local S = minetest.get_translator("chest_recovery") -- Récupérer le traducteur pour ce mod minetest.register_node("chest_recovery:chest", { drop = "", description = S("Recovery Chest") .. "\n" .. S("32 slots"), tiles = {"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"}, paramtype2 = "facedir", groups = {dig_immediate = 2, choppy = 3, meta_is_privatizable = 1}, is_ground_content = false, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,11]".. "list[current_name;main;0,0;9,4;]".. -- Ligne 1 mcl_formspec.get_itemslot_bg_v4(0, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 0, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 0, 1, 1) .. -- Ligne 2 mcl_formspec.get_itemslot_bg_v4(0, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 1, 1, 1) .. -- Ligne 3 mcl_formspec.get_itemslot_bg_v4(0, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 2, 1, 1) .. -- Ligne 4 mcl_formspec.get_itemslot_bg_v4(0, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 3, 1, 1) .. -- Ligne 5 mcl_formspec.get_itemslot_bg_v4(1, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 4, 1, 1) .. -- Ligne 6 -- Ligne 7 mcl_formspec.get_itemslot_bg_v4(1, 6, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 6, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 6, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 6, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 6, 1, 1) .. -- Ligne 8 mcl_formspec.get_itemslot_bg_v4(0, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 7, 1, 1) .. -- Ligne 9 mcl_formspec.get_itemslot_bg_v4(0, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 8, 1, 1) .. -- Ligne 10 mcl_formspec.get_itemslot_bg_v4(0, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 9, 1, 1) .. -- Ligne 11 mcl_formspec.get_itemslot_bg_v4(0, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 10, 1, 1) .. "list[current_name;armor;0,4;5,1;]".. "list[current_name;offhand;6,4;10,1;]" .. "label[0,5;-------------------------------------------]".. "list[current_player;offhand;6,6;9,1;]" .. "list[current_player;armor;0,6;9,1;]".. "list[current_player;main;0,7;9,4;]".. "listring[]".. "button[5,5;3,1;transfer;" .. S("Transfer All") .. "]") meta:set_string("infotext", "Coffre") local inv = meta:get_inventory() inv:set_size("main", 9 * 4) inv:set_size("armor", 9) inv:set_size("offhand", 1) end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local drop_items = {} for _, listname in ipairs({"main", "armor", "offhand", "craft"}) do for i = 1, inv:get_size(listname) do local stack = inv:get_stack(listname, i) if not stack:is_empty() then table.insert(drop_items, stack:to_table()) end end end -- Lâcher tous les objets au-dessus du nœud du coffre for _, item in ipairs(drop_items) do minetest.add_item(pos, ItemStack(item)) end end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) -- Code à exécuter lorsque le joueur clique avec le bouton droit sur le coffre --minetest.chat_send_player(player:get_player_name(), "Coffre ouvert!") -- Supprimer toutes les boussoles de récupération de l'inventaire du joueur local player_inv = player:get_inventory() for i = 1, player_inv:get_size("main") do local stack = player_inv:get_stack("main", i) --minetest.chat_send_player(player:get_player_name(), "Nom de l'item : " .. stack:get_name()) if stack:get_name():find("mcl_compass:.*_recovery") then -- Utilisez la méthode remove_item pour supprimer l'élément de l'inventaire player_inv:remove_item("main", stack) --minetest.chat_send_player(player:get_player_name(), "Coffre de récupération supprimé!") end end end, on_receive_fields = function(pos, formname, fields, sender) if fields.transfer then -- Transférer tout le contenu du coffre vers l'inventaire du joueur local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local player_inv = sender:get_inventory() -- Supprimer toutes les boussoles de récupération de l'inventaire du joueur for i = 1, player_inv:get_size("main") do local stack = player_inv:get_stack("main", i) --.chat_send_player(sender:get_player_name(), "Nom de l'item : " .. stack:get_name()) if stack:get_name():find("mcl_compass:.*_recovery") then -- Utilisez la méthode remove_item pour supprimer l'élément de l'inventaire player_inv:remove_item("main", stack) end end -- Transférer l'armure for i = 1, inv:get_size("armor") do local stack = inv:get_stack("armor", i) if i > 1 or not stack:is_empty() then local player_armor_stack = player_inv:get_stack("armor", i) if player_armor_stack:is_empty() then player_inv:set_stack("armor", i, stack) inv:set_stack("armor", i, ItemStack(nil)) end end end -- Mettre à jour l'armure du joueur -- Vérifier si le joueur existe -- Vérifier si le mod "mcl_armor" est chargé if minetest.get_modpath("mcl_armor") then -- Mettre à jour les informations du joueur avec le mod local player_name = sender:get_player_name() local player = minetest.get_player_by_name(player_name) mcl_armor.update(player) end -- Transférer l'offhand local offhand_stack = inv:get_stack("offhand", 1) local leftover_offhand = player_inv:add_item("offhand", offhand_stack) inv:set_stack("offhand", 1, leftover_offhand) -- Transférer le reste de l'inventaire principal for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) local leftover = player_inv:add_item("main", stack) inv:set_stack("main", i, leftover) end -- Vérifier si le coffre est vide, puis le supprimer if inv:is_empty("main") and inv:is_empty("armor") and inv:is_empty("offhand") then minetest.remove_node(pos) end end end, }) -- Fonction appelée lorsqu'un joueur meurt minetest.register_on_dieplayer(function(player) -- Récupérer l'inventaire du joueur local player_inv = player:get_inventory() pos = player:get_pos() pos.y = pos.y -- Réglage de la coordonnée Y (elle semble inchangée) -- rendre les cordonner en entier -- Envoyer un message au joueur indiquant ses coordonnées après la mort minetest.chat_send_player(player:get_player_name(), "Vous êtes mort, aux coordonnées : " .. minetest.pos_to_string(pos)) --si y estentre -27000 et -28000 alors on met la position a -27000 if pos.y < -27000 and pos.y > -28000 then pos.y = -27001 end --detecter si la postion du pos est dans un bloc vide local node = minetest.get_node(pos) --si le node name n'est pas air alors on marque le message if node.name ~= "air" then --recherche de la position dun bloc vide au dessus du de la position --temp que le node name n'est pas air alors on ajoute 1 a la position Y while node.name ~= "air" do pos.y = pos.y + 1 node = minetest.get_node(pos) end --on marque le message avec la nouvelle position end -- Placer un coffre de récupération à la position du joueur décédé minetest.set_node(pos, {name = "chest_recovery:chest"}) minetest.chat_send_player(player:get_player_name(), "votre coffre de récupération est à la position : " .. minetest.pos_to_string(pos)) -- Obtenir les métadonnées et l'inventaire du coffre de récupération local chest_meta = minetest.get_meta(pos) local chest_inv = chest_meta:get_inventory() local is_empty = true -- Transférer les objets de l'inventaire du joueur au coffre de récupération for _, listname in ipairs({"main", "armor", "offhand", "craft"}) do for i = 1, player_inv:get_size(listname) do local stack = player_inv:get_stack(listname, i) chest_inv:set_stack(listname, i, stack) player_inv:set_stack(listname, i, ItemStack(nil)) if not stack:is_empty() then is_empty = false end end end -- Si l'inventaire du joueur était vide, supprimer le coffre if is_empty then minetest.remove_node(pos) else -- Mettre à jour le formulaire du coffre avec les emplacements d'objets local chest_formspec = "size[9,12]".. -- marque le speudo du joueur comme ca : recovery chest de "pseudo" avec l'option de traduction "label[0,0; " .. S("Recovery Chest of") .. " " .. player:get_player_name() .. "]".. "list[current_name;main;0,1;9,4;]".. -- Ligne 2 mcl_formspec.get_itemslot_bg_v4(0, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 1, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 1, 1, 1) .. -- Ligne 3 mcl_formspec.get_itemslot_bg_v4(0, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 2, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 2, 1, 1) .. -- Ligne 4 mcl_formspec.get_itemslot_bg_v4(0, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 3, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 3, 1, 1) .. --ligne 5 mcl_formspec.get_itemslot_bg_v4(0, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 4, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 4, 1, 1) .. -- Ligne 6 mcl_formspec.get_itemslot_bg_v4(1, 5, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 5, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 5, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 5, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 5, 1, 1) .. -- Ligne 8 mcl_formspec.get_itemslot_bg_v4(1, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 7, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 7, 1, 1) .. -- Ligne 9 mcl_formspec.get_itemslot_bg_v4(0, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 8, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 8, 1, 1) .. -- Ligne 10 mcl_formspec.get_itemslot_bg_v4(0, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 9, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 9, 1, 1) .. -- Ligne 11 mcl_formspec.get_itemslot_bg_v4(0, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 10, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 10, 1, 1) .. --ligne 12 mcl_formspec.get_itemslot_bg_v4(0, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(1, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(2, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(3, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(4, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(5, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(6, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(7, 11, 1, 1) .. mcl_formspec.get_itemslot_bg_v4(8, 11, 1, 1) .. "list[current_name;armor;0,5;5,1;]".. "list[current_name;offhand;6,5;10,1;]" .. -- marque le speudo du joueur comme ca : recovery chest de "pseudo" avec l'option de traduction "label[0,6; -------------------------------------------]".. "list[current_player;offhand;6,7;9,1;]" .. "list[current_player;armor;0,7;9,1;]".. "list[current_player;main;0,8;9,4;]".. "listring[]".. "button[5,6;3,1;transfer;" .. S("Transfer All") .. "]" chest_meta:set_string("formspec", chest_formspec) end end) -- Define compass_frames as a global variable compass_frames = 32 minetest.register_on_respawnplayer(function(player) -- Generate a new random frame for the recovery compass local random_frame = math.random(0, compass_frames - 1) -- Create the recovery compass item local recovery_compass = ItemStack("mcl_compass:" .. random_frame .. "_recovery") local player_inv_2 = player:get_inventory() if player_inv_2 then player_inv_2:add_item("main", recovery_compass) end end)