missions.validate_mission = function(pos, player) local steps = missions.get_steps(pos) for i,step in ipairs(steps) do local spec = missions.get_step_spec_by_type(step.type) if spec.validate then local result = spec.validate(pos, step, step.data) if result and result.failed then return { msg="Validation failed in step " .. i .. " on mission: " .. pos.x .. "/" .. pos.y .. "/" .. pos.z .. " with message: " .. result.msg, success=false, failed=true } end end end return { success=true } end