-- noisegrid 0.2.1 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL -- Add dirt, sand, stone -- Parameters local YVAL = 5 local YSAND = 3 local TERSCA = 128 local TROAD = 0.1 local TVAL = 0.11 -- 2D noise for base terrain local np_base = { offset = 0, scale = 1, spread = {x=2048, y=2048, z=2048}, seed = -9111, octaves = 6, persist = 0.6 } -- Stuff noisegrid = {} -- Nodes minetest.register_node("noisegrid:grass", { description = "Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("noisegrid:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("noisegrid:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky=3}, drop = "default:cobble", sounds = default.node_sound_stone_defaults(), }) -- Set mapgen parameters minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode"}) end) -- Spawn player function spawnplayer(player) player:setpos({x=0, y=2, z=0}) end minetest.register_on_newplayer(function(player) spawnplayer(player) end) minetest.register_on_respawnplayer(function(player) spawnplayer(player) return true end) -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if minp.y < -192 or minp.y > 128 then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[noisegrid] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_grass = minetest.get_content_id("noisegrid:grass") local c_dirt = minetest.get_content_id("noisegrid:dirt") local c_stone = minetest.get_content_id("noisegrid:stone") local c_water = minetest.get_content_id("default:water_source") local c_sand = minetest.get_content_id("default:sand") local c_wblack = minetest.get_content_id("wool:black") local c_wwhite = minetest.get_content_id("wool:white") local sidelen = x1 - x0 + 1 local chulens = {x=sidelen, y=sidelen, z=sidelen} local minposxz = {x=x0, y=z0} local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz) local cross = false local nroad = false local eroad = false local sroad = false local wroad = false if math.abs(nvals_base[6359]) < TROAD then nroad = true end if math.abs(nvals_base[3121]) < TROAD then wroad = true end if math.abs(nvals_base[3160]) < TROAD then cross = true end if math.abs(nvals_base[3200]) < TROAD then eroad = true end if math.abs(nvals_base[39]) < TROAD then sroad = true end local nixz = 1 for z = z0, z1 do for y = y0, y1 do local vi = area:index(x0, y, z) for x = x0, x1 do local xr = x - x0 local zr = z - z0 local ysurf local n_base = nvals_base[nixz] local n_absbase = math.abs(n_base) if n_base > TVAL then ysurf = YVAL + math.floor((n_base - TVAL) * TERSCA) elseif n_base < -TVAL then ysurf = YVAL - math.floor((-TVAL - n_base) * TERSCA) else ysurf = YVAL end if y == YVAL and n_absbase <= TVAL then if xr >= 36 and xr <= 42 and zr >= 36 and zr <= 42 -- centre and (nroad or eroad or sroad or wroad) and cross then data[vi] = c_wblack elseif xr >= 36 and xr <= 42 and zr >= 43 -- north and nroad and cross then if xr == 39 then data[vi] = c_wwhite else data[vi] = c_wblack end elseif xr >= 43 and zr >= 36 and zr <= 42 -- east and eroad and cross then if zr == 39 then data[vi] = c_wwhite else data[vi] = c_wblack end elseif xr >= 36 and xr <= 42 and zr <= 35 -- south and sroad and cross then if xr == 39 then data[vi] = c_wwhite else data[vi] = c_wblack end elseif xr <= 35 and zr >= 36 and zr <= 42 -- west and wroad and cross then if zr == 39 then data[vi] = c_wwhite else data[vi] = c_wblack end else data[vi] = c_grass end elseif y < ysurf - 3 then data[vi] = c_stone elseif y <= ysurf and y <= YSAND then data[vi] = c_sand elseif y == ysurf then data[vi] = c_grass elseif y < ysurf then data[vi] = c_dirt elseif y <= 1 then data[vi] = c_water end nixz = nixz + 1 vi = vi + 1 end nixz = nixz - 80 end nixz = nixz + 80 end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[noisegrid] "..chugent.." ms") end)