function riverdev_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_appleaf = minetest.get_content_id("riverdev:appleleaf") local top = 3 + math.random(2) for j = -2, top do if j == top - 1 or j == top then for i = -2, 2 do for k = -2, 2 do local vi = area:index(x + i, y + j, z + k) if math.random(5) ~= 2 then data[vi] = c_appleaf if j == top and math.random() < 0.04 then -- apples hang from leaves local viu = area:index(x + i, y + j - 1, z + k) data[viu] = c_apple end end end end elseif j == top - 2 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_tree end end end else local vi = area:index(x, y + j, z) data[vi] = c_tree end end end function riverdev_flower(data, vi) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") local rand = math.random(6) if rand == 1 then data[vi] = c_danwhi elseif rand == 2 then data[vi] = c_rose elseif rand == 3 then data[vi] = c_tulip elseif rand == 4 then data[vi] = c_danyel elseif rand == 5 then data[vi] = c_geranium else data[vi] = c_viola end end -- ABM -- Appletree sapling minetest.register_abm({ nodenames = {"riverdev:appling"}, interval = 31, chance = 5, action = function(pos, node) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-2, z=z-2} local pos2 = {x=x+2, y=y+5, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() riverdev_appletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Spawn flat facing south function riverdev_flatsouth(pos) local x = pos.x local y = pos.y local z = pos.z local c_air = minetest.get_content_id("air") local c_tree = minetest.get_content_id("default:tree") local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-5, z=z-2} local pos2 = {x=x+9, y=y+4, z=z+9} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() for j = -5, 4 do for k = -2, 9 do local vi = area:index(x-2, y+j, z+k) for i = -2, 9 do local nodid = data[vi] if nodid == c_tree then data[vi] = c_air --for j = -2, 2 do --for k = -2, 2 do --for i = -2, 2 do --end --end --end end vi = vi + 1 end end end vm:set_data(data) vm:write_to_map() vm:update_map() local path = minetest.get_modpath("riverdev") .. "/schems/flat.mts" minetest.place_schematic({x=x, y=y, z=z}, path, 270, nil, false) end