diff --git a/advtrains/api_doc.txt b/advtrains/api_doc.txt index 9ea3cb6..e86f16b 100644 --- a/advtrains/api_doc.txt +++ b/advtrains/api_doc.txt @@ -99,8 +99,9 @@ advtrains.register_wagon(name, prototype, description, inventory_image) ^- optional: Execute custom code on every step custom_on_activate = function(self, dtime_s) end ^- optional: Execute custom code on activate. Staticdata does not need to be saved and restored since all properties written in 'self' are preserved over unloads. - update_animation = function(self, velocity) end - ^- optional: Function that is called whenever the train's velocity changes or every 2 seconds. Used to call 'self.object:update_animation()' if needed. + custom_on_velocity_change = function(self, velocity, old_velocity) end + ^- optional: Function that is called whenever the train's velocity changes or every 2 seconds. Used to call 'self.object:update_animation()' if needed. + ^- for compatibility reasons the name 'update_animation' for this function is still supported. } @@ -164,4 +165,4 @@ minetest.register_node(nodename, { on_train_leave=function(pos, train_id) end ^- called when a train leaves the rail } -}) \ No newline at end of file +}) diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua index 3892813..4306b50 100644 --- a/advtrains/wagons.lua +++ b/advtrains/wagons.lua @@ -502,12 +502,16 @@ function wagon:on_step(dtime) self.object:setyaw(yaw) self.updatepct_timer=2 if self.update_animation then - self:update_animation(gp.velocity) + self:update_animation(gp.velocity, self.old_velocity) + end + if self.custom_on_velocity_change then + self:custom_on_velocity_change(gp.velocity, self.old_velocity) end end self.old_velocity_vector=velocityvec + self.old_velocity = gp.velocity self.old_acceleration_vector=accelerationvec self.old_yaw=yaw atprintbm("wagon step", t) diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua index 315104a..37c63a0 100755 --- a/advtrains_train_steam/init.lua +++ b/advtrains_train_steam/init.lua @@ -37,7 +37,7 @@ advtrains.register_wagon("newlocomotive", { visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - update_animation=function(self, velocity) + custom_on_velocity_change=function(self, velocity) if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity) @@ -105,7 +105,7 @@ advtrains.register_wagon("detailed_steam_engine", { visual_size = {x=1, y=1}, wagon_span=2.05, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - update_animation=function(self, velocity) + custom_on_velocity_change=function(self, velocity) if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity)