local sonic_screwdriver_max_charge = 15000 local S = technic.getter local mat = technic.materials -- screwdriver handler code reused from minetest/minetest_game screwdriver @a9ac480 local ROTATE_FACE = 1 local ROTATE_AXIS = 2 local function nextrange(x, max) x = x + 1 if x > max then x = 0 end return x end -- Handles rotation local function screwdriver_handler(itemstack, user, pointed_thing, mode) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under if minetest.is_protected(pos, user:get_player_name()) then minetest.record_protection_violation(pos, user:get_player_name()) return end local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] if not ndef or ndef.paramtype2 ~= "facedir" or (ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed") or node.param2 == nil then return end -- contrary to the default screwdriver, do not check for can_dig, to allow rotating machines with CLU's in them -- this is consistent with the previous sonic screwdriver if not technic.use_RE_charge(itemstack, 100) then return end minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.5, max_hear_distance = 10}, true) -- Set param2 local rotationPart = node.param2 % 32 -- get first 4 bits local preservePart = node.param2 - rotationPart local axisdir = math.floor(rotationPart / 4) local rotation = rotationPart - axisdir * 4 if mode == ROTATE_FACE then rotationPart = axisdir * 4 + nextrange(rotation, 3) elseif mode == ROTATE_AXIS then rotationPart = nextrange(axisdir, 5) * 4 end node.param2 = preservePart + rotationPart minetest.swap_node(pos, node) return itemstack end technic.register_power_tool("technic:sonic_screwdriver", { description = S("Sonic Screwdriver (left-click rotates face, right-click rotates axis)"), inventory_image = "technic_sonic_screwdriver.png", max_charge = sonic_screwdriver_max_charge, on_use = function(itemstack, user, pointed_thing) return screwdriver_handler(itemstack, user, pointed_thing, ROTATE_FACE) end, on_place = function(itemstack, user, pointed_thing) return screwdriver_handler(itemstack, user, pointed_thing, ROTATE_AXIS) end, }) minetest.register_craft({ output = "technic:sonic_screwdriver", recipe = { {"", mat.diamond, ""}, {"mesecons_materials:fiber", "technic:battery", "mesecons_materials:fiber"}, {"mesecons_materials:fiber", mat.mithril_ingot, "mesecons_materials:fiber"} } })