local S = technic.getter -- the interval between technic_run calls local technic_run_interval = 1.0 local set_default_timeout = technic.set_default_timeout -- iterate over all collected switching stations and execute the technic_run function local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < technic_run_interval or not technic.powerctrl_state then return end timer = 0 local max_lag = technic.get_max_lag() -- slow down technic execution if the lag is higher than usual if max_lag > 5.0 then technic_run_interval = 5.0 elseif max_lag > 2.0 then technic_run_interval = 4.0 elseif max_lag > 1.5 then technic_run_interval = 3.0 elseif max_lag > 1.0 then technic_run_interval = 1.5 else -- normal run_interval technic_run_interval = 1.0 end set_default_timeout(math.ceil(technic_run_interval) + 1) local now = minetest.get_us_time() for network_id, network in pairs(technic.active_networks) do if network.timeout > now and not technic.is_overloaded(network_id) then -- station active if network.skip > 0 then network.skip = network.skip - 1 else local start = minetest.get_us_time() technic.network_run(network_id) local switch_diff = network.average_lag(minetest.get_us_time() - start) -- set lag in microseconds into the "lag" meta field network.lag = switch_diff -- overload detection if switch_diff > 250000 then network.skip = 30 elseif switch_diff > 150000 then network.skip = 20 elseif switch_diff > 75000 then network.skip = 10 elseif switch_diff > 50000 then network.skip = 2 end if network.skip > 0 then -- calculate efficiency in percent and display it local efficiency = math.floor(1/network.skip*100) technic.network_infotext(network_id, S("Polyfuse triggered, current efficiency: @1%, generated lag: @2 ms", efficiency, math.floor(switch_diff/1000))) -- remove laggy network from active index -- it will be reactivated when a player is near it technic.active_networks[network_id] = nil end end else -- network timed out technic.active_networks[network_id] = nil end end end)