-- Place spawners in dungeons local function place_spawner(param) local tab = param[1] local gen_obj = param[2] local pos = tab[math.random(1, (#tab or 3))] pos.y = pos.y - 1 local n = minetest.get_node_or_nil(pos) if n and n.name ~= "air" then pos.y = pos.y + 1 if gen_obj == "dungeon" then minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos)) minetest.set_node(pos, {name = "spawners:spawners_mummy_spawner_env"}) else minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos)) minetest.set_node(pos, {name = "spawners:mobs_spider_spawner_env"}) end end end minetest.set_gen_notify("dungeon") minetest.set_gen_notify("temple") minetest.register_on_generated(function(minp, maxp, blockseed) local ntf = minetest.get_mapgen_object("gennotify") if ntf and ntf.dungeon then minetest.after(3, place_spawner, {table.copy(ntf.dungeon), "dungeon"}) end if ntf and ntf.temple then minetest.after(3, place_spawner, {table.copy(ntf.temple), "temple"}) end end)