Technic ----------------- A mod for [minetest](http://www.minetest.net) ![mtt](https://github.com/mt-mods/technic/workflows/mtt/badge.svg) ![luacheck](https://github.com/mt-mods/technic/workflows/luacheck/badge.svg) ![mineunit](https://github.com/mt-mods/technic/workflows/mineunit/badge.svg) ![](https://byob.yarr.is/mt-mods/technic/coverage) [![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html) [![ContentDB](https://content.minetest.net/packages/mt-mods/technic_plus/shields/downloads/)](https://content.minetest.net/packages/mt-mods/technic_plus/) # Overview The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective. The technic modpack depends on some other modpacks: * the basic Minetest game * mesecons, which supports the construction of logic systems based on signaling elements * pipeworks, which supports the automation of item transport * moreores, which provides some additional ore types * basic_materials, which provides some basic craft items This manual doesn't explain how to use these other modpacks, which have their own manuals: * [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) * [Mesecons Documentation](http://mesecons.net/items.html) * [Pipeworks Documentation](https://github.com/mt-mods/pipeworks/-/wikis/home) * [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549) * [Basic materials Repository](https://github.com/mt-mods/basic_materials) Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified\_inventory mod, with which technic registers its specialised recipe types. # Documentation In-game: * [Resources](./technic/doc/resources.md) * [Substances](./technic/doc/substances.md) * [Processes](./technic/doc/processes.md) * [Chests](./technic/doc/chests.md) * [Radioactivity](./technic/doc/radioactivity.md) * [Electrical power](./technic/doc/power.md) * [Powered machines](./technic/doc/machines.md) * [Generators](./technic/doc/generators.md) * [Forceload anchor](./technic/doc/anchor.md) * [Digilines](./technic/doc/digilines.md) * [Mesecons](./technic/doc/mesecons.md) * [Tools](./technic/doc/tools.md) Mod development: * [Api](./technic/doc/api.md) subjects missing from this manual: * frames * templates ## FAQ 1. My technic circuit doesn't work. No power is distributed. * A: Make sure you have a switching station connected. # Notes This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments. * Chainsaw and HV Quarry re-implementation (@OgelGames) * Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay) * No forceload hacks * Additional HV machines (@h-v-smacker) * LV, MV, and HV digiline cables (@S-S-X and @SwissalpS) * Chests with digilines and more complete user interface * Most of network code rewritten * Many bugs that allowed cheating fixed * CNC machine with pipeworks, upgrades and digiline support * Better performance * various others... ## Compatibility This mod is meant as a **drop-in replacement** for the upstream `technic` mod. It also provides some additional machines and items, notably: * HV Grinder, Furnace, and Compressor * LV Lamp * LV, MV, and HV Digiline cables Note that the `wrench` mod has been separated from the modpack. It can now be found at [mt-mods/wrench](https://github.com/mt-mods/wrench). # Recommended mods Dependencies: * https://github.com/minetest-mods/mesecons * https://github.com/minetest-mods/moreores * https://github.com/mt-mods/pipeworks * https://github.com/mt-mods/basic_materials Recommended optional Dependencies: * https://github.com/minetest-mods/digilines Recommended mods that build on the `technic mod`: * https://github.com/mt-mods/jumpdrive * https://github.com/OgelGames/powerbanks # Settings (worldpath/technic.conf) | Configuration key | Description |----------------------------------------------|-----------------------------------------------------------------------------------------------------------------------| | enable_mining_drill | | | enable_mining_laser | | | enable_flashlight | | | enable_wind_mill | | | enable_corium_griefing | | | enable_radiation_protection | | | enable_radiation_throttling | enable lag- and per-second-throttling of radiation damage | | enable_entity_radiation_damage | | | enable_longterm_radiation_damage | | | enable_nuclear_reactor_digiline_selfdestruct | | | admin_priv | Privileges required to use administrative chat commands like cache flushing and enabling/disabling machines globally. | | quarry_max_depth | max depth of the quarry. | | quarry_time_limit | max cpu time in μs allowed per quarry step. | | quarry_dig_particles | Enables particle effect with the quarry digs a node. | | network_overload_reset_time | After network conflict wait this many seconds before attempting to activate conflicting networks again. | | switch_off_delay_seconds | switching station off delay. | See defaults for settings here: [technic/config.lua](./technic/config.lua) See configuration for CNC machines here: [technic_cnc/README.md](./technic_cnc/README.md) # Chat commands * **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches) * **/powerctrl [on|off]** enable/disable technic power distribution globally * **/technic_get_active_networks [minlag]** list all active networks with additional network data * **/technic_clear_network_data** removes all networks and network nodes from the cache # Contributors * kpoppel * Nekogloop * Nore/Ekdohibs * ShadowNinja * VanessaE * BuckarooBanzay * OgelGames * int-ua * S-S-X * H-V-Smacker * groxxda * SwissalpS * And many others... # License Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.