Minetest mission mod (missions) ====== Minetest mod for in-game mission creation (for players and admins) Adds a mission block to create missions and a mission-wand to mark positions and chests * Github: [https://github.com/thomasrudin-mt/missions](https://github.com/thomasrudin-mt/missions) * Forum Topic: [https://forum.minetest.net/viewtopic.php?f=9&t=20125](https://forum.minetest.net/viewtopic.php?f=9&t=20125) Obligatory screenshot ![](screenshots/intro.png?raw=true) Features: * In-game mission builder * Craftable mission-block and wand * Create epic quests * Missions can span multiple days * Running missions persist across login/logout and server-restart Supported mission-steps: * Build (place any nodes) * Dig nodes (any) * Put items in Chest * Waypoint (hidden and visible in hud) * Reward player with items from a chest * Reward player with items (mission-build must have the **give** priv) * Message (show a message with a title) Extended mission-steps (dependent on other mods): * Check xp (if xp mod enabled) * Give xp (if xp mod enabled and privs available) # Install * Unzip/Clone it to your worldmods folder # Crafting Mission-Block: ![](screenshots/craft_mission.png?raw=true) Mission wand: ![](screenshots/craft_wand1.png?raw=true) **Note:** Used (position and chest) wands can be mixed back to a plain wand again # Manual ## Create missions (in-game) Craft yourself a mission wand (missions:wand) and mark your waypoints and chests with it: ![](screenshots/screenshot_20180724_205841.png?raw=true) Give them a name so you find them later in the inventory. The wand converts either to a position wand or a chest wand, depending on what you are pointing it to. * **Position wand**: Marks waypoints for a mission * **Chest wand**: Marks chests for taking or putting inventory (default and morechests supported for now) Properly named chest-wand: ![](screenshots/screenshot_20180724_205926.png?raw=true) When you are finished marking the places and chests you want in your mission you can craft a mission-block (missions:mission) and place it where you want the mission to start. The Mission block can only be dug from the owner or an admin with protector_bypass privilege. Rightclick on the mission to open the editor dialog: ![](screenshots/screenshot_20180724_205947.png?raw=true) On the left you can add and order the mission steps. On the right you can edit its name, description and the time allowed to finish it. Now click on **add** to create your first mission step: ![](screenshots/screenshot_20180724_205958.png?raw=true) Choose your first step in the mission: * Could be a waypoint to which the player has to go * Or a chest which has to be filled with a given amount and type of item * Or a simple welcome message to brief the player Example of a step in which the player has to place 99 stones in the chest ![](screenshots/screenshot_20180724_210022.png?raw=true) This is just an example, the player could take out the items as soon as the step or the mission is finished. In reality you would use a dropbox from the morechests mod or inject the items into some tubes with mesecons and pipeworks. Example of a waypoint step: ![](screenshots/screenshot_20180724_210049.png?raw=true) The visibility of the waypoint can be toggled if you want the player to search for it (after you gave him some hints of course) Example of a Message step: ![](screenshots/screenshot_20180724_210108.png?raw=true) The player has to click the message away in order to execute the next step An example of a finished mission with waypoints and messages: ![](screenshots/screenshot_20180724_210112.png?raw=true) now you can click on **Save and Validate** to check if the mission is valid: * Enough items to give the player as reward * Enough room in chests for the player to put in An example of an invalid mission: ![](screenshots/screenshot_20180724_210145.png?raw=true) The mission will be validated every time a player wants to start it. Of course a reward upon finishing the mission would always be a good idea... For this, create a **Reward from Chest** step and place the marked wand to the chest in the **target** field. The chest has to contain the items in order to start the mission. ## Play missions To play a mission do a rightclick on a mission-block or as the owner of it click on **User** in the edit dialog: ![](screenshots/screenshot_20180724_210206.png?raw=true) After carefully reading the text (or not at all) you can click **Start** to accept the mission. Only one mission can be active at the same time. After the start the configured wapyoints will guide you through the mission (or not if so configured) ![](screenshots/screenshot_20180724_210221.png?raw=true) For item collection a status-text on the upper right will tell you how much you have to collect: ![](screenshots/screenshot_20180724_210232.png?raw=true) An example message from the mission-creator to the player: ![](screenshots/screenshot_20180724_210243.png?raw=true) ## Create more mission-steps (specs) See the existing steps in the **steps** folder for some guidelines. # Depends * default * [xp_redo](https://github.com/thomasrudin-mt/xp_redo)? * [more_chests](https://github.com/minetest-mods/more_chests)? # Pull requests / bugs I'm happy for any bug reports or pull requests (code and textures)