-- mesecar 0.3.3 by paramat -- For latest stable Minetest and back to 0.4.10 -- Depends default -- Licenses: code WTFPL, textures CC-BY-SA -- narrow collision box for diagonal movement -- 2 cars with different textures: skycar, oerkka local ACDC = 0.2 -- Acceleration / decelleration local MAXSP = 12 -- Maximum speed local TURNSP = 0.03 -- Maximum turn speed local STEPH = 0.6 -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes local XSCAL = 1.5 local YSCAL = 1.5 -- Functions local function is_ground(pos) return minetest.registered_nodes[minetest.get_node(pos).name].walkable end local function get_sign(i) if i == 0 then return 0 else return i / math.abs(i) end end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v local z = math.cos(yaw) * v return {x=x, y=y, z=z} end local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end -- Car entity local car = { physical = true, collide_with_objects = true, collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53}, visual = "cube", visual_size = {x=XSCAL, y=YSCAL}, textures = { -- top base rightside leftside front back "mesecar_cartop.png", "mesecar_carbase.png", "mesecar_carrightside.png", "mesecar_carleftside.png", "mesecar_carfront.png", "mesecar_carback.png", }, stepheight = STEPH, driver = nil, v = 0, last_v = 0, removed = false, } function car:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) end end function car.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function car.get_staticdata(self) return tostring(self.v) end function car.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) if self.driver then self.driver:set_detach() local name = self.driver:get_player_name() default.player_attached[name] = false default.player_set_animation(self.driver, "stand" , 30) self.driver = nil end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then puncher:get_inventory():add_item("main", "mesecar:mesecar") end end function car:on_step(dtime) self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() if ctrl.up then self.v = self.v + ACDC elseif ctrl.down then self.v = self.v - ACDC end end if self.v == 0 and self.object:getvelocity().y == 0 then return end local absv = math.abs(self.v) if self.driver then local ctrl = self.driver:get_player_control() local turn local maxturn = (1 + dtime * 2) * TURNSP if absv < 4 then turn = maxturn * absv / 4 else turn = maxturn * (1 - (absv - 4) / 16) end if ctrl.left then self.object:setyaw(self.object:getyaw() + turn) elseif ctrl.right then self.object:setyaw(self.object:getyaw() - turn) end end local s = get_sign(self.v) self.v = self.v - 0.03 * s if s ~= get_sign(self.v) then self.object:setvelocity({x=0, y=0, z=0}) self.v = 0 return end if absv > MAXSP then self.v = MAXSP * get_sign(self.v) end self.object:setacceleration({x=0, y=-9.81, z=0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) self.object:setpos(self.object:getpos()) end -- Car entity 2 local car2 = { physical = true, collide_with_objects = true, collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53}, visual = "cube", visual_size = {x=XSCAL, y=YSCAL}, textures = { -- top base rightside leftside front back "mesecar_car2top.png", "mesecar_carbase.png", "mesecar_car2rightside.png", "mesecar_car2leftside.png", "mesecar_car2front.png", "mesecar_car2back.png", }, stepheight = STEPH, driver = nil, v = 0, last_v = 0, removed = false, } function car2:on_rightclick(clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() if self.driver and clicker == self.driver then self.driver = nil clicker:set_detach() default.player_attached[name] = false default.player_set_animation(clicker, "stand" , 30) elseif not self.driver then self.driver = clicker clicker:set_attach(self.object, "", {x = 0, y = 3, z = -2}, {x = 0, y = 0, z = 0}) default.player_attached[name] = true minetest.after(0.2, function() default.player_set_animation(clicker, "sit" , 30) end) self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) end end function car2.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then self.v = tonumber(staticdata) end self.last_v = self.v end function car2.get_staticdata(self) return tostring(self.v) end function car2.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) if self.driver then self.driver:set_detach() local name = self.driver:get_player_name() default.player_attached[name] = false default.player_set_animation(self.driver, "stand" , 30) self.driver = nil end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then puncher:get_inventory():add_item("main", "mesecar:mesecar2") end end function car2:on_step(dtime) self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() if ctrl.up then self.v = self.v + ACDC elseif ctrl.down then self.v = self.v - ACDC end end if self.v == 0 and self.object:getvelocity().y == 0 then return end local absv = math.abs(self.v) if self.driver then local ctrl = self.driver:get_player_control() local turn local maxturn = (1 + dtime * 2) * TURNSP if absv < 4 then turn = maxturn * absv / 4 else turn = maxturn * (1 - (absv - 4) / 16) end if ctrl.left then self.object:setyaw(self.object:getyaw() + turn) elseif ctrl.right then self.object:setyaw(self.object:getyaw() - turn) end end local s = get_sign(self.v) self.v = self.v - 0.03 * s if s ~= get_sign(self.v) then self.object:setvelocity({x=0, y=0, z=0}) self.v = 0 return end if absv > MAXSP then self.v = MAXSP * get_sign(self.v) end self.object:setacceleration({x=0, y=-9.81, z=0}) self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) self.object:setpos(self.object:getpos()) end -- Register entities minetest.register_entity("mesecar:mesecar", car) minetest.register_entity("mesecar:mesecar2", car2) -- Items minetest.register_craftitem("mesecar:mesecar", { description = "Mese Car", inventory_image = "mesecar_carfront.png", wield_image = "mesecar_carfront.png", wield_scale = {x=2, y=2, z=2}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if not is_ground(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y + 1.25 minetest.add_entity(pointed_thing.under, "mesecar:mesecar") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("mesecar:mesecar2", { description = "Mese Car 2", inventory_image = "mesecar_carfront.png", wield_image = "mesecar_carfront.png", wield_scale = {x=2, y=2, z=2}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if not is_ground(pointed_thing.under) then return end pointed_thing.under.y = pointed_thing.under.y + 1.25 minetest.add_entity(pointed_thing.under, "mesecar:mesecar2") if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, })