-- Parameters local ACDC = 0.15 -- Acceleration / decelleration local TURNSP = 0.02 -- Maximum yaw speed -- Functions local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x = x, y = y, z = z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end -- Rover entity local rover = { physical = true, collide_with_objects = true, collisionbox = {-0.7, 0.4, -0.7, 0.7, 1.0, 0.7}, visual = "cube", visual_size = {x = 2.0, y = 2.0}, textures = { -- Top, base, right, left, front, back "moonrealm_rover_top.png", "moonrealm_rover_base.png", "moonrealm_rover_right.png", "moonrealm_rover_left.png", "moonrealm_rover_front.png", "moonrealm_rover_back.png", }, stepheight = 0, driver = nil, v = 0, last_v = 0, removed = false, } -- Rover item minetest.register_craftitem("moonrealm:rover", { description = "Rover", inventory_image = "moonrealm_rover_front.png", wield_scale = {x = 2, y = 2, z = 2}, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local udef = minetest.registered_nodes[node.name] if udef and udef.on_rightclick and not (placer and placer:get_player_control().sneak) then return udef.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type == "node" and minetest.registered_nodes[node.name].walkable then under.y = under.y + 1.5 local rover = minetest.add_entity(under, "moonrealm:rover") if rover then rover:setyaw(placer:get_look_horizontal()) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end end end return itemstack end, }) -- Register entity minetest.register_entity("moonrealm:rover", rover) -- Rover entity functions function rover:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) elseif not self.driver then local attach = clicker:get_attach() if attach and attach:get_luaentity() then local luaentity = attach:get_luaentity() if luaentity.driver then luaentity.driver = nil end clicker:set_detach() end self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) clicker:set_look_horizontal(self.object:getyaw()) end end function rover.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function rover.get_staticdata(self) return tostring(self.v) end function rover.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) if not puncher or not puncher:is_player() or self.removed then return end if self.driver and puncher == self.driver then self.driver = nil puncher:set_detach() default.player_attached[puncher:get_player_name()] = false end if not self.driver then self.removed = true local inv = puncher:get_inventory() if not minetest.setting_getbool("creative_mode") or not inv:contains_item("main", "moonrealm:rover") then local leftover = inv:add_item("main", "moonrealm:rover") -- If no room in inventory add a replacement rover to the world if not leftover:is_empty() then minetest.add_item(self.object:getpos(), leftover) end end -- Delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) end end function rover:on_step(dtime) local ctrl if self.driver then ctrl = self.driver:get_player_control() end if (not ctrl or not (ctrl.up or ctrl.down)) and vector.equals(self.object:getvelocity(), {x = 0, y = 0, z = 0}) then -- Either no driver or driver but no accelerator, and stationary return end -- Touching ground? local obj_pos = self.object:getpos() obj_pos.y = obj_pos.y - 1.1 local under_pos = obj_pos local node_under = minetest.get_node(under_pos) local nodedef_under = minetest.registered_nodes[node_under.name] local touch_ground = nodedef_under.walkable local absv = get_v(self.object:getvelocity()) self.v = absv * get_sign(self.v) if touch_ground then -- Acceleration and steering if self.driver then if ctrl.up then self.v = self.v + ACDC elseif ctrl.down then self.v = self.v - ACDC end local turn local maxturn = (1 + dtime * 2) * TURNSP if absv < 4 then turn = maxturn * absv / 4 else turn = maxturn * (1 - (absv - 4) / 8) end if ctrl.left then self.object:setyaw(self.object:getyaw() + turn) elseif ctrl.right then self.object:setyaw(self.object:getyaw() - turn) end end -- Slowing from resistence local s = get_sign(self.v) self.v = self.v - 0.04 * s if s ~= get_sign(self.v) then self.object:setvelocity({x = 0, y = 0, z = 0}) self.v = 0 return end -- Limit to max speed if absv > 8 then self.v = 8 * get_sign(self.v) end end -- Vertical behaviour local obj_pos = self.object:getpos() obj_pos.y = obj_pos.y - 0.5 local nodedef_in = minetest.registered_nodes[minetest.get_node(obj_pos).name] if nodedef_in.walkable then -- In node, jump up self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), math.max(absv / 2, 1))) self.object:setpos(self.object:getpos()) else if not touch_ground then -- No node under, freefall self.object:setacceleration({x = 0, y = -1.962, z = 0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) self.object:setpos(self.object:getpos()) else -- Node under, on surface, check y velocity if self.object:getvelocity().y < 0 then -- Landing on surface local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0)) self.object:setpos(pos) else -- On surface or jumping up through surface self.object:setacceleration({x = 0, y = 0, z = 0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) self.object:setpos(self.object:getpos()) end if node_under.name == "moonrealm:dust" or node_under.name == "moonrealm:dustprint1" or node_under.name == "moonrealm:dustprint2" then minetest.set_node(under_pos, {name = "moonrealm:dusttrack"}) end end end end