function moonrealm_appletree(pos) local x = pos.x local y = pos.y local z = pos.z local t = math.random(6, 9) for j = -3, -1 do local nodename = env:get_node({x=x,y=y+j,z=z}).name if nodename ~= "moonrealm:moonsoil" then return end end for j = 1, t do local nodename = env:get_node({x=x,y=y+j,z=z}).name if nodename ~= "moonrealm:air" and nodename ~= "air" then return end end for j = -3, t - 2 do env:add_node({x=x,y=y+j,z=z},{name="default:tree"}) if j >= 1 and j <= t - 4 then for i = -1, 1 do for k = -1, 1 do if i ~= 0 or k ~= 0 then env:add_node({x=x+i,y=y+j,z=z+k},{name="moonrealm:needles"}) end end end elseif j >= t - 3 then for i = -1, 1 do for k = -1, 1 do if (i == 0 and k ~= 0) or (i ~= 0 and k == 0) then env:add_node({x=x+i,y=y+j,z=z+k},{name="moonrealm:needles"}) end end end end end for j = t - 1, t do env:add_node({x=x,y=y+j,z=z},{name="moonrealm:needles"}) end print ("[moonrealm] Appletree sapling grows ("..x.." "..y.." "..z..")") end