function moonrealm_appletree(pos) local x = pos.x local y = pos.y local z = pos.z for j = -3, -1 do local nodename = minetest.get_node({x=x,y=y+j,z=z}).name if nodename ~= "moonrealm:moonsoil" then return end end for j = 1, 5 do local nodename = minetest.get_node({x=x,y=y+j,z=z}).name if nodename ~= "moonrealm:air" and nodename ~= "air" then return end end for j = -3, 4 do if j >= 1 then for i = -2, 2 do for k = -2, 2 do local nodename = minetest.get_node({x=x+i,y=y+j+1,z=z+k}).name if math.random() > (math.abs(i) + math.abs(k)) / 24 and (nodename == "moonrealm:air" or nodename == "air") then if math.random(13) == 2 then minetest.add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="default:apple"}) else minetest.add_node({x=pos.x+i,y=pos.y+j+1,z=pos.z+k},{name="moonrealm:leaves"}) end end end end end minetest.add_node({x=pos.x,y=pos.y+j,z=pos.z},{name="default:tree"}) end print ("[moonrealm] Appletree sapling grows ("..x.." "..y.." "..z..")") end