diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b8ad99ce..7fa8870a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1815,18 +1815,19 @@ methods: - update_map(): Update map after writing chunk back to map. ^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was ^ retrieved from minetest.get_mapgen_object -- set_lighting(light): Set the lighting within the VoxelManip +- set_lighting(light, p1, p2): Set the lighting within the VoxelManip to a uniform value ^ light is a table, {day=<0...15>, night=<0...15>} ^ To be used only by a VoxelManip object from minetest.get_mapgen_object - + ^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out - get_light_data(): Gets the light data read into the VoxelManip object ^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255 ^ Each value is the bitwise combination of day and night light values (0..15 each) ^ light = day + (night * 16) - set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip ^ expects lighting data in the same format that get_light_data() returns -- calc_lighting(): Calculate lighting within the VoxelManip +- calc_lighting(p1, p2): Calculate lighting within the VoxelManip ^ To be used only by a VoxelManip object from minetest.get_mapgen_object + ^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out - update_liquids(): Update liquid flow VoxelArea: A helper class for voxel areas diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp index 5228b7c0..92c04db3 100644 --- a/src/script/lua_api/l_vmanip.cpp +++ b/src/script/lua_api/l_vmanip.cpp @@ -135,18 +135,23 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L) LuaVoxelManip *o = checkobject(L, 1); if (!o->is_mapgen_vm) return 0; - + INodeDefManager *ndef = getServer(L)->getNodeDefManager(); EmergeManager *emerge = getServer(L)->getEmergeManager(); ManualMapVoxelManipulator *vm = o->vm; + v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) : + vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE; + v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) : + vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE; + sortBoxVerticies(p1, p2); + Mapgen mg; mg.vm = vm; mg.ndef = ndef; mg.water_level = emerge->params->water_level; - mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE, - vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE); + mg.calcLighting(p1, p2); return 0; } @@ -164,16 +169,20 @@ int LuaVoxelManip::l_set_lighting(lua_State *L) u8 light; light = (getintfield_default(L, 2, "day", 0) & 0x0F); - light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 8; + light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4; ManualMapVoxelManipulator *vm = o->vm; + v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) : + vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE; + v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) : + vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE; + sortBoxVerticies(p1, p2); + Mapgen mg; mg.vm = vm; - mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE, - vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE, - light); + mg.setLighting(p1, p2, light); return 0; }