local S = technic_cnc.getter technic_cnc.register_all( "default:dirt", {snappy = 2,choppy = 2,oddly_breakable_by_hand = 3,not_in_creative_inventory = 1}, {"default_dirt.png"}, S("Dirt") ) technic_cnc.register_all( "default:dirt_with_grass", {snappy = 2,choppy = 2,oddly_breakable_by_hand = 3,not_in_creative_inventory = 1}, {"default_grass.png"}, S("Grassy dirt") ) technic_cnc.register_all( "default:wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, {"default_wood.png"}, S("Wooden") ) technic_cnc.register_all( "default:junglewood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, {"default_junglewood.png"}, S("Junglewood") ) technic_cnc.register_all( "default:pine_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, {"default_pine_wood.png"}, S("Pine") ) technic_cnc.register_all( "default:acacia_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, {"default_acacia_wood.png"}, S("Acacia") ) technic_cnc.register_all( "default:aspen_wood", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1}, {"default_aspen_wood.png"}, S("Aspen") ) technic_cnc.register_all( "default:stone", {cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_stone.png"}, S("Stone") ) technic_cnc.register_all( "default:stonebrick", {crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_stone_brick.png"}, S("Stone Brick") ) technic_cnc.register_all( "default:stone_block", {crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_stone_block.png"}, S("Stone Block") ) technic_cnc.register_all( "default:desert_stone", {cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_desert_stone.png"}, S("Desert Stone") ) technic_cnc.register_all( "default:desert_stonebrick", {crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_desert_stone_brick.png"}, S("Desert Stone Brick") ) technic_cnc.register_all( "default:desert_stone_block", {crumbly = 2, cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_desert_stone_block.png"}, S("Desert Stone Block") ) technic_cnc.register_all( "default:cobble", {cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_cobble.png"}, S("Cobble") ) technic_cnc.register_all( "default:mossycobble", {cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_mossycobble.png"}, S("Mossy Cobblestone") ) technic_cnc.register_all( "default:desert_cobble", {cracky = 3, stone = 1, not_in_creative_inventory = 1}, {"default_desert_cobble.png"}, S("Desert Cobble") ) technic_cnc.register_all( "default:brick", {cracky = 3, not_in_creative_inventory = 1}, {"default_brick.png"}, S("Brick") ) technic_cnc.register_all( "default:sandstone", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_sandstone.png"}, S("Sandstone") ) technic_cnc.register_all( "default:sandstonebrick", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_sandstone_brick.png"}, S("Sandstone Brick") ) technic_cnc.register_all( "default:sandstone_block", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_sandstone_block.png"}, S("Sandstone Block") ) technic_cnc.register_all( "default:desert_sandstone", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_desert_sandstone.png"}, S("Desert Sandstone") ) technic_cnc.register_all( "default:desert_sandstone_brick", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_desert_sandstone_brick.png"}, S("Desert Sandstone Brick") ) technic_cnc.register_all( "default:desert_sandstone_block", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_desert_sandstone_block.png"}, S("Desert Sandstone Block") ) technic_cnc.register_all( "default:silver_sandstone", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_silver_sandstone.png"}, S("Silver Sandstone") ) technic_cnc.register_all( "default:silver_sandstone_brick", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_silver_sandstone_brick.png"}, S("Silver Sandstone Brick") ) technic_cnc.register_all( "default:silver_sandstone_block", {crumbly = 2, cracky = 3, not_in_creative_inventory = 1}, {"default_silver_sandstone_block.png"}, S("Silver Sandstone Block") ) technic_cnc.register_all( "default:leaves", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, {"default_leaves.png"}, S("Leaves") ) technic_cnc.register_all( "default:tree", {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1, not_in_creative_inventory = 1}, {"default_tree.png"}, S("Tree") ) technic_cnc.register_all( "default:ice", {cracky = 3, puts_out_fire = 1, cools_lava = 1, not_in_creative_inventory = 1}, {"default_ice.png"}, S("Ice") ) technic_cnc.register_all( "default:obsidian_block", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_obsidian_block.png"}, S("Obsidian") ) technic_cnc.register_all( "default:bronzeblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_bronze_block.png"}, S("Bronze") ) technic_cnc.register_all( "default:copperblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_copper_block.png"}, S("Copper") ) technic_cnc.register_all( "default:tinblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_tin_block.png"}, S("Tin") ) technic_cnc.register_all( "default:goldblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_gold_block.png"}, S("Gold") ) if minetest.get_modpath("technic_worldgen") then technic_cnc.register_all( "default:steelblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"technic_wrought_iron_block.png"}, S("Wrought Iron") ) else technic_cnc.register_all( "default:steelblock", {cracky = 1, level = 2, not_in_creative_inventory = 1}, {"default_steel_block.png"}, S("Steel") ) end