local S = technic.getter function technic.register_solar_array(nodename, data) local _, modname, name, def = technic.register_compat_v1_to_v2(nodename, data, "solar_array") assert(def.tier, "Technic register_solar_array requires `tier` field") local tier = def.tier local ltier = string.lower(tier) local infotext = S("Arrayed Solar @1 Generator", S(tier)) local run = function(pos, node) -- The action here is to make the solar array produce power -- Power is dependent on the light level and the height above ground -- There are many ways to cheat by using other light sources like lamps. -- As there is no way to determine if light is sunlight that is just a shame. -- To take care of some of it solar panels do not work outside daylight hours or if -- built below 0m local pos1 = { y = pos.y + 1, x = pos.x, z = pos.z } minetest.load_area(pos1) local light = minetest.get_node_light(pos1, nil) local time_of_day = minetest.get_timeofday() local meta = minetest.get_meta(pos) light = light or 0 -- turn on array only during day time and if sufficient light -- I know this is counter intuitive when cheating by using other light sources. if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then local charge_to_give = math.floor((light + pos.y) * def.power) charge_to_give = math.max(charge_to_give, 0) charge_to_give = math.min(charge_to_give, def.power * 50) meta:set_string("infotext", S("@1 Active (@2)", infotext, technic.EU_string(charge_to_give))) meta:set_int(tier.."_EU_supply", charge_to_give) else meta:set_string("infotext", S("@1 Idle", infotext)) meta:set_int(tier.."_EU_supply", 0) end end def.tiles = def.tiles or { modname.."_"..name.."_top.png", modname.."_"..name.."_bottom.png", modname.."_"..name.."_side.png", modname.."_"..name.."_side.png", modname.."_"..name.."_side.png", modname.."_"..name.."_side.png" } def.groups = def.groups or { snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, ["technic_"..ltier]=1 } def.connect_sides = def.connect_sides or {"bottom"} def.sounds = def.sounds or default.node_sound_wood_defaults() def.description = def.description or S("Arrayed Solar @1 Generator", S(tier)) def.active = def.active or false def.drawtype = def.drawtype or "nodebox" def.paramtype = def.paramtype or "light" def.node_box = def.nodebox or { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, } def.on_construct = def.on_construct or function(pos) local meta = minetest.get_meta(pos) meta:set_int(tier.."_EU_supply", 0) end def.technic_run = def.technic_run or run minetest.register_node(nodename, def) technic.register_machine(tier, nodename, technic.producer) end