-- path 0.3.1 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL -- Parameters local YCEN = 32 -- Terrain centre local YWAT = 1 -- Terrain centre local TERSCA = 16 -- Vertical roads terrain scale local YBTOP = 5 -- Beach top local YROCK = 144 local DEPSEL = 8 local APPCHA = 1 / 4 ^ 2 -- Maximum appletree chance per node local TFLO = 0.03 -- Flora threshold. Keeps flora away from roads. local TPFLO = 0.02 -- Flora path threshold. Keeps flora away from paths. -- 2D noise for roads terrain local np_terrain = { offset = 0, scale = 1, spread = {x=512, y=512, z=512}, seed = -9111, octaves = 4, persist = 0.4 } -- 2D noise for mountains and lakes local np_mount = { offset = 0, scale = 1, spread = {x=2048, y=2048, z=2048}, seed = 1455511, octaves = 5, persist = 0.4 } -- 2D noise for patha local np_patha = { offset = 0, scale = 1, spread = {x=1024, y=1024, z=1024}, seed = 11, octaves = 4, persist = 0.33 } -- 2D noise for pathb local np_pathb = { offset = 0, scale = 1, spread = {x=1024, y=1024, z=1024}, seed = -80033, octaves = 4, persist = 0.33 } -- 2D noise for pathc local np_pathc = { offset = 0, scale = 1, spread = {x=512, y=512, z=512}, seed = -80, octaves = 4, persist = 0.33 } -- 2D noise for trees local np_tree = { offset = 0, scale = 1, spread = {x=256, y=256, z=256}, seed = 133338, octaves = 3, persist = 0.4 } -- Nodes minetest.register_node("path:grass", { description = "Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("path:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("path:path", { description = "Path", tiles = {"path_path.png"}, is_ground_content = false, groups = {crumbly=2}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("path:pathslab", { description = "Path slab", tiles = {"path_path.png"}, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, node_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}}, }, selection_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}}, }, groups = {crumbly=2}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("path:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = false, groups = {cracky=3}, drop = "default:cobble", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("path:appleleaf", { description = "Appletree leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("path:roadblack", { description = "Road black", tiles = {"path_roadblack.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("path:roadslab", { description = "Road slab", tiles = {"path_roadblack.png"}, drawtype = "nodebox", paramtype = "light", is_ground_content = false, sunlight_propagates = true, node_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}}, }, selection_box = { type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}}, }, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("path:roadwhite", { description = "Road white", tiles = {"path_roadwhite.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) -- Stuff path = {} -- Set mapgen parameters minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode"}) end) -- Spawn player function spawnplayer(player) player:setpos({x=0, y=48, z=0}) end minetest.register_on_newplayer(function(player) spawnplayer(player) end) minetest.register_on_respawnplayer(function(player) spawnplayer(player) return true end) -- Function function path_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_appleaf = minetest.get_content_id("path:appleleaf") local top = 3 + math.random(2) for j = -2, top do if j == top - 1 or j == top then for i = -2, 2 do for k = -2, 2 do local vi = area:index(x + i, y + j, z + k) if j == top - 1 and math.random() < 0.04 then data[vi] = c_apple elseif math.random(5) ~= 2 then data[vi] = c_appleaf end end end elseif j == top - 2 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_tree end end end else local vi = area:index(x, y + j, z) data[vi] = c_tree end end end -- On generated function minetest.register_on_generated(function(minp, maxp, seed) local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[path] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_water = minetest.get_content_id("default:water_source") local c_sand = minetest.get_content_id("default:sand") local c_path = minetest.get_content_id("path:path") local c_pathslab = minetest.get_content_id("path:pathslab") local c_grass = minetest.get_content_id("path:grass") local c_dirt = minetest.get_content_id("path:dirt") local c_stone = minetest.get_content_id("path:stone") local c_roadblack = minetest.get_content_id("path:roadblack") local c_roadslab = minetest.get_content_id("path:roadslab") local c_roadwhite = minetest.get_content_id("path:roadwhite") local sidelen = x1 - x0 + 1 local overlen = sidelen + 1 -- horizontal overgeneration local chulensxyz = {x=overlen, y=sidelen, z=overlen} local minposxyz = {x=x0-1, y=y0, z=z0-1} local chulensxz = {x=overlen, y=overlen, z=sidelen} -- different because here x=x, y=z local minposxz = {x=x0-1, y=z0-1} local nvals_terrain = minetest.get_perlin_map(np_terrain, chulensxz):get2dMap_flat(minposxz) local nvals_mount = minetest.get_perlin_map(np_mount, chulensxz):get2dMap_flat(minposxz) local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz) local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz) local nvals_pathc = minetest.get_perlin_map(np_pathc, chulensxz):get2dMap_flat(minposxz) local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz) local nixz = 1 local nixyz = 1 for z = z0-1, z1 do for y = y0, y1 do local vi = area:index(x0-1, y, z) local viu = area:index(x0-1, y-1, z) local n_xprepatha = false local n_xprepathb = false local n_xprepathc = false local fimadep = math.max(DEPSEL * (1 - (y - YWAT) / YROCK), 0) for x = x0-1, x1 do local nodid = data[vi] local nodidu = data[viu] local n_zprepatha = nvals_patha[(nixz - overlen)] local n_zprepathb = nvals_pathb[(nixz - overlen)] local n_zprepathc = nvals_pathc[(nixz - overlen)] local chunk = (x >= x0 and z >= z0) local n_tree = math.min(math.max(nvals_tree[nixz], 0), 1) local n_patha = nvals_patha[nixz] local n_abspatha = math.abs(n_patha) local n_pathb = nvals_pathb[nixz] local n_abspathb = math.abs(n_pathb) local n_pathc = nvals_pathc[nixz] local n_abspathc = math.abs(n_pathc) local n_terrain = nvals_terrain[nixz] local n_mount = nvals_mount[nixz] local ysurf = YCEN + math.floor((n_terrain + n_abspatha ^ 2 * n_abspathb ^ 2 * n_mount * 32) * TERSCA) if chunk then if y == ysurf and y > YBTOP and y < YROCK then if ((n_patha >= 0 and n_xprepatha < 0) or (n_patha < 0 and n_xprepatha >= 0)) or ((n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0)) then data[vi] = c_roadwhite for i = -4, 4 do for k = -4, 4 do local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 if radsq <= 13 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadwhite then data[vi] = c_roadblack if nodida == c_grass then data[via] = c_air end end elseif radsq <= 20 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_grass and nodid ~= c_dirt and nodid ~= c_path then data[vi] = c_roadslab if nodida == c_grass then data[via] = c_air end end end end end elseif ((n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0)) or ((n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0)) then data[vi] = c_roadwhite for i = -4, 4 do for k = -4, 4 do local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 if radsq <= 13 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadwhite then data[vi] = c_roadblack if nodida == c_grass then data[via] = c_air end end elseif radsq <= 20 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_grass and nodid ~= c_dirt and nodid ~= c_path then data[vi] = c_roadslab if nodida == c_grass then data[via] = c_air end end end end end elseif ((n_pathc >= 0 and n_xprepathc < 0) or (n_pathc < 0 and n_xprepathc >= 0)) or ((n_pathc >= 0 and n_zprepathc < 0) or (n_pathc < 0 and n_zprepathc >= 0)) then for i = -2, 2 do for k = -2, 2 do local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 if radsq <= 2 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadblack then data[vi] = c_path if nodida == c_grass then data[via] = c_air end end elseif radsq <= 5 then local vi = area:index(x+i, y, z+k) local via = area:index(x+i, y+1, z+k) local nodid = data[vi] local nodida = data[via] if nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_path and nodid ~= c_grass and nodid ~= c_dirt then data[vi] = c_pathslab if nodida == c_grass then data[via] = c_air end end end end end elseif nodid ~= c_roadblack and nodid ~= c_roadwhite and nodid ~= c_path and nodidu ~= c_roadblack and nodidu ~= c_roadslab and nodidu ~= c_pathslab then data[vi] = c_grass if n_abspatha > TFLO and n_abspathb > TFLO and n_abspathc > TPFLO and math.random() < APPCHA * n_tree and fimadep >= 2 then path_appletree(x, y+1, z, area, data) end end elseif y <= ysurf - fimadep then data[vi] = c_stone elseif y <= YBTOP and y <= ysurf then data[vi] = c_sand elseif y < ysurf and nodid ~= c_roadblack and nodid ~= c_path then data[vi] = c_dirt elseif y <= YWAT and y > ysurf then -- water data[vi] = c_water end end n_xprepatha = n_patha n_xprepathb = n_pathb n_xprepathc = n_pathc nixz = nixz + 1 nixyz = nixyz + 1 vi = vi + 1 viu = viu + 1 end nixz = nixz - overlen end nixz = nixz + overlen end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[path] "..chugent.." ms") end)