administrative world anchor --------------------------- A world anchor is an object in the Minetest world that causes the server to keep surrounding parts of the world running even when no players are nearby. It is mainly used to allow machines to run unattended: normally machines are suspended when not near a player. The technic mod supplies a form of world anchor, as a placable block, but it is not straightforwardly available to players. There is no recipe for it, so it is only available if explicitly spawned into existence by someone with administrative privileges. In a single-player world, the single player normally has administrative privileges, and can obtain a world anchor by entering the chat command "/give singleplayer technic:admin\_anchor". The world anchor tries to force a cubical area, centered upon the anchor, to stay loaded. The distance from the anchor to the most distant map nodes that it will keep loaded is referred to as the "radius", and can be set in the world anchor's interaction form. The radius can be set as low as 0, meaning that the anchor only tries to keep itself loaded, or as high as 255, meaning that it will operate on a 511×511×511 cube. Larger radii are forbidden, to avoid typos causing the server excessive work; to keep a larger area loaded, use multiple anchors. Also use multiple anchors if the area to be kept loaded is not well approximated by a cube. The world is always kept loaded in units of 16×16×16 cubes, confusingly known as "map blocks". The anchor's configured radius takes no account of map block boundaries, but the anchor's effect is actually to keep loaded each map block that contains any part of the configured cube. The anchor's interaction form includes a status note showing how many map blocks this is, and how many of those it is successfully keeping loaded. When the anchor is disabled, as it is upon placement, it will always show that it is keeping no map blocks loaded; this does not indicate any kind of failure. The world anchor can optionally be locked. When it is locked, only the anchor's owner, the player who placed it, can reconfigure it or remove it. Only the owner can lock it. Locking an anchor is useful if the use of anchors is being tightly controlled by administrators: an administrator can set up a locked anchor and be sure that it will not be set by ordinary players to an unapproved configuration. The server limits the ability of world anchors to keep parts of the world loaded, to avoid overloading the server. The total number of map blocks that can be kept loaded in this way is set by the server configuration item "max\_forceloaded\_blocks" (in minetest.conf), which defaults to only 16. For comparison, each player normally keeps 125 map blocks loaded (a radius of 32). If an enabled world anchor shows that it is failing to keep all the map blocks loaded that it would like to, this can be fixed by increasing max\_forceloaded\_blocks by the amount of the shortfall. The tight limit on force-loading is the reason why the world anchor is not directly available to players. With the limit so low both by default and in common practice, the only feasible way to determine where world anchors should be used is for administrators to decide it directly.