diff --git a/.gitignore b/.gitignore deleted file mode 100644 index 9a754c9..0000000 --- a/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -settings.txt -config.lua diff --git a/README.md b/README.md index a8c174a..186189f 100644 --- a/README.md +++ b/README.md @@ -1,31 +1,50 @@ -# Spawners # -This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals. - -From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely dropping real mob spawners, in any other case they don't drop anything. +# Spawners Modpack # +This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace. Easy to implement new mob mods just look in to config.lua. New features can be enabled/disabled in settings.txt file. -Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638). +Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua ![spawners_promo.jpg](https://bitbucket.org/repo/y69Me7/images/3793257566-spawners_promo.jpg) ![spawner_waiting_medium.gif](https://bitbucket.org/repo/y69Me7/images/246761582-spawner_waiting_medium.gif) ![spawner_animated_medium.gif](https://bitbucket.org/repo/y69Me7/images/1359872529-spawner_animated_medium.gif) -## YouTube video ## -[Minetest - spawners MOD v0.1](https://youtu.be/TlaMVl0ZDtw) +## Spawners Ores ## -## Mod dependencies ## +![Spawners Ores](spawners_ores/screenshot.png) + +This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots. + +### Mod dependencies ### * default -* fake_fire? + +## Spawners Mobs ## + +This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders. + +![Spawners Mobs](spawners_mobs/screenshot.png) + +### Mod dependencies ### +* default +* fire? * xpanes? * mobs? * creatures? -* pyramids? - -mobs redo, creatures are supported mods +* bones? fake_fire, xpanes for recipes +bones are for mob drops only + +## Spawners Environmental ## + +This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance). + +![Spawners Mobs](spawners_env/screenshot.png) + +### Mod dependencies ### +* default + ## Links ## [[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857) @@ -36,9 +55,15 @@ fake_fire, xpanes for recipes [G+ Community](https://plus.google.com/communities/105201070842404099845) ## License ## -WTFPL +![WTFPL](http://www.wtfpl.net/wp-content/uploads/2012/12/wtfpl-badge-1.png) ## Changelog ## + +### 1.0 ### +* refactored Spawners Ores - best multiplayer performance usable on online servers +* refactored Spawners Mobs - best multiplayer performance usable on online servers +* refactored Spawners Env - best multiplayer performance usable on online servers + ### 0.6 ### * inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6) * spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod diff --git a/description.txt b/description.txt deleted file mode 100644 index 3b8f220..0000000 --- a/description.txt +++ /dev/null @@ -1 +0,0 @@ -This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals. \ No newline at end of file diff --git a/license.txt b/license.txt index 153d416..5c93f45 100644 --- a/license.txt +++ b/license.txt @@ -1,165 +1,13 @@ - GNU LESSER GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. + Copyright (C) 2004 Sam Hocevar + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. - This version of the GNU Lesser General Public License incorporates -the terms and conditions of version 3 of the GNU General Public -License, supplemented by the additional permissions listed below. + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - 0. Additional Definitions. - - As used herein, "this License" refers to version 3 of the GNU Lesser -General Public License, and the "GNU GPL" refers to version 3 of the GNU -General Public License. - - "The Library" refers to a covered work governed by this License, -other than an Application or a Combined Work as defined below. - - An "Application" is any work that makes use of an interface provided -by the Library, but which is not otherwise based on the Library. -Defining a subclass of a class defined by the Library is deemed a mode -of using an interface provided by the Library. - - A "Combined Work" is a work produced by combining or linking an -Application with the Library. The particular version of the Library -with which the Combined Work was made is also called the "Linked -Version". - - The "Minimal Corresponding Source" for a Combined Work means the -Corresponding Source for the Combined Work, excluding any source code -for portions of the Combined Work that, considered in isolation, are -based on the Application, and not on the Linked Version. - - The "Corresponding Application Code" for a Combined Work means the -object code and/or source code for the Application, including any data -and utility programs needed for reproducing the Combined Work from the -Application, but excluding the System Libraries of the Combined Work. - - 1. Exception to Section 3 of the GNU GPL. - - You may convey a covered work under sections 3 and 4 of this License -without being bound by section 3 of the GNU GPL. - - 2. Conveying Modified Versions. - - If you modify a copy of the Library, and, in your modifications, a -facility refers to a function or data to be supplied by an Application -that uses the facility (other than as an argument passed when the -facility is invoked), then you may convey a copy of the modified -version: - - a) under this License, provided that you make a good faith effort to - ensure that, in the event an Application does not supply the - function or data, the facility still operates, and performs - whatever part of its purpose remains meaningful, or - - b) under the GNU GPL, with none of the additional permissions of - this License applicable to that copy. - - 3. Object Code Incorporating Material from Library Header Files. - - The object code form of an Application may incorporate material from -a header file that is part of the Library. You may convey such object -code under terms of your choice, provided that, if the incorporated -material is not limited to numerical parameters, data structure -layouts and accessors, or small macros, inline functions and templates -(ten or fewer lines in length), you do both of the following: - - a) Give prominent notice with each copy of the object code that the - Library is used in it and that the Library and its use are - covered by this License. - - b) Accompany the object code with a copy of the GNU GPL and this license - document. - - 4. Combined Works. - - You may convey a Combined Work under terms of your choice that, -taken together, effectively do not restrict modification of the -portions of the Library contained in the Combined Work and reverse -engineering for debugging such modifications, if you also do each of -the following: - - a) Give prominent notice with each copy of the Combined Work that - the Library is used in it and that the Library and its use are - covered by this License. - - b) Accompany the Combined Work with a copy of the GNU GPL and this license - document. - - c) For a Combined Work that displays copyright notices during - execution, include the copyright notice for the Library among - these notices, as well as a reference directing the user to the - copies of the GNU GPL and this license document. - - d) Do one of the following: - - 0) Convey the Minimal Corresponding Source under the terms of this - License, and the Corresponding Application Code in a form - suitable for, and under terms that permit, the user to - recombine or relink the Application with a modified version of - the Linked Version to produce a modified Combined Work, in the - manner specified by section 6 of the GNU GPL for conveying - Corresponding Source. - - 1) Use a suitable shared library mechanism for linking with the - Library. A suitable mechanism is one that (a) uses at run time - a copy of the Library already present on the user's computer - system, and (b) will operate properly with a modified version - of the Library that is interface-compatible with the Linked - Version. - - e) Provide Installation Information, but only if you would otherwise - be required to provide such information under section 6 of the - GNU GPL, and only to the extent that such information is - necessary to install and execute a modified version of the - Combined Work produced by recombining or relinking the - Application with a modified version of the Linked Version. (If - you use option 4d0, the Installation Information must accompany - the Minimal Corresponding Source and Corresponding Application - Code. If you use option 4d1, you must provide the Installation - Information in the manner specified by section 6 of the GNU GPL - for conveying Corresponding Source.) - - 5. Combined Libraries. - - You may place library facilities that are a work based on the -Library side by side in a single library together with other library -facilities that are not Applications and are not covered by this -License, and convey such a combined library under terms of your -choice, if you do both of the following: - - a) Accompany the combined library with a copy of the same work based - on the Library, uncombined with any other library facilities, - conveyed under the terms of this License. - - b) Give prominent notice with the combined library that part of it - is a work based on the Library, and explaining where to find the - accompanying uncombined form of the same work. - - 6. Revised Versions of the GNU Lesser General Public License. - - The Free Software Foundation may publish revised and/or new versions -of the GNU Lesser General Public License from time to time. Such new -versions will be similar in spirit to the present version, but may -differ in detail to address new problems or concerns. - - Each version is given a distinguishing version number. If the -Library as you received it specifies that a certain numbered version -of the GNU Lesser General Public License "or any later version" -applies to it, you have the option of following the terms and -conditions either of that published version or of any later version -published by the Free Software Foundation. If the Library as you -received it does not specify a version number of the GNU Lesser -General Public License, you may choose any version of the GNU Lesser -General Public License ever published by the Free Software Foundation. - - If the Library as you received it specifies that a proxy can decide -whether future versions of the GNU Lesser General Public License shall -apply, that proxy's public statement of acceptance of any version is -permanent authorization for you to choose that version for the -Library. \ No newline at end of file + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/screenshot.png b/screenshot.png deleted file mode 100644 index 013db99..0000000 Binary files a/screenshot.png and /dev/null differ diff --git a/spawners_env/config.lua b/spawners_env/config.lua new file mode 100644 index 0000000..cddd379 --- /dev/null +++ b/spawners_env/config.lua @@ -0,0 +1,238 @@ +-- * [name : string] - Name of the mob used in the mod. + +-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'. + +-- * [dummy_size : table] - Size of the rotating dummy inside the node. + +-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node. + +-- * [dummy_mesh : string] - Filename of the model used fot he mob. + +-- * [dummy_texture : table] - Textures used for the mob. + +-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day) + +-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'. + +-- [*] -> MANDATORY - has to be filled in! + +-- mods what should be enabled and loded, remove/add the one you want to load +ENABLED_MODS = {"mobs", "creatures"} + +-- mobs properties - setup all you mobs here +MOBS_PROPS = { + + ["mobs"] = { -- MOBS REDO CONFIG + { + name = "sheep_white", + egg_name_custom = "", + dummy_size = {x = 0.52, y = 0.52}, + dummy_offset = 0.2, + dummy_mesh = "mobs_sheep.b3d", + dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"}, + night_only = false, + sound_custom = "mobs_sheep" + }, + { + name = "cow", + egg_name_custom = "", + dummy_size = {x = 0.3, y = 0.3}, + dummy_offset = -0.3, + dummy_mesh = "mobs_cow.x", + dummy_texture = {"mobs_cow.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "chicken", + egg_name_custom = "", + dummy_size = {x = 0.9, y = 0.9}, + dummy_offset = 0.2, + dummy_mesh = "mobs_chicken.x", + dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "pumba", + egg_name_custom = "", + dummy_size = {x = 0.62, y = 0.62}, + dummy_offset = -0.3, + dummy_mesh = "mobs_pumba.x", + dummy_texture = {"mobs_pumba.png"}, + night_only = false, + sound_custom = "mobs_pig" + }, + -- { + -- name = "bunny", + -- egg_name_custom = "", + -- dummy_size = {x = 1, y = 1}, + -- dummy_offset = 0.2, + -- dummy_mesh = "mobs_bunny.b3d", + -- dummy_texture = {"mobs_bunny_brown.png"}, + -- night_only = false, + -- sound_custom = "spawners_mobs_bunny" + -- }, + -- { + -- name = "kitten", + -- egg_name_custom = "", + -- dummy_size = {x = 0.32, y = 0.32}, + -- dummy_offset = 0, + -- dummy_mesh = "mobs_kitten.b3d", + -- dummy_texture = {"mobs_kitten_ginger.png"}, + -- night_only = false, + -- sound_custom = "" + -- }, + { + name = "spider", + egg_name_custom = "", + dummy_size = {x = 2, y = 2}, + dummy_offset = -0.2, + dummy_mesh = "mobs_spider.x", + dummy_texture = {"mobs_spider.png"}, + night_only = true, + sound_custom = "", + env = true + }, + { + name = "stone_monster", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0.05, + dummy_mesh = "mobs_stone_monster.b3d", + dummy_texture = {"mobs_stone_monster.png"}, + night_only = true, + sound_custom = "mobs_stonemonster" + }, + { + name = "oerkki", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0.05, + dummy_mesh = "mobs_oerkki.b3d", + dummy_texture = {"mobs_oerkki.png"}, + night_only = true, + sound_custom = "" + }, + { + name = "tree_monster", + egg_name_custom = "", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = 0.05, + dummy_mesh = "mobs_tree_monster.b3d", + dummy_texture = {"mobs_tree_monster.png"}, + night_only = true, + sound_custom = "mobs_treemonster" + } + }, + + ["creatures"] = { -- CREATURES MOD CONFIG + { + name = "chicken", + egg_name_custom = "creatures:chicken_spawn_egg", + dummy_size = {x = 0.9, y = 0.9}, + dummy_offset = -0.3, + dummy_mesh = "creatures_chicken.b3d", + dummy_texture = {"creatures_chicken.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "ghost", + egg_name_custom = "creatures:ghost_spawn_egg", + dummy_size = {x = 0.7, y = 0.7}, + dummy_offset = -0.5, + dummy_mesh = "creatures_ghost.b3d", + dummy_texture = {"creatures_ghost.png"}, + night_only = true, + sound_custom = "" + }, + { + name = "sheep", + egg_name_custom = "creatures:sheep_spawn_egg", + dummy_size = {x = 0.6, y = 0.6}, + dummy_offset = -0.3, + dummy_mesh = "creatures_sheep.b3d", + dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "zombie", + egg_name_custom = "creatures:zombie_spawn_egg", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = -0.5, + dummy_mesh = "creatures_zombie.b3d", + dummy_texture = {"creatures_zombie.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "oerrki", + egg_name_custom = "creatures:oerrki_spawn_egg", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = -0.5, + dummy_mesh = "creatures_oerrki.b3d", + dummy_texture = {"creatures_oerrki.png"}, + night_only = false, + sound_custom = "creatures_oerrki_idle" + } + } +} + +-- +-- check for 3rd party dependencies +-- + +-- include mummy mobs redo addon (spawner) +if minetest.get_modpath("mobs") ~= nil then + -- enable spawner + table.insert(ENABLED_MODS, "spawners_mobs") + + -- configure spawner + MOBS_PROPS["spawners_mobs"] = { + { + name = "mummy", + egg_name_custom = "", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_mummy.b3d", + dummy_texture = {"spawners_mobs_mummy.png"}, + night_only = true, + sound_custom = "spawners_mobs_mummy" + }, + { + name = "bunny_evil", + egg_name_custom = "", + dummy_size = {x = 1, y = 1}, + dummy_offset = 0.2, + dummy_mesh = "spawners_mobs_evil_bunny.b3d", + dummy_texture = {"spawners_mobs_evil_bunny.png"}, + night_only = true, + sound_custom = "spawners_mobs_bunny" + }, + { + name = "uruk_hai", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_character.b3d", + dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"}, + night_only = true, + sound_custom = "spawners_mobs_barbarian_yell2", + env = true + }, + { + name = "balrog", + egg_name_custom = "", + dummy_size = {x = 0.2, y = 0.2}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_balrog.b3d", + dummy_texture = {"spawners_mobs_balrog.png"}, + night_only = "disable", + sound_custom = "spawners_mobs_howl", + env = true, + boss = true + } + } +end \ No newline at end of file diff --git a/spawners_env/depends.txt b/spawners_env/depends.txt index dcda968..4ad96d5 100644 --- a/spawners_env/depends.txt +++ b/spawners_env/depends.txt @@ -1,2 +1 @@ default -spawners_mobs diff --git a/spawners_env/init.lua b/spawners_env/init.lua index 29fcf29..ba238c5 100644 --- a/spawners_env/init.lua +++ b/spawners_env/init.lua @@ -1,7 +1,7 @@ MOD_NAME = minetest.get_current_modname() -- Spawners configurations -dofile(minetest.get_modpath("spawners_mobs").."/config.lua") +dofile(minetest.get_modpath(MOD_NAME).."/config.lua") -- API dofile(minetest.get_modpath(MOD_NAME).."/api.lua") diff --git a/spawners_env/screenshot.png b/spawners_env/screenshot.png new file mode 100644 index 0000000..bf83c6c Binary files /dev/null and b/spawners_env/screenshot.png differ diff --git a/spawners_env/settings.txt b/spawners_env/settings.txt new file mode 100644 index 0000000..ee136cf --- /dev/null +++ b/spawners_env/settings.txt @@ -0,0 +1,3 @@ +SPAWN_PYRAMIDS = false +SPAWNERS_GENERATE = true +CHESTS_GENERATE = false diff --git a/spawners_mobs/_material/mob_spawner.xcf b/spawners_mobs/_material/mob_spawner.xcf index 8d1f187..3434921 100644 Binary files a/spawners_mobs/_material/mob_spawner.xcf and b/spawners_mobs/_material/mob_spawner.xcf differ diff --git a/spawners_mobs/_material/screenshot_20180106_220713.jpg b/spawners_mobs/_material/screenshot_20180106_220713.jpg new file mode 100644 index 0000000..7e4efe4 Binary files /dev/null and b/spawners_mobs/_material/screenshot_20180106_220713.jpg differ diff --git a/spawners_mobs/_material/screenshot_20180106_220739.jpg b/spawners_mobs/_material/screenshot_20180106_220739.jpg new file mode 100644 index 0000000..660dbf9 Binary files /dev/null and b/spawners_mobs/_material/screenshot_20180106_220739.jpg differ diff --git a/spawners_mobs/api.lua b/spawners_mobs/api.lua index d0ee771..96976c9 100644 --- a/spawners_mobs/api.lua +++ b/spawners_mobs/api.lua @@ -1,6 +1,10 @@ -- main tables spawners_mobs = {} spawners_mobs.mob_tables = {} +local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block")) +local enable_particles = minetest.settings:get_bool("enable_particles") +local tick_max = 20 +local tick_short_max = 20 -- check if mods exists and build tables for k, mob_mod in ipairs(ENABLED_MODS) do @@ -48,23 +52,12 @@ for k, mob_mod in ipairs(ENABLED_MODS) do end end -function spawners_mobs.meta_get_int(key, pos) - local meta = minetest.get_meta(pos) - return meta:get_int(key) -end - -function spawners_mobs.meta_set_int(key, value, pos) - local meta = minetest.get_meta(pos) - meta:set_int(key, value) -end - -function spawners_mobs.meta_set_str(key, value, pos) - local meta = minetest.get_meta(pos) - meta:set_string(key, value) -end - --- particles +-- +-- Particles +-- function spawners_mobs.cloud_booom(pos) + if not enable_particles then return end + minetest.add_particlespawner({ amount = 5, time = 2, @@ -83,6 +76,8 @@ function spawners_mobs.cloud_booom(pos) end function spawners_mobs.add_flame_effects(pos) + if not enable_particles then return end + local id = minetest.add_particlespawner({ amount = 6, time = 0, @@ -103,6 +98,8 @@ function spawners_mobs.add_flame_effects(pos) end function spawners_mobs.add_smoke_effects(pos) + if not enable_particles then return end + local id = minetest.add_particlespawner({ amount = 1, time = 0, @@ -122,9 +119,47 @@ function spawners_mobs.add_smoke_effects(pos) return id end +-- +-- Timers +-- +-- how often node timers for spawners will tick, +/- some random value +function spawners_mobs.tick(pos) + local meta = minetest.get_meta(pos) + local tick_counter = meta:get_int("tick") + tick_counter = tick_counter + 1 + meta:set_int("tick", tick_counter) + -- print("tick_counter: "..tick_counter) + + -- rusty spawner + if tick_counter >= tick_max then + spawners_mobs.set_status(pos, "rusty") + return + end + minetest.get_node_timer(pos):start(math.random(40, 80)) +end + +-- how often a spawn failure tick is retried (e.g. too dark) +function spawners_mobs.tick_short(pos) + local meta = minetest.get_meta(pos) + local tick_short_counter = meta:get_int("tick_short") + + if tick_short_counter >= tick_short_max then + spawners_mobs.tick(pos) + return + else + tick_short_counter = tick_short_counter + 1 + meta:set_int("tick_short", tick_short_counter) + -- print("tick_short_counter: "..tick_short_counter) + end + minetest.get_node_timer(pos):start(math.random(20, 40)) +end + +-- +-- Core Functions +-- -- start spawning mobs -function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom) - if not (random_pos or how_many or mob_name) then return end +function spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom) + if not (spawn_area_random_pos or how_many or mob_name) then return end local sound_name = mod_prefix.."_"..mob_name -- use custom sounds @@ -132,34 +167,27 @@ function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_cu sound_name = sound_custom end - -- remove 'spawners_mobs:' from the string - print("#2 mod_prefix: "..mod_prefix) - print("#2 mob_name: "..mob_name) - -- local mob_name = string.sub(mob_name,15) - -- use random colors for sheeps if mob_name == "sheep_white" then local sheep_colors = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"} mob_name = "sheep_"..sheep_colors[math.random(#sheep_colors)] end - local how_many = math.random(2) - print("how_many: ", how_many) - - for i = 1, how_many do + for i = 1, #spawn_area_random_pos do -- spawn a bit more above the block - prevent spawning inside the block - random_pos.y = random_pos.y + 0.5 + spawn_area_random_pos[i].y = spawn_area_random_pos[i].y + 0.5 - spawners_mobs.cloud_booom(random_pos) + spawners_mobs.cloud_booom(spawn_area_random_pos[i]) minetest.after(1, function() - local obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name) + -- minetest.set_node(spawn_area_random_pos[i], {name = "default:apple"}) + local obj = minetest.add_entity(spawn_area_random_pos[i], mod_prefix..":"..mob_name) if obj then if sound_name then minetest.sound_play(sound_name, { - pos = random_pos, - max_hear_distance = 10, + pos = spawn_area_random_pos[i], + max_hear_distance = 8, gain = 0.3 }) end @@ -168,53 +196,12 @@ function spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_cu end end -function spawners_mobs.check_around_radius(pos, mob) - local player_near = false - local radius = 21 - local mobs = {} +function spawners_mobs.on_timer(pos, elapsed) + local meta = minetest.get_meta(pos) + local idx = meta:get_int("idx") or nil + local mob_table = spawners_mobs.mob_tables[idx] or false - for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do - - local luae = obj:get_luaentity() - - -- check for number of mobs near by - if luae ~= nil and luae.name ~= nil and mob ~= nil then - local mob_name = string.split(luae.name, ":") - mob_name = mob_name[2] - - if mob_name == mob then - table.insert(mobs, mob) - end - - if #mobs >= 8 then - player_near = false - return player_near - end - end - - -- check for player near by - if obj:is_player() then - player_near = true - end - end - - return player_near -end - -local old_is_protected = minetest.is_protected -function minetest.is_protected(pos, name) - -- is area protected against name? - if not protector.can_dig(protector.radius, pos, name, false, 1) then - return true - end - - -- otherwise can dig or place - return old_is_protected(pos, name) -end - -function spawners_mobs.check_node_status(pos, mob, night_only) - - -- re-factor + if not mob_table then return end local posmin = { x = pos.x - 4, y = pos.y - 1, z = pos.z - 4 } local posmax = { x = pos.x + 4, y = pos.y + 1, z = pos.z + 4 } @@ -222,58 +209,98 @@ function spawners_mobs.check_node_status(pos, mob, night_only) local entities_near = 0 local entities_max = 6 local node_light_min = 13 - local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") or "" - local mod_prefix = meta:get_string("mod_prefix") or false - local mob_name = meta:get_string("mob_name") or false - local sound_custom = meta:get_string("sound_custom") or "" - - print("#1 mod_prefix: "..mod_prefix) - print("#1 mob_name: "..mob_name) - - if not (mod_prefix or mob_name) then return end + local mod_prefix = mob_table.mod_prefix + local mob_name = mob_table.name + local sound_custom = mob_table.sound_custom + local night_only = mob_table.night_only + local max_objects = max_obj_per_mapblock / 4 -- check spawner light local node_light = minetest.get_node_light(pos) - if (not node_light or node_light < node_light_min) and night_only then - -- too dark - spawn only hostile mobs - print("too dark - spawn only hostile mobs") - elseif node_light >= node_light_min and not night_only then - -- enough light - spawn only friendly mobs - print("enough light - spawn only friendly mobs") - else - -- too dark for friendly mob to spawn or too light for hostile mob to spawn - print("too dark for friendly mob to spawn or too light for hostile mob to spawn") - -- tick short + -- dark + if (not node_light or node_light < node_light_min) and not night_only then + -- print("Too dark for mob ( "..mob_name.." ) to spawn. Waiting for day...") + spawners_mobs.set_status(pos, "waiting") + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo dark for mob to spawn. Waiting for day...") + spawners_mobs.tick_short(pos) + return + + -- light + elseif node_light >= node_light_min and night_only then + -- print("Too much light for mob ( "..mob_name.." ) to spawn. Waiting for night...") + spawners_mobs.set_status(pos, "waiting") + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo much light for mob to spawn. Waiting for night...") + spawners_mobs.tick_short(pos) return end -- positions where mobs can spawn local spawn_area_pos = minetest.find_nodes_in_area(posmin, posmax, "air") - -- get random spawn position from spawn area - local random_idx = math.random(#spawn_area_pos) - local random_pos = spawn_area_pos[random_idx] - local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name - + -- check if there is enough place to spawn mob - if random_pos_above ~= "air" then - -- tick short - print("no random position found") + if #spawn_area_pos < 1 then + spawners_mobs.set_status(pos, "waiting") + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Find more space!") + spawners_mobs.tick(pos) return end - -- don't do anything and try again later when random position is protected - if minetest.is_protected(random_pos, owner) then - print("random pos is protected") - minetest.record_protection_violation(random_pos, owner) - -- tick short + -- spawn 2 mobs on 2 different positions by chance + local how_many = math.random(2) + local spawn_area_random_pos = {} + + -- get random spawn position from spawn area + for i = 1, how_many do + while #spawn_area_random_pos < how_many and #spawn_area_pos > 0 do + + local random_pos = spawn_area_pos[math.random(#spawn_area_pos)] + local random_pos_above = minetest.get_node({ x = random_pos.x, y = random_pos.y + 1, z = random_pos.z }).name + + if random_pos_above == "air" and not minetest.is_protected(random_pos, owner) then + table.insert(spawn_area_random_pos, random_pos) + -- print("spawn_area_random_pos: "..#spawn_area_random_pos) + else + table.remove(spawn_area_pos, i) + -- print("spawn_area_pos: "..#spawn_area_pos) + end + + end + end + + -- print(dump(spawn_area_random_pos)) + + -- check if there is still enough place to spawn mob + if #spawn_area_random_pos < 1 then + spawners_mobs.set_status(pos, "waiting") + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nNot enough place to spawn mob. Searching for new location...") + spawners_mobs.tick_short(pos) return end -- area where player and entity count will be detected local activation_area = minetest.get_objects_inside_radius(pos, 16) + -- prevent object clutter on the map + if #activation_area > max_objects then + spawners_mobs.set_status(pos, "waiting") + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nToo many objects in the area ("..#activation_area.."/"..max_objects.."), clean-up dropped objects first!") + spawners_mobs.tick_short(pos) + return + end + for k, object in ipairs(activation_area) do -- find player inside activation area if object:is_player() then @@ -288,11 +315,11 @@ function spawners_mobs.check_node_status(pos, mob, night_only) local tmp_mob_name = string.split(object:get_luaentity().name, ":")[2] -- sheeps have colors in names - if string.find(tmp_mob_name, "sheep") and string.find(mob, "sheep") then + if string.find(tmp_mob_name, "sheep") and string.find(mob_name, "sheep") and not string.find(tmp_mob_name, "dummy") then -- print("found entity: "..tmp_mob_name) entities_near = entities_near + 1 - elseif tmp_mob_name == mob then + elseif tmp_mob_name == mob_name then -- print("found entity: "..tmp_mob_name) entities_near = entities_near + 1 end @@ -307,102 +334,128 @@ function spawners_mobs.check_node_status(pos, mob, night_only) -- don't do anything and try again later when player not near or max entities reached if entities_near >= entities_max or not player_near then - -- tick short - print("max entities reached "..entities_max.." or player not near") + spawners_mobs.set_status(pos, "waiting") + + -- sheeps have color in the name + local name = mob_name + if string.find(mob_name, "sheep") then + name = "sheep" + end + + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nmax mobs reached: "..entities_near.."/"..entities_max) -- or player not near + spawners_mobs.tick_short(pos) + return + end + + -- start spawning + spawners_mobs.start_spawning(spawn_area_random_pos, mob_name, mod_prefix, sound_custom) + + spawners_mobs.set_status(pos, "active") + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nspawner is active reached: "..entities_near.."/"..entities_max) + + meta:set_int("tick", 0) + meta:set_int("tick_short", 0) + + spawners_mobs.tick(pos) +end + +-- +-- Status Manager +-- +function spawners_mobs.set_status(pos, set_status) + local meta = minetest.get_meta(pos) + local idx = meta:get_int("idx") + local mob_table = spawners_mobs.mob_tables[idx] or false + + if not mob_table then return end + + local mod_prefix = mob_table.mod_prefix + local mob_name = mob_table.name + local offset = mob_table.dummy_offset + + -- get meta + local owner = meta:get_string("owner") + local meta_status = meta:get_string("status") + local id_flame = meta:get_int("id_flame") + local id_smoke = meta:get_int("id_smoke") + + -- + -- active + -- + if set_status == "active" then + -- remove particles and add them again - keeps particles after server restart + -- delete particles + if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then + minetest.delete_particlespawner(id_flame) + minetest.delete_particlespawner(id_smoke) + end + + -- add particles + id_flame = spawners_mobs.add_flame_effects(pos) + id_smoke = spawners_mobs.add_smoke_effects(pos) + meta:set_int("id_flame", id_flame) + meta:set_int("id_smoke", id_smoke) + + if meta_status ~= set_status then + -- add dummy entity + minetest.add_entity({ x = pos.x, y = pos.y + offset, z = pos.z },"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name) + + meta:set_string("status", "active") + + minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}) + end + + -- + -- waiting + -- + elseif set_status == "waiting" and meta_status ~= set_status then + -- delete particles + if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then + minetest.delete_particlespawner(id_flame) + minetest.delete_particlespawner(id_smoke) + end + + -- remove dummy + local objs = minetest.get_objects_inside_radius(pos, 0.5) + if objs then + for _, obj in ipairs(objs) do + if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then + obj:remove() + end + end + end + + meta:set_string("status", "waiting") + + minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) + + -- + -- rusty + -- + elseif set_status == "rusty" and meta_status ~= set_status then + -- delete particles + if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then + minetest.delete_particlespawner(id_flame) + minetest.delete_particlespawner(id_smoke) + end + + -- remove dummy + local objs = minetest.get_objects_inside_radius(pos, 0.5) + if objs then + for _, obj in ipairs(objs) do + if obj and obj:get_luaentity() and obj:get_luaentity().name == "spawners_mobs:dummy_"..mod_prefix.."_"..mob_name then + obj:remove() + end + end + end + + meta:set_string("status", "rusty") + + minetest.swap_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty"}) + + -- set infotext + meta:set_string("infotext", mob_name.." spawner\nowner: "..owner.."\nSpawner was searching for too long and got rusted! Dig up the spawner and place it again.") return end - -- start spawning - -- minetest.set_node(random_pos, { name = "default:apple" }) - spawners_mobs.start_spawning(random_pos, mob_name, mod_prefix, sound_custom) - - -- /re-factor - - -- if player_near then - -- local random_pos = false - -- local min_node_light = 10 - -- local tod = minetest.get_timeofday() * 24000 - -- local node_light = minetest.get_node_light(pos) - - -- if not node_light then - -- return false - -- end - - -- local spawn_positions = {} - -- local right = minetest.get_node_or_nil({x=pos.x+1, y=pos.y, z=pos.z}) - -- local front = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z+1}) - -- local left = minetest.get_node_or_nil({x=pos.x-1, y=pos.y, z=pos.z}) - -- local back = minetest.get_node_or_nil({x=pos.x, y=pos.y, z=pos.z-1}) - -- local top = minetest.get_node_or_nil({x=pos.x, y=pos.y+1, z=pos.z}) - -- local bottom = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) - - -- -- make sure that at least one side of the spawner is open - -- if right ~= nil and right.name == "air" then - -- table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z}) - -- end - -- if front ~= nil and front.name == "air" then - -- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5}) - -- end - -- if left ~= nil and left.name == "air" then - -- table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z}) - -- end - -- if back ~= nil and back.name == "air" then - -- table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5}) - -- end - -- if top ~= nil and top.name == "air" then - -- table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z}) - -- end - -- if bottom ~= nil and bottom.name == "air" then - -- table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z}) - -- end - - -- if #spawn_positions < 1 then - -- -- spawner is closed from all sides - -- return false - -- else - -- -- pick random from the open sides - -- local pick_random - - -- if #spawn_positions == 1 then - -- pick_random = #spawn_positions - -- else - -- pick_random = math.random(#spawn_positions) - -- end - - -- for k, v in pairs (spawn_positions) do - -- if k == pick_random then - -- random_pos = v - -- end - -- end - -- end - - -- -- check the node above and below the found air node - -- local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name - -- local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name - - -- if not (node_above == "air" or node_below == "air") then - -- return false - -- end - - -- if night_only ~= "disable" then - -- -- spawn only at day - -- if not night_only and node_light < min_node_light then - -- return false, true - -- end - - -- -- spawn only at night - -- if night_only then - -- if not (19359 > tod and tod > 5200) or node_light < min_node_light then - -- return random_pos - -- else - -- return false, true - -- end - -- end - -- end - -- -- random_pos, waiting - -- return random_pos, false - -- else - -- -- random_pos, waiting - -- return false, true - -- end end diff --git a/spawners_mobs/config.lua b/spawners_mobs/config.lua new file mode 100644 index 0000000..cddd379 --- /dev/null +++ b/spawners_mobs/config.lua @@ -0,0 +1,238 @@ +-- * [name : string] - Name of the mob used in the mod. + +-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'. + +-- * [dummy_size : table] - Size of the rotating dummy inside the node. + +-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node. + +-- * [dummy_mesh : string] - Filename of the model used fot he mob. + +-- * [dummy_texture : table] - Textures used for the mob. + +-- * [night_only : boolean : string] - If true mobs will spawn "only" during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day) + +-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'. + +-- [*] -> MANDATORY - has to be filled in! + +-- mods what should be enabled and loded, remove/add the one you want to load +ENABLED_MODS = {"mobs", "creatures"} + +-- mobs properties - setup all you mobs here +MOBS_PROPS = { + + ["mobs"] = { -- MOBS REDO CONFIG + { + name = "sheep_white", + egg_name_custom = "", + dummy_size = {x = 0.52, y = 0.52}, + dummy_offset = 0.2, + dummy_mesh = "mobs_sheep.b3d", + dummy_texture = {"mobs_sheep_wool.png^mobs_sheep_base.png"}, + night_only = false, + sound_custom = "mobs_sheep" + }, + { + name = "cow", + egg_name_custom = "", + dummy_size = {x = 0.3, y = 0.3}, + dummy_offset = -0.3, + dummy_mesh = "mobs_cow.x", + dummy_texture = {"mobs_cow.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "chicken", + egg_name_custom = "", + dummy_size = {x = 0.9, y = 0.9}, + dummy_offset = 0.2, + dummy_mesh = "mobs_chicken.x", + dummy_texture = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "pumba", + egg_name_custom = "", + dummy_size = {x = 0.62, y = 0.62}, + dummy_offset = -0.3, + dummy_mesh = "mobs_pumba.x", + dummy_texture = {"mobs_pumba.png"}, + night_only = false, + sound_custom = "mobs_pig" + }, + -- { + -- name = "bunny", + -- egg_name_custom = "", + -- dummy_size = {x = 1, y = 1}, + -- dummy_offset = 0.2, + -- dummy_mesh = "mobs_bunny.b3d", + -- dummy_texture = {"mobs_bunny_brown.png"}, + -- night_only = false, + -- sound_custom = "spawners_mobs_bunny" + -- }, + -- { + -- name = "kitten", + -- egg_name_custom = "", + -- dummy_size = {x = 0.32, y = 0.32}, + -- dummy_offset = 0, + -- dummy_mesh = "mobs_kitten.b3d", + -- dummy_texture = {"mobs_kitten_ginger.png"}, + -- night_only = false, + -- sound_custom = "" + -- }, + { + name = "spider", + egg_name_custom = "", + dummy_size = {x = 2, y = 2}, + dummy_offset = -0.2, + dummy_mesh = "mobs_spider.x", + dummy_texture = {"mobs_spider.png"}, + night_only = true, + sound_custom = "", + env = true + }, + { + name = "stone_monster", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0.05, + dummy_mesh = "mobs_stone_monster.b3d", + dummy_texture = {"mobs_stone_monster.png"}, + night_only = true, + sound_custom = "mobs_stonemonster" + }, + { + name = "oerkki", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0.05, + dummy_mesh = "mobs_oerkki.b3d", + dummy_texture = {"mobs_oerkki.png"}, + night_only = true, + sound_custom = "" + }, + { + name = "tree_monster", + egg_name_custom = "", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = 0.05, + dummy_mesh = "mobs_tree_monster.b3d", + dummy_texture = {"mobs_tree_monster.png"}, + night_only = true, + sound_custom = "mobs_treemonster" + } + }, + + ["creatures"] = { -- CREATURES MOD CONFIG + { + name = "chicken", + egg_name_custom = "creatures:chicken_spawn_egg", + dummy_size = {x = 0.9, y = 0.9}, + dummy_offset = -0.3, + dummy_mesh = "creatures_chicken.b3d", + dummy_texture = {"creatures_chicken.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "ghost", + egg_name_custom = "creatures:ghost_spawn_egg", + dummy_size = {x = 0.7, y = 0.7}, + dummy_offset = -0.5, + dummy_mesh = "creatures_ghost.b3d", + dummy_texture = {"creatures_ghost.png"}, + night_only = true, + sound_custom = "" + }, + { + name = "sheep", + egg_name_custom = "creatures:sheep_spawn_egg", + dummy_size = {x = 0.6, y = 0.6}, + dummy_offset = -0.3, + dummy_mesh = "creatures_sheep.b3d", + dummy_texture = {"creatures_sheep.png^creatures_sheep_white.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "zombie", + egg_name_custom = "creatures:zombie_spawn_egg", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = -0.5, + dummy_mesh = "creatures_zombie.b3d", + dummy_texture = {"creatures_zombie.png"}, + night_only = false, + sound_custom = "" + }, + { + name = "oerrki", + egg_name_custom = "creatures:oerrki_spawn_egg", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = -0.5, + dummy_mesh = "creatures_oerrki.b3d", + dummy_texture = {"creatures_oerrki.png"}, + night_only = false, + sound_custom = "creatures_oerrki_idle" + } + } +} + +-- +-- check for 3rd party dependencies +-- + +-- include mummy mobs redo addon (spawner) +if minetest.get_modpath("mobs") ~= nil then + -- enable spawner + table.insert(ENABLED_MODS, "spawners_mobs") + + -- configure spawner + MOBS_PROPS["spawners_mobs"] = { + { + name = "mummy", + egg_name_custom = "", + dummy_size = {x = 0.4, y = 0.4}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_mummy.b3d", + dummy_texture = {"spawners_mobs_mummy.png"}, + night_only = true, + sound_custom = "spawners_mobs_mummy" + }, + { + name = "bunny_evil", + egg_name_custom = "", + dummy_size = {x = 1, y = 1}, + dummy_offset = 0.2, + dummy_mesh = "spawners_mobs_evil_bunny.b3d", + dummy_texture = {"spawners_mobs_evil_bunny.png"}, + night_only = true, + sound_custom = "spawners_mobs_bunny" + }, + { + name = "uruk_hai", + egg_name_custom = "", + dummy_size = {x = 0.5, y = 0.5}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_character.b3d", + dummy_texture = {"spawners_mobs_uruk_hai.png", "spawners_mobs_trans.png","spawners_mobs_galvornsword.png", "spawners_mobs_trans.png"}, + night_only = true, + sound_custom = "spawners_mobs_barbarian_yell2", + env = true + }, + { + name = "balrog", + egg_name_custom = "", + dummy_size = {x = 0.2, y = 0.2}, + dummy_offset = 0, + dummy_mesh = "spawners_mobs_balrog.b3d", + dummy_texture = {"spawners_mobs_balrog.png"}, + night_only = "disable", + sound_custom = "spawners_mobs_howl", + env = true, + boss = true + } + } +end \ No newline at end of file diff --git a/spawners_mobs/description.txt b/spawners_mobs/description.txt new file mode 100644 index 0000000..9d63863 --- /dev/null +++ b/spawners_mobs/description.txt @@ -0,0 +1 @@ +This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders. diff --git a/spawners_mobs/mob_bunny_evil.lua b/spawners_mobs/mob_bunny_evil.lua index 56bbc6a..5c6fb15 100644 --- a/spawners_mobs/mob_bunny_evil.lua +++ b/spawners_mobs/mob_bunny_evil.lua @@ -5,7 +5,7 @@ local bunny_evil_def = { passive = false, attack_type = "dogfight", group_attack = true, - pathfinding = true, + pathfinding = false, reach = 2, damage = 3, hp_min = 25, diff --git a/spawners_mobs/mob_uruk_hai.lua b/spawners_mobs/mob_uruk_hai.lua index 3fcf591..94e177a 100644 --- a/spawners_mobs/mob_uruk_hai.lua +++ b/spawners_mobs/mob_uruk_hai.lua @@ -6,7 +6,7 @@ local uruk_hai_def = { passive = false, hp_min = 40, hp_max = 65, - pathfinding = true, + pathfinding = false, attack_type = "dogfight", group_attack = true, reach = 2, diff --git a/spawners_mobs/mod.conf b/spawners_mobs/mod.conf new file mode 100644 index 0000000..0f986e1 --- /dev/null +++ b/spawners_mobs/mod.conf @@ -0,0 +1 @@ +name = spawners_mobs diff --git a/spawners_mobs/screenshot.png b/spawners_mobs/screenshot.png new file mode 100644 index 0000000..e15616f Binary files /dev/null and b/spawners_mobs/screenshot.png differ diff --git a/spawners_mobs/spawners_mobs.lua b/spawners_mobs/spawners_mobs.lua index 6e8c827..8705b4e 100644 --- a/spawners_mobs/spawners_mobs.lua +++ b/spawners_mobs/spawners_mobs.lua @@ -1,135 +1,86 @@ -local max_obj_per_mapblock = tonumber(minetest.settings:get("max_objects_per_block")) - -- --- * CREATE ALL SPAWNERS NODES * +-- CREATE ALL SPAWNERS NODES -- +function spawners_mobs.create(mob_table, idx) + local mob_name = mob_table.name + local mod_prefix = mob_table.mod_prefix + local size = mob_table.dummy_size + local mesh = mob_table.dummy_mesh + local texture = mob_table.dummy_texture -function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom) - -- -- DUMMY INSIDE THE SPAWNER -- - - local dummy_definition = { + minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, { hp_max = 1, - physical = true, - collisionbox = {0,0,0,0,0,0}, visual = "mesh", visual_size = size, + collisionbox = {0,0,0,0,0,0}, mesh = mesh, textures = texture, + physical = false, makes_footstep_sound = false, - timer = 0, automatic_rotate = math.pi * -3, - m_name = "dummy" - } + static_save = false, - dummy_definition.on_activate = function(self) - self.object:setvelocity({x=0, y=0, z=0}) - self.object:setacceleration({x=0, y=0, z=0}) - self.object:set_armor_groups({immortal=1}) - end - - -- remove dummy after dug up the spawner - dummy_definition.on_step = function(self, dtime) - self.timer = self.timer + dtime - local n = minetest.get_node_or_nil(self.object:getpos()) - if self.timer > 2 then - if n and n.name and n.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active" then - self.object:remove() - end + on_activate = function(self, staticdata, dtime_s) + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:set_armor_groups({immortal = 1}) end - end - - minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, dummy_definition) + }) -- - -- ACTIVE SPAWNER + -- DEFAULT SPAWNER -- - - minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", { - description = mod_prefix.."_"..mob_name.." spawner active", + minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", { + description = mod_prefix.."_"..mob_name.." spawner", paramtype = "light", - light_source = 6, paramtype2 = "glasslikeliquidlevel", drawtype = "glasslike_framed_optional", walkable = true, sounds = default.node_sound_metal_defaults(), - damage_per_second = 4, sunlight_propagates = true, tiles = {"spawners_mobs_spawner_16.png"}, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", + is_ground_content = false, + groups = {cracky=1,level=2}, + stack_max = 1, + light_source = 6, + + on_timer = spawners_mobs.on_timer, on_construct = function(pos) - spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (active)", pos) + -- set meta + local meta = minetest.get_meta(pos) + meta:set_int("idx", idx) + meta:set_int("tick", 0) + meta:set_int("tick_short", 0) - pos.y = pos.y + offset - minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name) + spawners_mobs.set_status(pos, "active") + spawners_mobs.tick_short(pos) + end, - -- add particles - local id_flame = spawners_mobs.add_flame_effects(pos) - local id_smoke = spawners_mobs.add_smoke_effects(pos) - spawners_mobs.meta_set_int("id_flame", id_flame, pos) - spawners_mobs.meta_set_int("id_smoke", id_smoke, pos) - minetest.get_node_timer(pos):start(10) + after_place_node = function(pos, placer, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name()) end, on_destruct = function(pos) - -- delete particles - local id_flame = spawners_mobs.meta_get_int("id_flame", pos) - local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos) - - if id_flame and id_smoke and id_flame ~= 0 and id_smoke ~= 0 then - minetest.delete_particlespawner(id_flame) - minetest.delete_particlespawner(id_smoke) - end - end, - - on_timer = function(pos, elapsed) - local id_flame = spawners_mobs.meta_get_int("id_flame", pos) - local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos) - local player_near = spawners_mobs.check_around_radius(pos) - - -- delete particles - if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil and id_flame ~= 0 and id_smoke ~= 0 and player_near == false then - minetest.delete_particlespawner(id_flame) - minetest.delete_particlespawner(id_smoke) - spawners_mobs.meta_set_int("id_flame", 0, pos) - spawners_mobs.meta_set_int("id_smoke", 0, pos) - end - - -- add particles - if player_near == true then - -- delete particles before adding new ones - if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then - minetest.delete_particlespawner(id_flame) - minetest.delete_particlespawner(id_smoke) - end - - id_flame = spawners_mobs.add_flame_effects(pos) - id_smoke = spawners_mobs.add_smoke_effects(pos) - spawners_mobs.meta_set_int("id_flame", id_flame, pos) - spawners_mobs.meta_set_int("id_smoke", id_smoke, pos) - end - minetest.get_node_timer(pos):start(10) - end, + -- delete particles and remove dummy + spawners_mobs.set_status(pos, "waiting") + end }) -- -- WAITING SPAWNER -- - - -- waiting for light - everything is ok but too much light or not enough light minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting", { description = mod_prefix.."_"..mob_name.." spawner waiting", paramtype = "light", - light_source = 2, paramtype2 = "glasslikeliquidlevel", drawtype = "glasslike_framed_optional", - walkable = true, sounds = default.node_sound_metal_defaults(), + walkable = true, sunlight_propagates = true, tiles = { { @@ -142,178 +93,51 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture, }, } }, - is_ground_content = true, + is_ground_content = false, groups = {cracky=1,level=2,not_in_creative_inventory=1}, + light_source = 4, drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (waiting)", pos) - end, + + on_timer = spawners_mobs.on_timer }) -- - -- INACTIVE SPAWNER (DEFAULT) + -- RUSTY SPAWNER -- - - minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", { - description = mod_prefix.."_"..mob_name.." spawner", + minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty", { + description = mod_prefix.."_"..mob_name.." spawner rusty", paramtype = "light", paramtype2 = "glasslikeliquidlevel", drawtype = "glasslike_framed_optional", - walkable = true, sounds = default.node_sound_metal_defaults(), - sunlight_propagates = true, - tiles = {"spawners_mobs_spawner_16.png"}, - is_ground_content = true, - groups = {cracky=1,level=2}, - stack_max = 1, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("status", "default") - meta:set_string("mod_prefix", mod_prefix) - meta:set_string("sound_custom", sound_custom) - meta:set_string("mob_name", mob_name) - local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only) - - spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos) - - if random_pos then - -- set active node after dummy was removed - minetest.after(2, function() - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"}) - end) - elseif waiting then - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) - else - -- print("no position and not waiting") - end - end, - after_place_node = function(pos, placer, itemstack, pointed_thing) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name()) - end - }) - - -- - -- OVERHEATED SPAWNER - -- - - minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat", { - description = mod_prefix.."_"..mob_name.." spawner overheated", - paramtype = "light", - light_source = 2, - paramtype2 = "glasslikeliquidlevel", - drawtype = "glasslike_framed_optional", walkable = true, - sounds = default.node_sound_metal_defaults(), - damage_per_second = 4, sunlight_propagates = true, - tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"}, - is_ground_content = true, - groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1}, - drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", - on_construct = function(pos) - spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner is overheated - too many items/entities in the area", pos) - minetest.get_node_timer(pos):start(60) - end, - on_timer = function(pos, elapsed) - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}) + tiles = {"spawners_mobs_spawner_rusty.png"}, + is_ground_content = false, + groups = {cracky=1,level=2,not_in_creative_inventory=1}, + drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner" + }) + + -- + -- replacement LBM for pre-nodetimer spawners + -- + minetest.register_lbm({ + name = "spawners_mobs:start_nodetimer_"..mod_prefix.."_"..mob_name.."_spawner", + nodenames = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", + action = function(pos, node) + spawners_mobs.tick_short(pos) end, }) -- - -- * LBM * + -- COMPATIBILITY -- - - -- minetest.register_lbm({ - -- name = "spawners_mobs:set_to_active", - -- nodenames = { - -- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", - -- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat", - -- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting" - -- }, - -- run_at_every_load = true, - -- action = function(pos, node) - -- minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}) - -- end, - -- }) - - -- - -- * ABM * - -- - - minetest.register_abm({ - nodenames = { - "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", - "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", - "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat", - "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting" - }, - neighbors = {"air"}, - interval = 1, - chance = 1, - -- interval = 10, - -- chance = 10, - catch_up = false, - action = function(pos, node, active_object_count, active_object_count_wider) - - local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only) - - -- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos)) - - if random_pos then - - -- do not spawn if too many active entities in map block and call cooldown - if active_object_count_wider > max_obj_per_mapblock then - - -- make sure the right node status is shown - if node.name ~= "spawners_mobs:"..mob_name.."_spawner_overheat" then - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat"}) - end - - -- extend the timeout if still too many entities in map block - if node.name == "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then - minetest.get_node_timer(pos):stop() - minetest.get_node_timer(pos):start(60) - end - - return - end - -- make sure the right node status is shown - if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active" then - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"}) - end - - -- enough place to spawn more mobs - spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom) - - elseif waiting then - -- waiting status - if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"}) - end - else - -- no random_pos found - if minetest.get_node_timer(pos):is_started() then - minetest.get_node_timer(pos):stop() - end - - if node.name ~= "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner" then - minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"}) - end - end - - end - }) - + minetest.register_alias("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner") end -- --- * INIT 'CREATE' FOR ALL SPAWNERS * +-- INIT 'CREATE' FOR ALL SPAWNERS -- - for i, mob_table in ipairs(spawners_mobs.mob_tables) do - if mob_table then - - spawners_mobs.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom) - end + spawners_mobs.create(mob_table, i) end diff --git a/spawners_mobs/textures/spawners_mobs_spawner_rusty.png b/spawners_mobs/textures/spawners_mobs_spawner_rusty.png new file mode 100644 index 0000000..a4546a9 Binary files /dev/null and b/spawners_mobs/textures/spawners_mobs_spawner_rusty.png differ