local FORMNAME = "mission_wand_name" minetest.register_on_player_receive_fields(function(player, formname, fields) local parts = formname:split(";") local name = parts[1] if name ~= FORMNAME then return end local pos = minetest.string_to_pos(parts[2]) local posStr = minetest.pos_to_string(pos) local node = minetest.get_node(pos) if not fields.name then return end local inv = player:get_inventory() local type = "Position" local stack = ItemStack("missions:wand_position") if node.name == "default:chest" or node.name == "default:chest_locked" or node.name == "more_chests:dropbox" then stack = ItemStack("missions:wand_chest") type = "Chest" end if node.name == "missions:mission" then stack = ItemStack("missions:wand_mission") type = "Mission" end local meta = stack:get_meta() meta:set_string("pos", posStr) meta:set_string("name", fields.name) meta:set_string("description", "Mission wand (" .. type .. "): " .. posStr .. " with name: '" .. fields.name .. "' and node '" .. node.name .. "'") if inv:contains_item("main", "missions:wand") and inv:room_for_item("main", stack) then inv:remove_item("main", "missions:wand") inv:add_item("main", stack) end end) missions.form.wand = function(pos, player) local formspec = "size[8,1;]" .. "field[0,0.5;6,1;name;Name;]" .. "button_exit[6,0.1;2,1;save;Save]"; minetest.show_formspec(player:get_player_name(), FORMNAME .. ";" .. minetest.pos_to_string(pos), formspec ) end