest.get_perlin_map(np_patha, pmapdims) nobj_pathb = nobj_pathb or minetest.get_perlin_map(np_pathb, pmapdims) nobj_pathc = nobj_pathc or minetest.get_perlin_map(np_pathc, pmapdims) nobj_pathd = nobj_pathd or minetest.get_perlin_map(np_pathd, pmapdims) local nvals_alt = nobj_alt :get2dMap_flat(pmapminp, nbuf_alt) local nvals_patha = nobj_patha :get2dMap_flat(pmapminp, nbuf_patha) local nvals_pathb = nobj_pathb :get2dMap_flat(pmapminp, nbuf_pathb) local nvals_pathc = nobj_pathc :get2dMap_flat(pmapminp, nbuf_pathc) local nvals_pathd = nobj_pathd :get2dMap_flat(pmapminp, nbuf_pathd) local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} local data = vm:get_data() local ni = 1 for z = z0 - 5, z1 + 4 do local n_xprepatha = false local n_xprepathb = false local n_xprepathc = false local n_xprepathd = false -- x0 - 5, z0 - 5 is to setup initial values of 'xprepath_', 'zprepath_' for x = x0 - 5, x1 + 4 do local n_patha = nvals_patha[ni] local n_zprepatha = nvals_patha[(ni - overlen)] local n_pathb = nvals_pathb[ni] local n_zprepathb = nvals_pathb[(ni - overlen)] local n_pathc = nvals_pathc[ni] local n_zprepathc = nvals_pathc[(ni - overlen)] local n_pathd = nvals_pathd[ni] local n_zprepathd = nvals_pathd[(ni - overlen)] if x >= x0 - 4 and z >= z0 - 4 then local tlevel = math.floor(nvals_alt[ni]) local pathy = math.min(math.max(tlevel, 7), 42) if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise or (n_patha < 0 and n_xprepatha >= 0) or (n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0) or (n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0) or (n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0) or (n_pathc >= 0 and n_xprepathc < 0) or (n_pathc < 0 and n_xprepathc >= 0) or (n_pathc >= 0 and n_zprepathc < 0) or (n_pathc < 0 and n_zprepathc >= 0) or (n_pathd >= 0 and n_xprepathd < 0) or (n_pathd < 0 and n_xprepathd >= 0) or (n_pathd >= 0 and n_zprepathd < 0) or (n_pathd < 0 and n_zprepathd >= 0) then -- scan disk 5 nodes above path local tunnel = false local excatop for zz = z - 4, z + 4 do local vi = area:index(x - 4, pathy + 5, zz) for xx = x - 4, x + 4 do local nodid = data[vi] if nodid == c_stone or nodid == c_destone or nodid == c_sastone or nodid == c_ice then tunnel = true end vi = vi + 1 end end if tunnel then excatop = pathy + 5 else excatop = y1 end -- place path node brush local vi = area:index(x, pathy, z) data[vi] = c_roadwhite for k = -4, 4 do local vi = area:index(x - 4, pathy, z + k) for i = -4, 4 do local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 if radsq <= 13 then local nodid = data[vi] if nodid ~= c_roadwhite then data[vi] = c_roadblack end elseif radsq <= 25 then local nodid = data[vi] if nodid ~= c_roadblack and nodid ~= c_roadwhite then data[vi] = c_roadslab end end vi = vi + 1 end end -- foundations or bridge structure for k = -4, 4 do local vi = area:index(x - 4, pathy - 1, z + k) for i = -4, 4 do local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 if radsq <= 25 then local nodid = data[vi] if nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_roadslab then data[vi] = c_concrete end end if radsq <= 2 then local viu = vi - emerlen local nodid = data[viu] if nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_roadslab then data[viu] = c_concrete end end vi = vi + 1 end end -- bridge columns if math.random() <= 0.0625 then for xx = x - 1, x + 1 do for zz = z - 1, z + 1 do local vi = area:index(xx, pathy - 3, zz) for y = pathy - 3, y0 - 16, -1 do local nodid = data[vi] if nodid == c_stone or nodid == c_destone or nodid == c_sastone then break else data[vi] = c_concrete end vi = vi - emerlen end end end end -- excavate above path for y = pathy + 1, excatop do for zz = z - 4, z + 4 do local vi = area:index(x - 4, y, zz) for xx = x - 4, x + 4 do local nodid = data[vi] if tunnel and y == excatop then -- tunnel ceiling if nodid ~= c_air and nodid ~= c_ignore and nodid ~= c_meselamp then if (math.abs(zz - z) == 4 or math.abs(xx - x) == 4) and math.random() <= 0.2 then data[vi] = c_meselamp else data[vi] = c_concrete end end elseif y <= pathy + 5 then if nodid ~= c_roadblack and nodid ~= c_roadslab and nodid ~= c_roadwhite then data[vi] = c_air end elseif nodid == c_tree or nodid == c_leaves or nodid == c_apple or nodid == c_jungletree or nodid == c_jungleleaves or nodid == c_pinetree or nodid == c_pineneedles or nodid == c_snow or nodid == c_acaciatree or nodid == c_acacialeaves or nodid == c_aspentree or nodid == c_aspenleaves then data[vi] = c_air end vi = vi + 1 end end end end end n_xprepatha = n_patha n_xprepathb = n_pathb n_xprepathc = n_pathc n_xprepathd = n_pathd ni = ni + 1 end end vm:set_data(data) vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) if DEBUG then print ("[roadv7] "..chugent.." ms") end end)