minetest.register_on_mods_loaded(function() for name,def in pairs(minetest.registered_nodes) do if def.order then minetest.register_alias(tostring(def.order), name) end end end) -- nodes -- minetest.register_node(":minecraft:stone", { order = 1, description = "Stone", tiles = { "default_cobble.png" }, groups = { crumbly=1, cracky=3, }, is_ground_content = true, }) minetest.register_node(":minecraft:grass", { order = 2, description = "Grass", tiles = { "default_grass.png" }, groups = { crumbly=2, snappy=3, }, is_ground_content = true, })