-- riverdev 0.1.0 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL -- Parameters local YMIN = -33000 local YMAX = 33000 local YWATER = 1 local TERZERO = 32 -- Terrain zero level local TERSCAL = 128 -- Terrain scale in nodes local TSTONE = 0.04 -- Density threshold for stone, depth of stone below surface local BASAMP = 0.4 local MIDAMP = 0.4 local TERAMP = 0.4 local TRIVER = -0.04 local TSTREAM = -0.02 -- 3D noise for terrain local np_terrain = { offset = 0, scale = 1, spread = {x=384, y=384, z=384}, -- squashed perlin noise, y spread is half seed = 5900033, octaves = 5, persist = 0.63 } -- 2D noise for mid terrain local np_mid = { offset = 0, scale = 1, spread = {x=768, y=768, z=768}, -- spread is still stated with xyz values seed = 85546, octaves = 4, persist = 0.5 } -- 2D noise for base terrain local np_base = { offset = 0, scale = 1, spread = {x=1536, y=1536, z=1536}, -- spread is still stated with xyz values seed = -990054, octaves = 3, persist = 0.4 } -- Stuff riverdev = {} minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode"}) end) -- Nodes minetest.register_node("riverdev:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = false, groups = {cracky=3}, drop = "default:cobble", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("riverdev:freshwater", { description = "Fresh Water Source", inventory_image = minetest.inventorycube("riverdev_freshwater.png"), drawtype = "liquid", tiles = { { name="riverdev_freshwateranim.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} } }, special_tiles = { { name="riverdev_freshwateranim.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", is_ground_content = false, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "riverdev:freshwaterflow", liquid_alternative_source = "riverdev:freshwater", liquid_viscosity = WATER_VISC, liquid_renewable = false, liquid_range = 0, post_effect_color = {a=64, r=100, g=150, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("riverdev:freshwaterflow", { description = "Fresh Flowing Water", inventory_image = minetest.inventorycube("riverdev_freshwater.png"), drawtype = "flowingliquid", tiles = {"riverdev_freshwater.png"}, special_tiles = { { image="riverdev_freshwaterflowanim.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, { image="riverdev_freshwaterflowanim.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", is_ground_content = false, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "riverdev:freshwaterflow", liquid_alternative_source = "riverdev:freshwater", liquid_viscosity = WATER_VISC, liquid_renewable = false, liquid_range = 0, post_effect_color = {a=64, r=100, g=150, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if minp.y < YMIN or maxp.y > YMAX then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[riverdev] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_water = minetest.get_content_id("default:water_source") local c_sand = minetest.get_content_id("default:sand") local c_stone = minetest.get_content_id("riverdev:stone") local c_freshwater = minetest.get_content_id("riverdev:freshwater") local sidelen = x1 - x0 + 1 local chulens = {x=sidelen, y=sidelen, z=sidelen} local minposxyz = {x=x0, y=y0, z=z0} local minposxz = {x=x0, y=z0} local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz) local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz) local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz) local nixyz = 1 -- 3D noise index local nixz = 1 -- 2D noise index local stable = {} for z = z0, z1 do for x = x0, x1 do local si = x - x0 + 1 local nodename = minetest.get_node({x=x,y=y0-1,z=z}).name if nodename == "air" or nodename == "default:water_source" or nodename == "riverdev:freshwater" or nodename == "riverdev:freshwaterflow" then stable[si] = 0 else stable[si] = 2 end end for y = y0, y1 do local vi = area:index(x0, y, z) for x = x0, x1 do local si = x - x0 + 1 local n_terrain = nvals_terrain[nixyz] local n_mid = nvals_mid[nixz] local n_base = nvals_base[nixz] local grad = (TERZERO - y) / TERSCAL local densitybas = n_base * BASAMP + grad local densitymid = math.abs(n_mid) * MIDAMP + densitybas local density = math.abs(n_terrain) * TERAMP * math.abs(n_mid) + densitymid if density >= TSTONE then -- stone data[vi] = c_stone stable[si] = stable[si] + 1 elseif density >= 0 and density < TSTONE and stable[si] >= 2 then -- fine materials data[vi] = c_sand elseif y <= YWATER and density < TSTONE then -- sea water data[vi] = c_water stable[si] = 0 elseif densitybas >= TRIVER then -- river water data[vi] = c_freshwater stable[si] = 0 elseif densitymid >= TSTREAM then -- stream water data[vi] = c_freshwater stable[si] = 0 else -- air stable[si] = 0 end nixyz = nixyz + 1 -- increment 3D noise index nixz = nixz + 1 -- increment 2D noise index vi = vi + 1 end nixz = nixz - 80 -- rewind 2D noise index by 80 nodes for next x row above end nixz = nixz + 80 -- fast-forward 2D noise index by 80 nodes for next northward xy plane end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[riverdev] "..chugent.." ms") end)