-- -- Nodes -- -- dirt path minetest.register_node("obsidianmese:path_dirt", { description = "Dirt Path", drawtype = "nodebox", tiles = {"obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:dirt", is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_dirt_defaults(), }) -- grass path minetest.register_node("obsidianmese:path_grass", { description = "Grass Path", drawtype = "nodebox", tiles = {"obsidianmese_grass_path_top.png", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:dirt", is_ground_content = false, groups = {crumbly = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) -- sand path minetest.register_node("obsidianmese:path_sand", { description = "Sand Path", drawtype = "nodebox", tiles = {"obsidianmese_sand_path_top.png", "obsidianmese_sand_path_top.png", "obsidianmese_sand_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:sand", groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_sand_defaults(), }) -- desert sand path minetest.register_node("obsidianmese:path_desert_sand", { description = "Desert Sand Path", drawtype = "nodebox", tiles = {"obsidianmese_desert_sand_path_top.png", "obsidianmese_desert_sand_path_top.png", "obsidianmese_desert_sand_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:desert_sand", groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_sand_defaults(), }) -- silver sand minetest.register_node("obsidianmese:path_silver_sand", { description = "Silver Sand Path", drawtype = "nodebox", tiles = {"obsidianmese_silver_sand_path_top.png", "obsidianmese_silver_sand_path_top.png", "obsidianmese_silver_sand_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:silver_sand", groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_sand_defaults(), }) -- snow path minetest.register_node("obsidianmese:path_snowblock", { description = "Snow Path", drawtype = "nodebox", tiles = {"obsidianmese_snow_path_top.png", "obsidianmese_snow_path_top.png", "obsidianmese_snow_path_side.png"}, is_ground_content = false, paramtype = "light", node_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2}, }, drop = "default:snowblock", groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), })