minetest.register_node("fracture:stone", { description = "FR Stone", tiles = {"default_stone.png"}, is_ground_content = false, groups = {cracky=3}, drop = "default:cobble", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("fracture:desertstone", { description = "FR Desert Stone", tiles = {"default_desert_stone.png"}, is_ground_content = false, groups = {cracky=3}, drop = "default:desert_stone", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("fracture:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), soil = { base = "fracture:dirt", dry = "farming:soil", wet = "farming:soil_wet" } }) minetest.register_node("fracture:dirtsnow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_snow.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, }), soil = { base = "fracture:dirtsnow", dry = "farming:soil", wet = "farming:soil_wet" } }) minetest.register_node("fracture:grass", { description = "Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), soil = { base = "fracture:grass", dry = "farming:soil", wet = "farming:soil_wet" } }) minetest.register_node("fracture:appleleaf", { description = "Appletree Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, flammable=2}, drop = { max_items = 1, items = { {items = {"fracture:appling"},rarity = 20}, {items = {"fracture:appleleaf"}} } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("fracture:appling", { description = "Appletree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("fracture:pinetree", { description = "Pine Tree", tiles = {"fracture_pinetreetop.png", "fracture_pinetreetop.png", "fracture_pinetree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("fracture:pineling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"fracture_pineling.png"}, inventory_image = "fracture_pineling.png", wield_image = "fracture_pineling.png", paramtype = "light", walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("fracture:pinewood", { description = "Pine Wood Planks", tiles = {"fracture_pinewood.png"}, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("fracture:needles", { description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"fracture_needles.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3}, drop = { max_items = 1, items = { {items = {"fracture:pineling"},rarity = 20}, {items = {"fracture:needles"}} } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("fracture:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {snappy=1, choppy=3, flammable=2}, drop = "default:cactus", sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("fracture:cloud", { description = "Cloud", drawtype = "glasslike", tiles = {"fracture_cloud.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, post_effect_color = {a=63, r=241, g=248, b=255}, }) -- Crafting minetest.register_craft({ output = "fracture:pinewood 4", recipe = { {"fracture:pinetree"}, } })