-- Configuration local vacuum_max_charge = 10000 -- 10000 - Maximum charge of the vacuum cleaner local vacuum_charge_per_object = 100 -- 100 - Capable of picking up 50 objects local vacuum_range = 8 -- 8 - Area in which to pick up objects local S = technic.getter technic.register_power_tool("technic:vacuum", { description = S("Vacuum Cleaner"), inventory_image = "technic_vacuum.png", max_charge = vacuum_max_charge, on_use = function(itemstack, user, pointed_thing) local original_charge = technic.get_RE_charge(itemstack) if original_charge < vacuum_charge_per_object then return end minetest.sound_play("vacuumcleaner", {to_player = user:get_player_name(), gain = 0.4}, true) local pos = user:get_pos() local inv = user:get_inventory() local charge = original_charge for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do local entity = object:get_luaentity() if not object:is_player() and entity and entity.name == "__builtin:item" and entity.itemstring ~= "" then if inv and inv:room_for_item("main", ItemStack(entity.itemstring)) then charge = charge - vacuum_charge_per_object inv:add_item("main", ItemStack(entity.itemstring)) minetest.sound_play("item_drop_pickup", {to_player = user:get_player_name(), gain = 0.4}, true) entity.itemstring = "" object:remove() if charge < vacuum_charge_per_object then break end end end end if not technic.creative_mode and charge ~= original_charge then technic.set_RE_charge(itemstack, charge) return itemstack end end, }) minetest.register_craft({ output = 'technic:vacuum', recipe = { {'pipeworks:tube_1', 'pipeworks:filter', 'technic:battery'}, {'pipeworks:tube_1', 'basic_materials:motor', 'technic:battery'}, {'technic:stainless_steel_ingot', '', ''}, } })